Player Matchup

Hel
Hel
Bronze IV
 
Hel
Bronze IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver II
ChiknSoupGaming
Mulan
Silver II
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,450 MMR
Solo
Medusa
Medusa
Gold IV
GuyverShow
Medusa
Gold IV
Level 194
God Stats
9W - 6L
1,656 SR
Queue Stats
330W - 332L
1,406 MMR
Party 2
Cthulhu
Cthulhu
Gold II
ShadowSly
Cthulhu
Gold II
Level 216
God Stats
40W - 34L
1,586 SR
Queue Stats
320W - 318L
1,528 MMR
Party 2
Ix Chel
Ix Chel
Gold III
Tsukuonii
Ix Chel
Gold III
Level 106
God Stats
10W - 6L
1,636 SR
Queue Stats
211W - 208L
1,492 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 155
1,576 SR
1,475 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,558 SR
1,508 MMR
Chang'e
Chang'e
Bronze II
 
Chang'e
Bronze II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
AndrexBnCrew
Janus
Gold II
Level 185
God Stats
32W - 22L
1,647 SR
Queue Stats
117W - 114L
1,532 MMR
Solo
Shiva
Shiva
Gold V
FeliixtheCat___
Shiva
Gold V
Level 121
God Stats
7W - 8L
1,530 SR
Queue Stats
32W - 36L
1,498 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
conemuncher
Sun Wukong
Gold IV
Level 64
God Stats
2W - 0L
1,473 SR
Queue Stats
12W - 8L
1,670 MMR
Party 1
Hou Yi
Hou Yi
Silver I
pokegameboy
Hou Yi
Silver I
Level 59
God Stats
2W - 0L
1,640 SR
Queue Stats
11W - 14L
1,339 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
5
0 / 4 / 0
3,301
550
1,455
3,772
755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
3 / 2 / 1
4,138
690
2,514
3,793
1,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
GuyverShow
Medusa
8
2 / 1 / 1
4,144
691
2,776
3,816
887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
ShadowSly
Cthulhu
7
1 / 1 / 1
4,204
701
2,321
3,881
2,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
Tsukuonii
Ix Chel
8
1 / 1 / 1
4,343
724
2,552
3,935
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Nu WaHerculesVulcanChronos

VS

Bans
Bake KujiraThorSurtrLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
1 / 1 / 0
4,015
669
1,050
3,976
950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 2
4,466
744
2,171
3,623
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 2 / 3
4,020
670
3,244
6,824
2,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
conemuncher
Sun Wukong
9
3 / 0 / 0
5,475
913
2,279
4,000
1,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hou Yi
8
3 / 2 / 0
4,877
813
2,765
4,107
988
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
7
Kills
9
9
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
4
0
0
W
Chang'e
 
Chang'e
1
1
0
1
W
1
2
2
1
L
3
2
1
1.75
W
1
2
3
1.25
L
Medusa
GuyverShow
Medusa
2
1
1
2.5
L
Cthulhu
ShadowSly
Cthulhu
1
1
1
1.5
L
Ix Chel
Tsukuonii
Ix Chel
1
1
1
1.5
W
Sun Wukong
conemuncher
Sun Wukong
3
0
0
3
W
Hou Yi
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,618
Damage
11,509
19,197
Taken
22,530
6,161
Mitigated
6,939
5,057
Healing
7,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,455
0
0
1,048
3,772
755
0
1
3,771
10,687
0
W
Chang'e
 
Chang'e
1,050
47
174
1,883
3,976
950
0
968
3,008
15,673
0
W
2,171
198
0
1,263
3,623
945
0
1,747
1,876
25,834
0
L
2,514
460
0
517
3,793
1,487
0
569
3,144
0
16,947
W
3,244
579
0
1,854
6,824
2,724
0
1,824
5,000
0
14,739
L
Medusa
GuyverShow
Medusa
2,776
1,408
0
633
3,816
887
0
0
3,816
0
20,937
L
Cthulhu
ShadowSly
Cthulhu
2,321
343
45
1,004
3,881
2,014
0
615
3,219
11,088
0
L
Ix Chel
Tsukuonii
Ix Chel
2,552
158
152
1,658
3,935
1,018
0
1,749
2,026
23,164
0
W
Sun Wukong
conemuncher
Sun Wukong
2,279
552
0
1,436
4,000
1,332
0
1,207
2,545
0
36,330
W
Hou Yi
2,765
1,580
0
1,106
4,107
988
0
334
3,773
0
27,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,130
Gold Earned
22,853
157
Minions Killed
227
0
Camps Cleared
0
650,064
Distance Traveled
671,202
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
3,301
550
23
4
0
90,838
1
W
Chang'e
4,015
669
36
6
0
145,812
0
W
Janus
4,466
744
57
10
0
130,762
1
L
Mulan
4,138
690
29
5
0
150,602
0
W
Shiva
4,020
670
20
3
0
143,739
0
L
Medusa
4,144
691
41
7
0
127,482
0
L
Cthulhu
4,204
701
13
2
0
147,875
0
L
Ix Chel
4,343
724
51
9
0
133,267
3
W
Sun Wukong
5,475
913
71
12
0
126,206
0
W
Hou Yi
4,877
813
43
7
0
124,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role