Player Matchup

Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
 
Persephone
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
SonBrihan
Fenrir
Level 33
God Stats
2W - 5L
1,214 SR
Queue Stats
10W - 8L
1,476 Elo+
Solo
Janus
Janus
Stegimus
Janus
Level 62
God Stats
9W - 14L
1,409 SR
Queue Stats
166W - 168L
1,449 Elo+
Party 2
Team Averages
Level 106
1,425 SR
1,485 Elo+

VS

Team Averages
Level 81
1,515 SR
1,432 Elo+
Sun Wukong
Sun Wukong
DripBorn
Sun Wukong
Level 59
God Stats
0W - 1L
1,382 SR
Queue Stats
4W - 6L
1,404 Elo+
Party 3
Zeus
Zeus
Knuckles8864
Zeus
Level 147
God Stats
10W - 8L
1,617 SR
Queue Stats
171W - 180L
1,512 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Phoenixtears22
Ah Muzen Cab
Level 104
God Stats
473W - 479L
1,502 SR
Queue Stats
623W - 651L
1,483 Elo+
Solo
Heimdallr
Heimdallr
dogeisgood
Heimdallr
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 33L
1,274 Elo+
Solo
Kuzenbo
Kuzenbo
lRaijinl
Kuzenbo
Level 58
God Stats
2W - 3L
1,577 SR
Queue Stats
9W - 7L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
4 / 0 / 5
7,907
1,318
7,087
5,032
1,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Persephone
 
Persephone
13
2 / 1 / 9
7,655
1,276
6,721
4,073
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
 
Tyr
12
3 / 0 / 6
7,598
1,266
7,344
6,751
3,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Fenrir
SonBrihan
Fenrir
12
1 / 1 / 6
6,670
1,112
2,852
3,307
1,054
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Janus
Stegimus
Janus
12
3 / 2 / 6
7,438
1,240
3,362
3,982
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

344

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DripBorn
Sun Wukong
11
1 / 4 / 2
6,595
1,099
4,296
9,701
5,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 2 / 3
6,845
1,141
6,305
4,469
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Phoenixtears22
Ah Muzen Cab
12
0 / 1 / 1
6,840
1,140
5,243
5,153
2,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heimdallr
dogeisgood
Heimdallr
10
0 / 0 / 0
4,180
697
0
0
0
Kuzenbo
lRaijinl
Kuzenbo
11
3 / 6 / 0
7,030
1,172
5,288
11,059
10,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
13
Kills
4
4
Deaths
13
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
5
6.5
W
Persephone
 
Persephone
2
1
9
6.5
W
Tyr
 
Tyr
3
0
6
6
L
Sun Wukong
DripBorn
Sun Wukong
1
4
2
0.5
L
0
2
3
0.75
L
Ah Muzen Cab
Phoenixtears22
Ah Muzen Cab
0
1
1
0.5
W
Fenrir
SonBrihan
Fenrir
1
1
6
4
W
Janus
Stegimus
Janus
3
2
6
3
L
Heimdallr
dogeisgood
Heimdallr
0
0
0
0
L
Kuzenbo
lRaijinl
Kuzenbo
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,366
Damage
21,132
23,145
Taken
30,382
9,123
Mitigated
20,495
4,688
Healing
1,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,087
3,341
0
1,481
5,032
1,644
0
2,550
2,408
0
24,082
W
Persephone
 
Persephone
6,721
624
150
1,548
4,073
1,332
0
1,358
2,672
23,496
0
W
Tyr
 
Tyr
7,344
1,147
0
914
6,751
3,804
0
2,848
3,654
0
12,439
L
Sun Wukong
DripBorn
Sun Wukong
4,296
711
0
610
9,701
5,408
0
3,672
5,925
0
7,689
L
6,305
212
0
0
4,469
1,200
0
857
3,612
30,105
0
L
Ah Muzen Cab
Phoenixtears22
Ah Muzen Cab
5,243
1,684
0
195
5,153
2,940
0
709
4,406
0
22,722
W
Fenrir
SonBrihan
Fenrir
2,852
763
0
595
3,307
1,054
0
2,324
884
0
6,922
W
Janus
Stegimus
Janus
3,362
106
0
0
3,982
1,289
0
1,973
1,931
15,984
0
L
Heimdallr
dogeisgood
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
Kuzenbo
lRaijinl
Kuzenbo
5,288
1,090
0
680
11,059
10,947
0
4,518
6,356
15,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,268
Gold Earned
31,490
149
Minions Killed
128
8
Camps Cleared
4
632,898
Distance Traveled
489,849
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,907
1,318
44
7
4
118,200
0
W
Persephone
7,655
1,276
38
6
0
122,840
0
W
Tyr
7,598
1,266
21
4
1
152,218
0
L
Sun Wukong
6,595
1,099
4
1
0
132,797
0
L
Zeus
6,845
1,141
72
12
0
119,748
0
L
Ah Muzen Cab
6,840
1,140
34
6
4
128,115
0
W
Fenrir
6,670
1,112
7
1
1
117,121
0
W
Janus
7,438
1,240
39
7
2
122,519
0
L
Heimdallr
4,180
697
0
0
0
0
0
L
Kuzenbo
7,030
1,172
18
3
0
109,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role