Player Matchup

Susano
Susano
 
Susano
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
KaasKroket122
Vulcan
Level 68
God Stats
7W - 7L
1,531 SR
Queue Stats
18W - 17L
1,496 Elo+
Solo
Nemesis
Nemesis
Radu95
Nemesis
Level 154
God Stats
1W - 4L
1,516 SR
Queue Stats
218W - 222L
1,493 Elo+
Solo
Horus
Horus
gratig-Wucht
Horus
Level 38
God Stats
6W - 5L
1,609 SR
Queue Stats
118W - 98L
1,437 Elo+
Party 1
Rama
Rama
yCHRIM
Rama
Level 69
God Stats
1W - 2L
1,483 SR
Queue Stats
156W - 140L
1,387 Elo+
Party 1
Team Averages
Level 96
1,528 SR
1,463 Elo+

VS

Team Averages
Level 103
1,473 SR
1,469 Elo+
Tyr
Tyr
 
Tyr
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
EbatelRtov
Ao Kuang
Level 87
God Stats
6W - 4L
1,669 SR
Queue Stats
16W - 18L
1,438 Elo+
Solo
Zeus
Zeus
MrPickle256
Zeus
Level 82
God Stats
28W - 29L
1,469 SR
Queue Stats
258W - 243L
1,439 Elo+
Solo
Sylvanus
Sylvanus
можнопоиграть
Sylvanus
Level 47
God Stats
1W - 1L
1,228 SR
Queue Stats
58W - 51L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
3 / 2 / 3
6,211
621
4,087
8,637
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 0
5,981
598
2,281
4,950
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Radu95
Nemesis
8
2 / 5 / 0
5,301
530
4,269
8,890
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

9
2 / 1 / 3
5,753
575
3,965
11,529
6,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Rama
yCHRIM
Rama
9
1 / 4 / 4
5,090
509
5,474
7,815
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
9 / 1 / 1
6,871
687
4,935
6,988
2,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
 
Skadi
10
1 / 2 / 2
5,280
528
7,834
5,190
1,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ao Kuang
EbatelRtov
Ao Kuang
11
3 / 2 / 2
6,714
671
4,656
6,841
1,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 2 / 3
6,702
670
3,920
3,799
955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 5
6,050
605
6,892
10,215
8,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
9
Kills
16
16
Deaths
9
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
3
2
3
2.25
W
Tyr
 
Tyr
9
1
1
9.5
W
Skadi
 
Skadi
1
2
2
1
W
Ao Kuang
EbatelRtov
Ao Kuang
3
2
2
2
L
1
4
0
0.25
W
2
2
3
1.75
L
Nemesis
Radu95
Nemesis
2
5
0
0.4
L
2
1
3
3.5
L
Rama
yCHRIM
Rama
1
4
4
0.75
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,076
Damage
28,237
41,821
Taken
33,033
14,876
Mitigated
16,242
14,266
Healing
13,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
4,087
659
0
2,894
8,637
2,224
0
2,191
6,366
0
32,748
W
Tyr
 
Tyr
4,935
374
0
2,314
6,988
2,889
0
207
6,753
0
34,686
W
Skadi
 
Skadi
7,834
3,193
0
715
5,190
1,603
0
0
5,190
0
35,206
W
Ao Kuang
EbatelRtov
Ao Kuang
4,656
1,288
0
4,245
6,841
1,975
579
0
6,841
37,459
0
L
2,281
174
0
865
4,950
1,501
0
2,082
2,674
35,322
454
W
3,920
262
0
1,350
3,799
955
53
1,758
1,850
41,128
0
L
Nemesis
Radu95
Nemesis
4,269
1,721
0
2,565
8,890
2,436
0
4,946
3,896
0
26,478
L
3,965
1,660
788
4,971
11,529
6,373
0
2,373
9,156
0
20,090
L
Rama
yCHRIM
Rama
5,474
3,969
0
2,183
7,815
2,342
0
2,616
5,199
0
30,321
W
6,892
1,751
829
4,109
10,215
8,820
81
0
10,215
23,271
3,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,336
Gold Earned
31,617
267
Minions Killed
311
0
Camps Cleared
0
1,007,982
Distance Traveled
988,487
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,211
621
69
7
0
244,656
3
W
Tyr
6,871
687
56
6
0
238,949
1
W
Skadi
5,280
528
62
6
0
189,074
1
W
Ao Kuang
6,714
671
59
6
0
196,021
0
L
Vulcan
5,981
598
76
8
0
201,649
2
W
Zeus
6,702
670
100
10
0
208,875
4
L
Nemesis
5,301
530
42
4
0
161,535
0
L
Horus
5,753
575
31
3
0
229,276
0
L
Rama
5,090
509
49
5
0
170,866
0
W
Sylvanus
6,050
605
34
3
0
155,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role