Player Matchup

Nike
Nike
Silver II
Drem0525
Nike
Silver II
Level 83
God Stats
5W - 8L
1,457 SR
Queue Stats
58W - 74L
1,019 MMR
Solo
Loki
Loki
Bronze V
F1EMA
Loki
Bronze V
Level 104
God Stats
2W - 3L
1,329 SR
Queue Stats
6W - 26L
1,059 MMR
Solo
Nu Wa
Nu Wa
Silver I
RSandSTforever
Nu Wa
Silver I
Level 117
God Stats
0W - 1L
1,314 SR
Queue Stats
108W - 118L
1,097 MMR
Solo
King Arthur
King Arthur
Silver I
STANTHEMAN7272
King Arthur
Silver I
Level 129
God Stats
21W - 30L
1,522 SR
Queue Stats
102W - 113L
1,137 MMR
Party 1
Ishtar
Ishtar
Silver II
Stingraysam3
Ishtar
Silver II
Level 108
God Stats
1W - 1L
1,547 SR
Queue Stats
57W - 73L
897 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,434 SR
1,042 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,514 SR
1,141 MMR
Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver II
Darmuid
Chaac
Silver II
Level 129
God Stats
3W - 0L
1,807 SR
Queue Stats
72W - 84L
990 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
I_DemiGod247_I
Kumbhakarna
Silver I
Level 115
God Stats
5W - 10L
1,505 SR
Queue Stats
293W - 315L
1,101 MMR
Solo
Hun Batz
Hun Batz
Silver II
I_LionRazer_I
Hun Batz
Silver II
Level 128
God Stats
5W - 2L
1,616 SR
Queue Stats
198W - 220L
1,046 MMR
Solo
Hel
Hel
Silver II
xthugnificense
Hel
Silver II
Level 153
God Stats
1W - 3L
1,140 SR
Queue Stats
205W - 206L
1,067 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
0 / 3 / 1
6,551
504
3,902
11,264
7,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
F1EMA
Loki
8
0 / 4 / 1
5,436
418
1,188
7,187
1,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 4 / 1
6,916
532
8,897
10,202
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
STANTHEMAN7272
King Arthur
14
2 / 1 / 0
7,982
614
11,691
15,122
12,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ishtar
12
0 / 2 / 1
6,319
486
3,480
5,733
1,680
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AchillesAgniSurtrNemesis

VS

Bans
BakasuraThanatosBacchusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 0 / 3
8,292
638
5,470
6,697
2,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
Darmuid
Chaac
14
1 / 1 / 2
8,125
625
9,244
16,654
16,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Kumbhakarna
I_DemiGod247_I
Kumbhakarna
12
2 / 0 / 6
7,811
601
3,710
11,478
9,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hun Batz
I_LionRazer_I
Hun Batz
13
1 / 2 / 5
7,290
561
4,094
10,334
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
7 / 1 / 3
8,848
681
12,042
8,151
2,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
14
14
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
3
4.5
W
Chaac
Darmuid
Chaac
1
1
2
2
L
Nike
0
3
1
0.17
L
Loki
F1EMA
Loki
0
4
1
0.13
W
Kumbhakarna
I_DemiGod247_I
Kumbhakarna
2
0
6
5
W
Hun Batz
I_LionRazer_I
Hun Batz
1
2
5
1.75
L
1
4
1
0.38
L
King Arthur
STANTHEMAN7272
King Arthur
2
1
0
2
L
Ishtar
0
2
1
0.25
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,158
Damage
34,560
49,508
Taken
53,314
26,494
Mitigated
34,864
13,480
Healing
22,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,470
3,885
0
2,182
6,697
2,385
3,474
557
6,140
0
64,937
W
Chaac
Darmuid
Chaac
9,244
807
0
6,630
16,654
16,215
0
2,013
14,641
0
59,777
L
Nike
3,902
193
0
1,515
11,264
7,718
0
3,470
7,746
1,013
28,332
L
Loki
F1EMA
Loki
1,188
264
0
2,036
7,187
1,731
0
2,280
4,795
0
23,665
W
Kumbhakarna
I_DemiGod247_I
Kumbhakarna
3,710
507
0
3,159
11,478
9,951
0
1,769
9,709
30,057
0
W
Hun Batz
I_LionRazer_I
Hun Batz
4,094
890
0
3,674
10,334
3,399
0
2,066
8,268
0
54,691
L
8,897
1,636
0
2,979
10,202
2,792
0
6,772
2,882
52,328
2,116
L
King Arthur
STANTHEMAN7272
King Arthur
11,691
1,263
0
5,106
15,122
12,573
0
299
14,792
640
65,855
L
Ishtar
3,480
1,624
0
1,844
5,733
1,680
0
2,120
3,541
0
49,764
W
12,042
775
2,595
4,554
8,151
2,914
994
3,962
4,189
60,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,204
Gold Earned
40,366
384
Minions Killed
458
0
Camps Cleared
0
1,187,163
Distance Traveled
1,355,755
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,292
638
118
9
0
245,477
1
W
Chaac
8,125
625
113
9
0
262,491
4
L
Nike
6,551
504
58
4
0
263,910
0
L
Loki
5,436
418
36
3
0
195,301
0
W
Kumbhakarna
7,811
601
22
2
0
277,282
2
W
Hun Batz
7,290
561
91
7
0
303,672
0
L
Nu Wa
6,916
532
87
7
0
238,638
5
L
King Arthur
7,982
614
109
8
0
239,964
0
L
Ishtar
6,319
486
94
7
0
249,350
2
W
Hel
8,848
681
114
9
0
266,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role