Player Matchup

Sylvanus
Sylvanus
Bronze IV
Aiqnzmzie
Sylvanus
Bronze IV
Level 159
God Stats
25W - 29L
1,221 SR
Queue Stats
33W - 33L
1,270 MMR
Solo
Nemesis
Nemesis
Silver II
Ragga_lonecup
Nemesis
Silver II
Level 164
God Stats
2W - 6L
1,269 SR
Queue Stats
213W - 219L
1,187 MMR
Solo
Danzaburou
Danzaburou
Silver III
XxByJavi89xX
Danzaburou
Silver III
Level 97
God Stats
1W - 3L
1,787 SR
Queue Stats
4W - 7L
1,440 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
kvarteh
Sun Wukong
Silver IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,391 MMR
Solo
Persephone
Persephone
Gold IV
Денворд
Persephone
Gold IV
Level 153
God Stats
1W - 1L
1,829 SR
Queue Stats
41W - 45L
1,564 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 146
1,521 SR
1,371 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,572 SR
1,368 MMR
Xing Tian
Xing Tian
Gold IV
Agusta__Atomica
Xing Tian
Gold IV
Level 158
God Stats
10W - 3L
1,944 SR
Queue Stats
160W - 160L
1,444 MMR
Solo
He Bo
He Bo
Silver II
InsaneGeo
He Bo
Silver II
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 19L
1,458 MMR
Solo
Hou Yi
Hou Yi
Silver II
ProdiVIP
Hou Yi
Silver II
Level 109
God Stats
4W - 5L
1,478 SR
Queue Stats
84W - 91L
1,086 MMR
Solo
Set
Set
Bronze III
Spectral-Sora-Jr
Set
Bronze III
Level 149
God Stats
1W - 2L
1,420 SR
Queue Stats
1W - 2L
1,454 MMR
Solo
Ra
Ra
Gold IV
Vahlr
Ra
Gold IV
Level 141
God Stats
13W - 11L
1,516 SR
Queue Stats
63W - 62L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aiqnzmzie
Sylvanus
13
1 / 1 / 2
8,743
437
6,719
16,093
14,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
17
0 / 2 / 3
9,162
458
7,056
15,901
6,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
XxByJavi89xX
Danzaburou
16
2 / 3 / 2
10,159
508
13,315
14,430
5,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
kvarteh
Sun Wukong
16
1 / 3 / 0
10,220
511
13,313
23,055
22,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Persephone
Денворд
Persephone
17
2 / 3 / 1
10,444
522
10,118
11,313
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
JanusSusanoThanatosChang'eThor

VS

Bans
MedusaBastetCthulhuKing ArthurAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Agusta__Atomica
Xing Tian
14
0 / 0 / 5
9,136
457
8,380
19,537
15,661
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
InsaneGeo
He Bo
20
4 / 2 / 4
11,059
553
9,460
12,441
4,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hou Yi
ProdiVIP
Hou Yi
18
2 / 2 / 2
10,522
526
11,154
11,158
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 0 / 3
11,569
578
15,058
16,895
15,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ra
18
4 / 2 / 4
11,234
562
10,540
11,752
4,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
6
Kills
13
12
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Agusta__Atomica
Xing Tian
0
0
5
2.5
L
Sylvanus
Aiqnzmzie
Sylvanus
1
1
2
2
W
He Bo
InsaneGeo
He Bo
4
2
4
3
W
Hou Yi
ProdiVIP
Hou Yi
2
2
2
1.5
L
Nemesis
0
2
3
0.75
W
3
0
3
4.5
W
Ra
4
2
4
3
L
Danzaburou
XxByJavi89xX
Danzaburou
2
3
2
1
L
Sun Wukong
kvarteh
Sun Wukong
1
3
0
0.33
L
Persephone
Денворд
Persephone
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,521
Damage
54,592
80,792
Taken
71,783
53,020
Mitigated
42,622
27,085
Healing
27,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Agusta__Atomica
Xing Tian
8,380
296
0
3,039
19,537
15,661
0
6,352
13,185
26,936
0
L
Sylvanus
Aiqnzmzie
Sylvanus
6,719
1,378
5,177
6,375
16,093
14,529
0
6,822
9,157
27,291
0
W
He Bo
InsaneGeo
He Bo
9,460
295
105
5,095
12,441
4,561
0
1,637
10,804
110,520
0
W
Hou Yi
ProdiVIP
Hou Yi
11,154
3,400
0
4,448
11,158
3,097
0
2,362
8,796
0
96,097
L
Nemesis
7,056
2,138
0
4,162
15,901
6,914
0
5,245
10,656
0
106,699
W
15,058
7,400
0
6,945
16,895
15,241
378
1,070
15,825
0
84,494
W
Ra
10,540
683
3,322
4,432
11,752
4,062
0
6,088
5,664
89,605
608
L
Danzaburou
XxByJavi89xX
Danzaburou
13,315
6,675
0
5,046
14,430
5,540
949
3,826
10,530
0
91,417
L
Sun Wukong
kvarteh
Sun Wukong
13,313
2,804
0
5,759
23,055
22,919
0
4,790
18,265
0
76,407
L
Persephone
Денворд
Persephone
10,118
375
0
566
11,313
3,118
0
7,388
3,866
86,168
427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,728
Gold Earned
53,520
625
Minions Killed
643
0
Camps Cleared
0
2,055,897
Distance Traveled
2,087,224
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,136
457
37
2
0
403,866
6
L
Sylvanus
8,743
437
35
2
0
392,251
3
W
He Bo
11,059
553
159
8
0
453,584
0
W
Hou Yi
10,522
526
147
7
0
387,828
0
L
Nemesis
9,162
458
142
7
0
463,698
11
W
Set
11,569
578
149
7
0
411,694
2
W
Ra
11,234
562
151
8
0
430,252
4
L
Danzaburou
10,159
508
144
7
0
361,292
0
L
Sun Wukong
10,220
511
136
7
0
406,777
0
L
Persephone
10,444
522
168
8
0
431,879
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role