Player Matchup

Tiamat
Tiamat
Silver I
 
Tiamat
Silver I
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver II
 
Yemoja
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Bronze I
Benedikt 492
Lancelot
Bronze I
Level 97
God Stats
50W - 53L
1,493 SR
Queue Stats
137W - 169L
438 MMR
Solo
Achilles
Achilles
Silver II
Sergica
Achilles
Silver II
Level 153
God Stats
1W - 1L
1,738 SR
Queue Stats
59W - 79L
837 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,546 SR
1,155 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,569 SR
995 MMR
Chang'e
Chang'e
Silver II
 
Chang'e
Silver II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver I
BlackAffro
Agni
Silver I
Level 154
God Stats
133W - 115L
1,569 SR
Queue Stats
513W - 532L
1,298 MMR
Solo
Horus
Horus
Silver II
KingMePerfection
Horus
Silver II
Level 126
God Stats
4W - 3L
1,608 SR
Queue Stats
310W - 343L
1,148 MMR
Solo
Thanatos
Thanatos
Silver III
WH_ApsiDeisi
Thanatos
Silver III
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
90W - 123L
1,027 MMR
Solo
Jing Wei
Jing Wei
Bronze III
XxEnIgMaxX163
Jing Wei
Bronze III
Level 116
God Stats
3W - 2L
1,668 SR
Queue Stats
186W - 241L
1 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 0 / 2
5,949
661
4,824
4,432
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Yemoja
 
Yemoja
10
1 / 0 / 1
5,715
635
2,841
5,815
3,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
 
Anhur
10
1 / 0 / 0
5,425
603
3,072
3,656
1,137
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
Benedikt 492
Lancelot
9
1 / 1 / 1
5,205
578
2,886
6,343
2,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Sergica
Achilles
11
2 / 1 / 1
5,945
661
3,714
7,174
5,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AwilixIx ChelCthulhu

VS

Bans
AthenaMedusaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 2 / 0
4,550
506
3,929
7,649
2,113
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

4
0 / 0 / 0
3,423
380
77
822
179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

8
1 / 1 / 0
5,454
606
3,701
6,164
2,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
WH_ApsiDeisi
Thanatos
9
1 / 3 / 0
4,756
528
2,764
8,648
2,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Jing Wei
XxEnIgMaxX163
Jing Wei
9
0 / 1 / 0
4,812
535
2,613
4,893
1,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
2
2
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
2
2
W
Yemoja
 
Yemoja
1
0
1
1.5
W
Anhur
 
Anhur
1
0
0
1
L
Chang'e
 
Chang'e
0
2
0
0
W
Lancelot
Benedikt 492
Lancelot
1
1
1
1.5
L
0
0
0
0
L
1
1
0
1
W
Achilles
Sergica
Achilles
2
1
1
2.5
L
Thanatos
WH_ApsiDeisi
Thanatos
1
3
0
0.33
L
Jing Wei
XxEnIgMaxX163
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,337
Damage
13,084
27,420
Taken
28,176
14,177
Mitigated
9,242
13,963
Healing
12,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,824
355
0
1,637
4,432
2,011
0
991
3,441
35,520
2,469
W
Yemoja
 
Yemoja
2,841
667
1,874
1,830
5,815
3,300
0
1,280
4,535
19,820
0
W
Anhur
 
Anhur
3,072
1,393
0
1,525
3,656
1,137
748
460
3,196
0
34,430
L
Chang'e
 
Chang'e
3,929
450
400
2,788
7,649
2,113
0
2,906
4,407
24,896
516
W
Lancelot
Benedikt 492
Lancelot
2,886
660
0
3,743
6,343
2,199
0
1,134
5,209
0
34,758
L
77
25
0
589
822
179
0
327
457
3,722
0
L
3,701
1,553
160
2,567
6,164
2,631
0
274
5,492
0
22,011
W
Achilles
Sergica
Achilles
3,714
456
0
3,354
7,174
5,530
0
127
7,047
0
31,179
L
Thanatos
WH_ApsiDeisi
Thanatos
2,764
475
0
4,395
8,648
2,968
0
1,484
7,005
0
27,668
L
Jing Wei
XxEnIgMaxX163
Jing Wei
2,613
1,593
0
1,760
4,893
1,351
0
1,806
3,039
0
24,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,239
Gold Earned
22,995
295
Minions Killed
182
0
Camps Cleared
0
931,565
Distance Traveled
817,556
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,949
661
92
10
0
198,414
0
W
Yemoja
5,715
635
26
3
0
179,473
2
W
Anhur
5,425
603
61
7
0
159,083
0
L
Chang'e
4,550
506
46
5
0
179,823
0
W
Lancelot
5,205
578
62
7
0
241,493
0
L
Agni
3,423
380
8
1
0
54,874
0
L
Horus
5,454
606
32
4
0
197,895
2
W
Achilles
5,945
661
54
6
0
153,102
0
L
Thanatos
4,756
528
50
6
0
213,249
2
L
Jing Wei
4,812
535
46
5
0
171,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role