Player Matchup

Khepri
Khepri
 
Khepri
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Burrito_Badger
Lancelot
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
336W - 317L
1,498 Elo+
Solo
Chaac
Chaac
F1reborn
Chaac
Level 125
God Stats
18W - 12L
1,607 SR
Queue Stats
243W - 241L
1,454 Elo+
Solo
Ra
Ra
SIRbluntSmoke420
Ra
Level 159
God Stats
2W - 1L
1,881 SR
Queue Stats
219W - 234L
1,522 Elo+
Solo
Team Averages
Level 144
1,598 SR
1,495 Elo+

VS

Team Averages
Level 119
1,517 SR
1,450 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Addidee
Anhur
Level 78
God Stats
8W - 12L
1,447 SR
Queue Stats
317W - 344L
1,484 Elo+
Solo
Ne Zha
Ne Zha
PAIN_FUrY1
Ne Zha
Level 158
God Stats
22W - 12L
1,638 SR
Queue Stats
316W - 313L
1,426 Elo+
Solo
Chaac
Chaac
Rz_Odinsk
Chaac
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 103L
1,422 Elo+
Solo
Tsukuyomi
Tsukuyomi
TENGRETI
Tsukuyomi
Level 167
God Stats
2W - 0L
1,500 SR
Queue Stats
424W - 427L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
1 / 1 / 5
6,686
608
3,001
9,463
7,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
 
Charybdis
11
2 / 2 / 0
6,101
555
4,443
6,812
1,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
11
1 / 3 / 0
5,567
506
3,274
9,006
3,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
F1reborn
Chaac
12
6 / 1 / 1
7,183
653
10,554
13,782
10,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 1 / 0
6,355
578
2,002
4,162
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
2 / 1 / 1
6,936
631
3,841
5,777
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
Addidee
Anhur
11
3 / 2 / 1
6,413
583
5,074
7,220
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
PAIN_FUrY1
Ne Zha
10
2 / 1 / 2
5,958
542
4,221
7,339
3,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
Rz_Odinsk
Chaac
9
0 / 4 / 1
5,119
465
5,336
10,297
4,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tsukuyomi
TENGRETI
Tsukuyomi
8
1 / 2 / 0
4,922
447
4,095
7,178
2,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
10
Kills
8
8
Deaths
10
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
1
5
3.5
L
Charybdis
 
Charybdis
2
2
0
1
W
Morgan Le Fay
 
Morgan Le Fay
2
1
1
2.5
W
Anhur
Addidee
Anhur
3
2
1
1.75
L
Lancelot
1
3
0
0.33
L
Chaac
F1reborn
Chaac
6
1
1
6.5
W
Ne Zha
PAIN_FUrY1
Ne Zha
2
1
2
3
W
Chaac
Rz_Odinsk
Chaac
0
4
1
0.13
L
0
1
0
0
W
Tsukuyomi
TENGRETI
Tsukuyomi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,274
Damage
22,567
43,225
Taken
37,811
23,886
Mitigated
14,704
16,755
Healing
10,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,001
303
2,078
2,916
9,463
7,580
0
97
9,338
15,782
767
L
Charybdis
 
Charybdis
4,443
1,974
0
1,159
6,812
1,309
0
0
6,812
0
43,687
W
Morgan Le Fay
 
Morgan Le Fay
3,841
0
0
1,382
5,777
2,100
0
1,373
4,404
54,464
2,724
W
Anhur
Addidee
Anhur
5,074
2,108
0
3,173
7,220
2,071
457
985
6,235
0
45,298
L
Lancelot
3,274
1,002
0
4,044
9,006
3,167
0
1,786
7,076
0
39,434
L
Chaac
F1reborn
Chaac
10,554
2,248
0
5,168
13,782
10,350
0
0
13,782
0
54,724
W
Ne Zha
PAIN_FUrY1
Ne Zha
4,221
1,335
0
1,926
7,339
3,789
0
1,325
6,014
0
22,690
W
Chaac
Rz_Odinsk
Chaac
5,336
1,003
0
3,566
10,297
4,190
0
224
10,073
0
27,487
L
2,002
0
168
1,222
4,162
1,480
0
1,379
2,617
55,889
1,155
W
Tsukuyomi
TENGRETI
Tsukuyomi
4,095
1,035
0
779
7,178
2,554
0
886
6,250
0
22,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,892
Gold Earned
29,348
362
Minions Killed
306
0
Camps Cleared
0
1,103,950
Distance Traveled
1,053,683
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,686
608
24
2
0
225,391
0
L
Charybdis
6,101
555
71
6
0
192,671
3
W
Morgan Le Fay
6,936
631
121
11
0
199,710
0
W
Anhur
6,413
583
74
7
0
183,660
0
L
Lancelot
5,567
506
73
7
0
265,509
0
L
Chaac
7,183
653
94
9
0
195,554
0
W
Ne Zha
5,958
542
23
2
0
220,327
0
W
Chaac
5,119
465
51
5
0
209,219
0
L
Ra
6,355
578
100
9
0
224,825
2
W
Tsukuyomi
4,922
447
37
3
0
240,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role