Player Matchup

Thanatos
Thanatos
Gunnerzplay
Thanatos
Level 65
God Stats
3W - 4L
1,463 SR
Queue Stats
171W - 181L
1,508 Elo+
Solo
Vulcan
Vulcan
StinkingHalo69
Vulcan
Level 126
God Stats
36W - 17L
1,667 SR
Queue Stats
97W - 83L
1,499 Elo+
Solo
Athena
Athena
Tabvo
Athena
Level 44
God Stats
6W - 3L
1,777 SR
Queue Stats
27W - 14L
1,635 Elo+
Party 2
Medusa
Medusa
oxXTabbycatXxo
Medusa
Level 147
God Stats
1W - 2L
1,521 SR
Queue Stats
203W - 197L
1,512 Elo+
Solo
Hera
Hera
zZarck
Hera
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 19L
1,640 Elo+
Party 2
Team Averages
Level 103
1,586 SR
1,559 Elo+

VS

Team Averages
Level 120
1,584 SR
1,488 Elo+
Skadi
Skadi
GodPlay70x7
Skadi
Level 216
God Stats
4W - 0L
1,704 SR
Queue Stats
198W - 210L
1,499 Elo+
Solo
Tiamat
Tiamat
GoldViper1999
Tiamat
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 116L
1,498 Elo+
Party 1
King Arthur
King Arthur
ItWasMeCatty
King Arthur
Level 115
God Stats
8W - 5L
1,549 SR
Queue Stats
167W - 152L
1,511 Elo+
Solo
Khepri
Khepri
SnuSnu5
Khepri
Level 68
God Stats
9W - 2L
1,655 SR
Queue Stats
99W - 102L
1,493 Elo+
Party 1
Agni
Agni
megaheart2k2
Agni
Level 56
God Stats
7W - 5L
1,512 SR
Queue Stats
141W - 142L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Gunnerzplay
Thanatos
9
1 / 1 / 0
5,639
403
2,402
9,137
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 2 / 1
7,289
521
8,754
10,660
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Athena
Tabvo
Athena
11
0 / 0 / 0
6,707
479
2,466
10,385
7,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 3 / 1
5,211
372
566
5,873
1,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hera
zZarck
Hera
15
3 / 0 / 0
8,391
599
11,633
7,348
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 0
7,375
527
4,825
4,587
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 4 / 2
6,963
497
3,249
10,977
4,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
ItWasMeCatty
King Arthur
14
1 / 1 / 2
7,700
550
7,641
13,417
9,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
SnuSnu5
Khepri
11
1 / 0 / 1
6,846
489
3,431
8,214
5,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
1 / 1 / 2
6,642
474
3,751
8,006
2,219
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
5
Kills
4
6
Deaths
6
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
1
4
2
0.5
L
Thanatos
Gunnerzplay
Thanatos
1
1
0
1
W
King Arthur
ItWasMeCatty
King Arthur
1
1
2
2
W
Khepri
SnuSnu5
Khepri
1
0
1
1.5
L
1
2
1
0.75
L
Athena
Tabvo
Athena
0
0
0
0
W
1
1
2
2
L
0
3
1
0.17
L
Hera
zZarck
Hera
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,821
Damage
22,897
43,403
Taken
45,201
18,618
Mitigated
23,641
14,704
Healing
12,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,825
2,501
0
389
4,587
1,856
877
2,236
2,281
0
64,434
W
3,249
329
0
2,096
10,977
4,424
0
6,102
4,406
48,755
929
L
Thanatos
Gunnerzplay
Thanatos
2,402
623
0
5,066
9,137
2,858
0
2,144
6,993
0
26,909
W
King Arthur
ItWasMeCatty
King Arthur
7,641
663
0
1,879
13,417
9,682
0
8,421
4,996
46
64,149
W
Khepri
SnuSnu5
Khepri
3,431
340
2,237
1,786
8,214
5,460
0
3,682
4,372
19,488
0
L
8,754
323
0
4,086
10,660
3,877
0
951
9,709
52,417
1,481
L
Athena
Tabvo
Athena
2,466
813
0
2,243
10,385
7,738
0
1,749
8,636
35,166
1,770
W
3,751
376
0
3,768
8,006
2,219
122
1,552
6,362
49,966
1,330
L
566
255
0
239
5,873
1,648
0
1,430
4,443
0
19,760
L
Hera
zZarck
Hera
11,633
1,425
0
3,070
7,348
2,497
177
4,157
3,191
78,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,237
Gold Earned
35,526
388
Minions Killed
387
0
Camps Cleared
0
1,272,966
Distance Traveled
1,370,819
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,375
527
107
8
0
236,191
3
W
Tiamat
6,963
497
84
6
0
271,704
0
L
Thanatos
5,639
403
46
3
0
242,211
2
W
King Arthur
7,700
550
97
7
0
294,554
0
W
Khepri
6,846
489
19
1
0
268,934
5
L
Vulcan
7,289
521
99
7
0
273,895
0
L
Athena
6,707
479
72
5
0
266,187
3
W
Agni
6,642
474
80
6
0
299,436
0
L
Medusa
5,211
372
18
1
0
203,340
0
L
Hera
8,391
599
153
11
0
287,333
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role