Player Matchup

Rama
Rama
Blazinginfernos
Rama
Level 124
God Stats
0W - 1L
1,673 SR
Queue Stats
6W - 7L
1,691 Elo+
Party 2
Janus
Janus
Laloloks
Janus
Level 161
God Stats
1W - 3L
1,574 SR
Queue Stats
12W - 10L
1,688 Elo+
Party 2
Sylvanus
Sylvanus
ShinyToyGuns
Sylvanus
Level 103
God Stats
4W - 4L
1,725 SR
Queue Stats
12W - 23L
1,625 Elo+
Party 2
Achilles
Achilles
UnluckyAce
Achilles
Level 159
God Stats
0W - 1L
1,156 SR
Queue Stats
11W - 21L
1,533 Elo+
Party 2
Da Ji
Da Ji
Veloxicality
Da Ji
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,667 Elo+
Party 2
Team Averages
Level 141
1,526 SR
1,641 Elo+

VS

Team Averages
Level 168
1,558 SR
1,539 Elo+
Sobek
Sobek
BaronHooks
Sobek
Level 159
God Stats
2W - 2L
1,189 SR
Queue Stats
247W - 219L
1,540 Elo+
Solo
Danzaburou
Danzaburou
IssaLegendPC
Danzaburou
Level 186
God Stats
9W - 3L
1,813 SR
Queue Stats
342W - 304L
1,613 Elo+
Solo
Janus
Janus
Ponsharelo
Janus
Level 183
God Stats
7W - 1L
1,659 SR
Queue Stats
148W - 143L
1,562 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Synapzis
Tsukuyomi
Level 218
God Stats
4W - 4L
1,586 SR
Queue Stats
97W - 102L
1,525 Elo+
Party 1
Artio
Artio
ZECKARIIUS
Artio
Level 92
God Stats
4W - 3L
1,543 SR
Queue Stats
180W - 170L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
7,605
543
2,916
4,178
1,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Laloloks
Janus
13
2 / 6 / 3
7,574
541
7,315
8,673
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
ShinyToyGuns
Sylvanus
11
1 / 5 / 4
6,215
444
5,133
11,058
8,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
UnluckyAce
Achilles
12
0 / 4 / 0
6,761
483
4,585
15,039
8,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
2 / 3 / 4
6,929
495
4,745
11,296
4,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
1 / 1 / 9
7,774
555
4,855
10,818
8,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
IssaLegendPC
Danzaburou
16
3 / 1 / 3
9,296
664
3,632
4,094
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
15
3 / 3 / 6
8,567
612
2,764
6,886
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
Synapzis
Tsukuyomi
15
8 / 3 / 5
9,015
644
12,679
10,659
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artio
15
4 / 0 / 1
9,084
649
9,270
11,869
10,945
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
8
Kills
19
19
Deaths
8
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
1
9
5.5
L
3
1
1
3.5
W
Danzaburou
IssaLegendPC
Danzaburou
3
1
3
4.5
L
Janus
Laloloks
Janus
2
6
3
0.58
W
Janus
3
3
6
2
L
Sylvanus
ShinyToyGuns
Sylvanus
1
5
4
0.6
W
Tsukuyomi
Synapzis
Tsukuyomi
8
3
5
3.5
L
Achilles
UnluckyAce
Achilles
0
4
0
0
L
2
3
4
1.33
W
Artio
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,694
Damage
33,200
50,244
Taken
44,326
24,569
Mitigated
26,933
9,267
Healing
18,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
4,855
513
0
4,485
10,818
8,467
23
3,341
7,401
16,410
0
L
2,916
2,016
0
1,707
4,178
1,173
775
1,152
3,026
0
48,396
W
Danzaburou
IssaLegendPC
Danzaburou
3,632
1,542
0
2,466
4,094
1,540
572
417
3,677
0
85,091
L
Janus
Laloloks
Janus
7,315
449
0
837
8,673
2,571
0
1,924
6,655
55,298
1,033
W
Janus
2,764
409
0
477
6,886
2,218
0
4,253
2,465
57,525
465
L
Sylvanus
ShinyToyGuns
Sylvanus
5,133
1,035
655
1,810
11,058
8,418
0
3,208
7,790
21,216
0
W
Tsukuyomi
Synapzis
Tsukuyomi
12,679
3,427
0
3,523
10,659
3,763
0
4,289
6,090
0
68,318
L
Achilles
UnluckyAce
Achilles
4,585
1,757
0
3,115
15,039
8,028
0
8,841
6,198
0
40,941
L
4,745
1,113
0
1,143
11,296
4,379
0
1,207
10,049
0
46,121
W
Artio
9,270
909
120
7,831
11,869
10,945
103
0
11,869
59,484
1,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,084
Gold Earned
43,736
398
Minions Killed
504
0
Camps Cleared
0
1,371,188
Distance Traveled
1,476,678
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,774
555
24
2
0
290,002
4
L
Rama
7,605
543
103
7
0
257,210
0
W
Danzaburou
9,296
664
168
12
0
257,464
0
L
Janus
7,574
541
116
8
0
281,678
0
W
Janus
8,567
612
112
8
0
317,169
0
L
Sylvanus
6,215
444
32
2
0
255,634
9
W
Tsukuyomi
9,015
644
98
7
0
340,092
0
L
Achilles
6,761
483
75
5
0
273,497
0
L
Da Ji
6,929
495
72
5
0
303,169
0
W
Artio
9,084
649
102
7
0
271,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role