Player Matchup

Mercury
Mercury
Acechris
Mercury
Level 65
God Stats
0W - 1L
1,557 SR
Queue Stats
3W - 2L
1,819 Elo+
Party 1
Kukulkan
Kukulkan
Kirkmanator2
Kukulkan
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 61L
1,626 Elo+
Solo
Persephone
Persephone
LuisOfTheNorth
Persephone
Level 127
God Stats
2W - 1L
1,839 SR
Queue Stats
28W - 25L
1,559 Elo+
Solo
Mulan
Mulan
MojoMcChicken
Mulan
Level 107
God Stats
0W - 1L
1,613 SR
Queue Stats
8W - 9L
1,617 Elo+
Party 1
Chang'e
Chang'e
Surthy
Chang'e
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,819 Elo+
Party 1
Team Averages
Level 115
1,602 SR
1,688 Elo+

VS

Team Averages
Level 139
1,546 SR
1,492 Elo+
Chronos
Chronos
 
Chronos
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BlightSpawn
Ix Chel
Level 161
God Stats
3W - 3L
1,517 SR
Queue Stats
277W - 289L
1,518 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OhNoItsSmoJoe
Ah Muzen Cab
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,430 Elo+
Party 2
Sobek
Sobek
ZeaxMtz
Sobek
Level 158
God Stats
5W - 5L
1,498 SR
Queue Stats
440W - 432L
1,553 Elo+
Solo
Shiva
Shiva
gaymamou
Shiva
Level 127
God Stats
2W - 0L
1,715 SR
Queue Stats
25W - 39L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Acechris
Mercury
13
2 / 8 / 7
7,899
718
5,512
11,948
4,231
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Kirkmanator2
Kukulkan
16
8 / 4 / 8
10,223
929
13,052
12,248
7,358
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Persephone
LuisOfTheNorth
Persephone
15
3 / 3 / 5
9,293
845
12,593
7,971
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 8 / 4
7,907
719
11,037
14,869
12,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
Surthy
Chang'e
16
3 / 4 / 10
8,559
778
9,884
15,521
6,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
4 / 5 / 13
8,942
813
7,577
11,167
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
BlightSpawn
Ix Chel
17
4 / 3 / 16
10,349
941
11,451
15,949
12,231
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ah Muzen Cab
OhNoItsSmoJoe
Ah Muzen Cab
18
14 / 3 / 10
11,220
1,020
16,668
12,094
4,889
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
ZeaxMtz
Sobek
17
3 / 3 / 22
9,797
891
8,687
16,661
20,065
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shiva
gaymamou
Shiva
17
3 / 4 / 19
9,993
908
14,018
15,817
18,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
108
18
Kills
28
27
Deaths
18
34
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
5
13
2.1
L
Mercury
Acechris
Mercury
2
8
7
0.69
W
Ix Chel
BlightSpawn
Ix Chel
4
3
16
4
L
Kukulkan
Kirkmanator2
Kukulkan
8
4
8
3
L
Persephone
LuisOfTheNorth
Persephone
3
3
5
1.83
L
2
8
4
0.5
W
Ah Muzen Cab
OhNoItsSmoJoe
Ah Muzen Cab
14
3
10
6.33
L
Chang'e
Surthy
Chang'e
3
4
10
2
W
Sobek
ZeaxMtz
Sobek
3
3
22
4.67
W
Shiva
gaymamou
Shiva
3
4
19
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,078
Damage
58,401
62,557
Taken
71,688
33,608
Mitigated
59,344
21,711
Healing
30,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
7,577
1,999
0
1,113
11,167
3,340
1,103
7,068
3,723
16,212
264
L
Mercury
Acechris
Mercury
5,512
810
580
726
11,948
4,231
0
5,417
6,237
0
9,953
W
Ix Chel
BlightSpawn
Ix Chel
11,451
1,270
7,799
8,780
15,949
12,231
174
9,172
6,246
29,237
761
L
Kukulkan
Kirkmanator2
Kukulkan
13,052
855
259
1,632
12,248
7,358
0
5,662
6,427
22,046
0
L
Persephone
LuisOfTheNorth
Persephone
12,593
967
277
656
7,971
3,082
0
3,405
4,473
27,596
0
L
11,037
853
901
2,072
14,869
12,756
0
5,073
9,553
0
17,216
W
Ah Muzen Cab
OhNoItsSmoJoe
Ah Muzen Cab
16,668
6,067
0
3,564
12,094
4,889
3,033
6,094
5,787
0
35,195
L
Chang'e
Surthy
Chang'e
9,884
923
7,164
7,444
15,521
6,181
0
8,333
6,947
20,366
0
W
Sobek
ZeaxMtz
Sobek
8,687
500
1,063
4,380
16,661
20,065
455
5,187
11,122
13,704
0
W
Shiva
gaymamou
Shiva
14,018
1,040
777
2,688
15,817
18,819
91
6,730
8,560
1,128
20,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,881
Gold Earned
50,301
126
Minions Killed
135
0
Camps Cleared
0
1,018,854
Distance Traveled
1,115,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,942
813
27
2
0
202,301
0
L
Mercury
7,899
718
12
1
0
243,545
0
W
Ix Chel
10,349
941
47
4
0
232,305
0
L
Kukulkan
10,223
929
37
3
0
206,194
0
L
Persephone
9,293
845
42
4
0
193,285
0
L
Mulan
7,907
719
12
1
0
172,439
0
W
Ah Muzen Cab
11,220
1,020
35
3
0
231,245
0
L
Chang'e
8,559
778
23
2
0
203,391
0
W
Sobek
9,797
891
10
1
0
226,472
0
W
Shiva
9,993
908
16
1
0
223,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role