Player Matchup

Anubis
Anubis
 
Anubis
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BatchF
Janus
Level 54
God Stats
6W - 7L
1,813 SR
Queue Stats
237W - 237L
1,485 Elo+
Solo
Kuzenbo
Kuzenbo
DanteZogratis3
Kuzenbo
Level 49
God Stats
2W - 1L
1,760 SR
Queue Stats
72W - 45L
1,526 Elo+
Solo
Xbalanque
Xbalanque
Glauc0maa
Xbalanque
Level 139
God Stats
2W - 1L
1,769 SR
Queue Stats
169W - 156L
1,572 Elo+
Solo
Lancelot
Lancelot
vl C4CAS lv
Lancelot
Level 98
God Stats
2W - 4L
1,286 SR
Queue Stats
191W - 167L
1,515 Elo+
Solo
Team Averages
Level 80
1,626 SR
1,519 Elo+

VS

Team Averages
Level 56
1,412 SR
1,553 Elo+
Tsukuyomi
Tsukuyomi
Grnmizell
Tsukuyomi
Level 113
God Stats
2W - 4L
1,404 SR
Queue Stats
129W - 119L
1,512 Elo+
Party 2
Cabrakan
Cabrakan
SeafoamSteve
Cabrakan
Level 43
God Stats
58W - 45L
1,626 SR
Queue Stats
110W - 102L
1,493 Elo+
Party 2
Chang'e
Chang'e
Traumfesser
Chang'e
Level 42
God Stats
0W - 2L
1,313 SR
Queue Stats
6W - 9L
1,826 Elo+
Solo
Izanami
Izanami
WhyYouMadLilBro
Izanami
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 32L
1,435 Elo+
Party 1
Ares
Ares
foodlion69
Ares
Level 62
God Stats
1W - 2L
1,217 SR
Queue Stats
50W - 49L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
5 / 4 / 0
7,172
652
6,668
8,488
3,377
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
BatchF
Janus
8
0 / 5 / 1
4,708
428
3,154
9,791
2,757
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 0 / 0
7,762
706
6,080
7,968
6,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Glauc0maa
Xbalanque
11
1 / 3 / 2
5,815
529
5,405
9,351
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
vl C4CAS lv
Lancelot
9
1 / 5 / 3
5,551
505
2,335
8,801
2,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Grnmizell
Tsukuyomi
11
1 / 4 / 3
5,708
519
4,188
10,074
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
SeafoamSteve
Cabrakan
12
8 / 2 / 6
7,100
645
8,834
7,657
4,711
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chang'e
Traumfesser
Chang'e
11
5 / 3 / 3
6,734
612
6,250
7,809
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 0 / 5
6,795
618
5,292
5,893
1,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 4 / 0
5,143
468
3,115
8,743
4,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
12
Kills
16
17
Deaths
13
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
4
0
1.25
W
Janus
BatchF
Janus
0
5
1
0.1
W
5
0
0
5
W
Xbalanque
Glauc0maa
Xbalanque
1
3
2
0.67
L
Tsukuyomi
Grnmizell
Tsukuyomi
1
4
3
0.63
L
Cabrakan
SeafoamSteve
Cabrakan
8
2
6
5.5
L
Chang'e
Traumfesser
Chang'e
5
3
3
2.17
L
2
0
5
4.5
L
0
4
0
0
W
Lancelot
vl C4CAS lv
Lancelot
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,642
Damage
27,679
44,399
Taken
40,176
18,703
Mitigated
15,286
9,934
Healing
13,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,668
184
0
3,404
8,488
3,377
0
4,767
3,307
43,411
0
W
Janus
BatchF
Janus
3,154
134
0
362
9,791
2,757
0
4,526
5,201
15,200
0
W
6,080
2,114
0
2,491
7,968
6,831
33
2,610
4,943
45,267
2,753
W
Xbalanque
Glauc0maa
Xbalanque
5,405
2,145
0
3,147
9,351
2,831
8
2,031
7,320
0
42,801
L
Tsukuyomi
Grnmizell
Tsukuyomi
4,188
1,384
0
4,822
10,074
2,660
0
2,876
7,198
0
41,649
L
Cabrakan
SeafoamSteve
Cabrakan
8,834
730
0
2,518
7,657
4,711
0
2,070
5,587
27,101
0
L
Chang'e
Traumfesser
Chang'e
6,250
194
437
1,722
7,809
1,592
0
4,550
3,259
31,973
979
L
5,292
3,383
0
2,654
5,893
1,975
221
655
5,238
0
52,632
L
3,115
353
0
1,374
8,743
4,348
0
5,176
3,220
22,903
754
W
Lancelot
vl C4CAS lv
Lancelot
2,335
609
0
530
8,801
2,907
0
2,981
5,632
0
34,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,008
Gold Earned
31,480
346
Minions Killed
326
0
Camps Cleared
0
1,107,584
Distance Traveled
1,104,917
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,172
652
90
8
0
206,052
4
W
Janus
4,708
428
36
3
0
212,356
0
W
Kuzenbo
7,762
706
90
8
0
225,271
4
W
Xbalanque
5,815
529
73
7
0
203,682
0
L
Tsukuyomi
5,708
519
67
6
0
251,005
0
L
Cabrakan
7,100
645
44
4
0
234,764
0
L
Chang'e
6,734
612
66
6
0
217,234
0
L
Izanami
6,795
618
99
9
0
202,474
4
L
Ares
5,143
468
50
5
0
199,440
2
W
Lancelot
5,551
505
57
5
0
260,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role