Player Matchup

Apollo
Apollo
Arefο
Apollo
Level 159
God Stats
3W - 0L
1,804 SR
Queue Stats
152W - 114L
1,643 Elo+
Party 1
Thoth
Thoth
Jtree
Thoth
Level 148
God Stats
3W - 1L
1,573 SR
Queue Stats
85W - 56L
1,660 Elo+
Party 1
Chaac
Chaac
Zerioss7
Chaac
Level 15
God Stats
1W - 1L
1,221 SR
Queue Stats
3W - 4L
1,311 Elo+
Solo
Mulan
Mulan
kwotaq
Mulan
Level 158
God Stats
1W - 2L
1,476 SR
Queue Stats
148W - 125L
1,588 Elo+
Party 1
Tiamat
Tiamat
Ρinkie
Tiamat
Level 161
God Stats
6W - 3L
1,693 SR
Queue Stats
209W - 145L
1,567 Elo+
Party 1
Team Averages
Level 128
1,553 SR
1,554 Elo+

VS

Team Averages
Level 80
1,468 SR
1,327 Elo+
Merlin
Merlin
 
Merlin
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CTXBangs
Ymir
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 3L
1,126 Elo+
Party 2
Poseidon
Poseidon
GodVilo
Poseidon
Level 29
God Stats
0W - 3L
1,313 SR
Queue Stats
8W - 18L
1,352 Elo+
Solo
Skadi
Skadi
KyoRekts
Skadi
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,257 Elo+
Party 2
Nu Wa
Nu Wa
LaReaperOfSouls
Nu Wa
Level 57
God Stats
10W - 11L
1,526 SR
Queue Stats
72W - 92L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Arefο
Apollo
16
2 / 3 / 11
9,705
971
5,417
10,695
3,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Jtree
Thoth
18
12 / 3 / 6
11,225
1,123
14,236
9,370
2,795
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
Zerioss7
Chaac
9
0 / 0 / 0
5,898
590
0
862
162
Mulan
kwotaq
Mulan
17
10 / 2 / 8
10,790
1,079
12,419
14,182
10,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Ρinkie
Tiamat
16
1 / 3 / 6
9,808
981
10,530
9,168
5,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 2 / 2
10,529
1,053
10,414
9,097
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
13
0 / 3 / 1
8,620
862
557
9,112
6,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Poseidon
GodVilo
Poseidon
15
1 / 6 / 2
9,161
916
3,745
7,351
1,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Skadi
KyoRekts
Skadi
14
3 / 7 / 3
9,535
954
9,523
12,441
3,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

14
2 / 7 / 4
8,787
879
9,432
9,406
1,952
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
25
Kills
10
11
Deaths
25
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
2
2
2.5
W
Apollo
Arefο
Apollo
2
3
11
2.5
L
Ymir
0
3
1
0.17
L
Poseidon
GodVilo
Poseidon
1
6
2
0.33
W
Thoth
Jtree
Thoth
12
3
6
5
L
Skadi
KyoRekts
Skadi
3
7
3
0.64
L
2
7
4
0.57
W
Chaac
Zerioss7
Chaac
0
0
0
0
W
Mulan
kwotaq
Mulan
10
2
8
7
W
Tiamat
Ρinkie
Tiamat
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,602
Damage
33,671
44,277
Taken
47,407
22,283
Mitigated
15,203
7,145
Healing
3,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,414
520
0
2,514
9,097
2,213
0
4,938
3,823
34,776
0
W
Apollo
Arefο
Apollo
5,417
3,357
0
1,854
10,695
3,410
907
4,630
5,869
0
27,073
L
Ymir
557
165
0
636
9,112
6,201
0
4,845
3,889
3,377
0
L
Poseidon
GodVilo
Poseidon
3,745
538
0
250
7,351
1,571
832
3,851
3,090
32,966
0
W
Thoth
Jtree
Thoth
14,236
0
0
500
9,370
2,795
200
5,739
3,483
36,678
0
L
Skadi
KyoRekts
Skadi
9,523
4,235
0
68
12,441
3,266
156
4,637
7,367
0
22,748
L
9,432
2,988
0
250
9,406
1,952
58
4,656
4,472
18,732
391
W
Chaac
Zerioss7
Chaac
0
0
0
0
862
162
0
862
0
0
0
W
Mulan
kwotaq
Mulan
12,419
1,916
0
3,541
14,182
10,702
264
6,808
7,004
0
31,961
W
Tiamat
Ρinkie
Tiamat
10,530
1,202
0
1,250
9,168
5,214
637
5,219
3,808
37,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,426
Gold Earned
46,632
242
Minions Killed
195
0
Camps Cleared
0
899,627
Distance Traveled
912,657
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,529
1,053
78
8
0
189,064
0
W
Apollo
9,705
971
44
4
0
227,823
0
L
Ymir
8,620
862
6
1
0
195,937
0
L
Poseidon
9,161
916
60
6
0
175,781
6
W
Thoth
11,225
1,123
65
7
0
240,848
0
L
Skadi
9,535
954
28
3
0
185,232
2
L
Nu Wa
8,787
879
23
2
0
166,643
0
W
Chaac
5,898
590
0
0
0
0
0
W
Mulan
10,790
1,079
45
5
0
213,620
0
W
Tiamat
9,808
981
88
9
0
217,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role