Player Matchup

Cthulhu
Cthulhu
Moоse
Cthulhu
Level 163
God Stats
2W - 1L
1,516 SR
Queue Stats
105W - 78L
1,578 Elo+
Party 2
Artio
Artio
SoLaR HQ
Artio
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,543 Elo+
Solo
Chiron
Chiron
cmack704
Chiron
Level 154
God Stats
3W - 1L
1,636 SR
Queue Stats
276W - 291L
1,569 Elo+
Solo
Gilgamesh
Gilgamesh
ºCye
Gilgamesh
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 208L
1,581 Elo+
Party 2
Medusa
Medusa
Сrow
Medusa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 36L
1,642 Elo+
Party 2
Team Averages
Level 146
1,530 SR
1,583 Elo+

VS

Team Averages
Level 147
1,633 SR
1,557 Elo+
Olorun
Olorun
Arefο
Olorun
Level 159
God Stats
0W - 3L
1,205 SR
Queue Stats
177W - 133L
1,576 Elo+
Party 1
Sun Wukong
Sun Wukong
Code IllIlI
Sun Wukong
Level 110
God Stats
4W - 3L
1,792 SR
Queue Stats
255W - 259L
1,567 Elo+
Solo
Thor
Thor
Jtree
Thor
Level 148
God Stats
1W - 2L
1,626 SR
Queue Stats
157W - 117L
1,569 Elo+
Party 1
Sobek
Sobek
kwotaq
Sobek
Level 158
God Stats
9W - 7L
1,601 SR
Queue Stats
247W - 188L
1,525 Elo+
Party 1
Da Ji
Da Ji
Ρinkie
Da Ji
Level 161
God Stats
1W - 1L
1,941 SR
Queue Stats
214W - 142L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Moоse
Cthulhu
15
6 / 1 / 11
9,385
939
13,709
10,936
6,361
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
SoLaR HQ
Artio
15
2 / 1 / 16
9,447
945
6,291
15,026
15,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
cmack704
Chiron
15
4 / 1 / 10
8,631
863
8,487
5,349
2,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
ºCye
Gilgamesh
16
3 / 1 / 15
9,837
984
10,324
11,549
11,187
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Сrow
Medusa
14
4 / 3 / 7
8,595
860
6,325
8,123
3,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Arefο
Olorun
13
0 / 3 / 4
6,762
676
7,515
7,049
3,451
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Earring

Mystical Earring

+15
Mp 5

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sun Wukong
Code IllIlI
Sun Wukong
13
2 / 4 / 4
7,250
725
7,734
12,577
9,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
Jtree
Thor
12
1 / 5 / 5
7,094
709
8,182
9,557
4,012
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sobek
kwotaq
Sobek
13
1 / 4 / 4
7,478
748
9,340
12,823
15,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
Ρinkie
Da Ji
13
3 / 4 / 2
7,140
714
6,503
9,206
5,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
19
Kills
7
7
Deaths
20
59
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Olorun
Arefο
Olorun
0
3
4
0.67
L
Sun Wukong
Code IllIlI
Sun Wukong
2
4
4
1
L
Thor
Jtree
Thor
1
5
5
0.7
W
Cthulhu
Moоse
Cthulhu
6
1
11
11.5
W
Artio
SoLaR HQ
Artio
2
1
16
10
W
Chiron
cmack704
Chiron
4
1
10
9
L
Sobek
kwotaq
Sobek
1
4
4
0.75
W
Gilgamesh
ºCye
Gilgamesh
3
1
15
10.5
L
Da Ji
Ρinkie
Da Ji
3
4
2
1
W
Medusa
Сrow
Medusa
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,136
Damage
39,274
50,983
Taken
51,212
39,521
Mitigated
37,407
21,154
Healing
17,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Arefο
Olorun
7,515
3,329
4,974
2,638
7,049
3,451
0
2,912
4,137
16,462
0
L
Sun Wukong
Code IllIlI
Sun Wukong
7,734
715
324
2,898
12,577
9,429
0
4,673
7,904
0
19,864
L
Thor
Jtree
Thor
8,182
1,023
458
386
9,557
4,012
0
3,859
5,698
0
11,908
W
Cthulhu
Moоse
Cthulhu
13,709
335
2,531
2,478
10,936
6,361
972
4,174
6,762
28,466
1,368
W
Artio
SoLaR HQ
Artio
6,291
425
5,999
5,448
15,026
15,428
348
4,931
10,095
14,796
0
W
Chiron
cmack704
Chiron
8,487
2,337
1,369
788
5,349
2,624
2,838
1,697
3,645
0
20,446
L
Sobek
kwotaq
Sobek
9,340
450
808
3,222
12,823
15,485
0
3,852
8,971
16,777
0
W
Gilgamesh
ºCye
Gilgamesh
10,324
1,605
799
927
11,549
11,187
585
5,360
6,189
0
14,931
L
Da Ji
Ρinkie
Da Ji
6,503
1,300
744
617
9,206
5,030
0
3,949
5,257
0
10,430
W
Medusa
Сrow
Medusa
6,325
2,012
173
642
8,123
3,921
383
693
7,430
0
19,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,895
Gold Earned
35,724
117
Minions Killed
74
0
Camps Cleared
0
976,469
Distance Traveled
870,710
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,762
676
26
3
0
173,968
0
L
Sun Wukong
7,250
725
13
1
0
184,436
0
L
Thor
7,094
709
8
1
0
166,106
0
W
Cthulhu
9,385
939
36
4
0
170,003
0
W
Artio
9,447
945
20
2
0
217,931
0
W
Chiron
8,631
863
15
2
0
191,727
0
L
Sobek
7,478
748
16
2
0
177,347
0
W
Gilgamesh
9,837
984
10
1
0
215,737
0
L
Da Ji
7,140
714
11
1
0
168,853
0
W
Medusa
8,595
860
36
4
0
181,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role