Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Fhmbdsuk
Yemoja
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,264 Elo+
Solo
Jormungandr
Jormungandr
Zherlotto
Jormungandr
Level 91
God Stats
9W - 8L
1,557 SR
Queue Stats
365W - 358L
1,502 Elo+
Solo
Ra
Ra
creatorMAI
Ra
Level 106
God Stats
9W - 7L
1,651 SR
Queue Stats
94W - 87L
1,527 Elo+
Solo
Team Averages
Level 132
1,542 SR
1,459 Elo+

VS

Team Averages
Level 123
1,590 SR
1,515 Elo+
Fenrir
Fenrir
KeepDyіng
Fenrir
Level 103
God Stats
11W - 2L
1,651 SR
Queue Stats
73W - 67L
1,496 Elo+
Party 1
Danzaburou
Danzaburou
King1of1Crabs
Danzaburou
Level 34
God Stats
1W - 3L
1,175 SR
Queue Stats
67W - 60L
1,516 Elo+
Party 1
Odin
Odin
Shakshuka
Odin
Level 158
God Stats
15W - 5L
1,764 SR
Queue Stats
322W - 307L
1,546 Elo+
Solo
Ah Puch
Ah Puch
rickelt001
Ah Puch
Level 155
God Stats
3W - 1L
1,647 SR
Queue Stats
184W - 192L
1,495 Elo+
Solo
Anubis
Anubis
xKayuga-
Anubis
Level 165
God Stats
8W - 3L
1,714 SR
Queue Stats
829W - 790L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
2 / 4 / 0
7,195
480
6,385
9,286
3,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
 
Gilgamesh
12
1 / 5 / 1
6,958
464
4,415
14,202
7,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
Fhmbdsuk
Yemoja
11
0 / 2 / 2
6,843
456
2,443
10,216
5,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
Zherlotto
Jormungandr
13
2 / 4 / 4
7,546
503
8,757
13,641
4,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 3 / 2
7,846
523
6,658
5,258
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KeepDyіng
Fenrir
15
7 / 3 / 4
8,612
574
7,346
13,617
5,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
King1of1Crabs
Danzaburou
15
1 / 1 / 4
8,424
562
5,736
8,185
3,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
17
6 / 0 / 1
10,798
720
9,838
9,776
6,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
rickelt001
Ah Puch
15
3 / 2 / 4
8,643
576
4,177
5,792
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anubis
xKayuga-
Anubis
15
1 / 1 / 9
7,638
509
8,330
7,125
5,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
7
Kills
18
18
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
4
0
0.5
L
Gilgamesh
 
Gilgamesh
1
5
1
0.3
L
Yemoja
Fhmbdsuk
Yemoja
0
2
2
0.5
W
Fenrir
KeepDyіng
Fenrir
7
3
4
3
W
Danzaburou
King1of1Crabs
Danzaburou
1
1
4
3
W
Odin
6
0
1
6.5
L
Jormungandr
Zherlotto
Jormungandr
2
4
4
1
L
2
3
2
1
W
Ah Puch
rickelt001
Ah Puch
3
2
4
2.5
W
Anubis
xKayuga-
Anubis
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,658
Damage
35,427
52,603
Taken
44,495
21,566
Mitigated
23,085
9,135
Healing
11,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
6,385
1,760
0
744
9,286
3,079
0
928
8,358
0
61,264
L
Gilgamesh
 
Gilgamesh
4,415
1,415
0
946
14,202
7,084
0
589
13,613
0
41,558
L
Yemoja
Fhmbdsuk
Yemoja
2,443
673
2,160
1,764
10,216
5,302
0
3,270
6,872
11,662
0
W
Fenrir
KeepDyіng
Fenrir
7,346
1,590
0
1,577
13,617
5,937
143
6,299
6,930
0
51,839
W
Danzaburou
King1of1Crabs
Danzaburou
5,736
2,003
0
4,178
8,185
3,163
0
1,420
6,763
0
62,957
W
Odin
9,838
2,477
0
1,892
9,776
6,869
0
783
8,953
901
87,057
L
Jormungandr
Zherlotto
Jormungandr
8,757
2,124
0
2,015
13,641
4,616
0
6,021
7,396
57,570
11,377
L
6,658
123
571
935
5,258
1,485
0
1,313
3,771
60,251
57
W
Ah Puch
rickelt001
Ah Puch
4,177
256
0
1,984
5,792
1,513
0
3,871
1,660
52,369
0
W
Anubis
xKayuga-
Anubis
8,330
374
0
1,380
7,125
5,603
0
4,311
2,594
51,096
1,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,388
Gold Earned
44,115
461
Minions Killed
546
0
Camps Cleared
0
1,495,932
Distance Traveled
1,551,565
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,195
480
115
8
0
234,432
4
L
Gilgamesh
6,958
464
78
5
0
278,421
10
L
Yemoja
6,843
456
20
1
0
336,688
0
W
Fenrir
8,612
574
82
5
0
345,999
3
W
Danzaburou
8,424
562
110
7
0
269,055
0
W
Odin
10,798
720
163
11
0
310,849
0
L
Jormungandr
7,546
503
110
7
0
321,925
3
L
Ra
7,846
523
138
9
0
324,466
3
W
Ah Puch
8,643
576
115
8
0
337,110
4
W
Anubis
7,638
509
76
5
0
288,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role