Player Matchup

Charybdis
Charybdis
Gold II
SqualidMonkey2
Charybdis
Gold II
Level 156
God Stats
46W - 52L
1,565 SR
Queue Stats
166W - 162L
1,538 MMR
Party 2
Cerberus
Cerberus
Gold II
iTz INaCHoO
Cerberus
Gold II
Level 125
God Stats
3W - 3L
1,228 SR
Queue Stats
101W - 95L
1,538 MMR
Party 2
Ra
Ra
Silver III
ritmo-pulmonar1
Ra
Silver III
Level 38
God Stats
2W - 2L
1,596 SR
Queue Stats
39W - 53L
1,448 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,463 SR
1,508 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 75
1,429 SR
1,407 MMR
Jormungandr
Jormungandr
Bronze III
 
Jormungandr
Bronze III
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Bronze III
Marwrecks
Anhur
Bronze III
Level 79
God Stats
0W - 5L
1,397 SR
Queue Stats
1W - 6L
1,349 MMR
Party 1
Discordia
Discordia
Bronze V
Raydog120
Discordia
Bronze V
Level 65
God Stats
0W - 1L
1,391 SR
Queue Stats
1W - 7L
1,371 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
SqualidMonkey2
Charybdis
17
3 / 0 / 7
10,883
907
14,196
11,035
4,273
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cerberus
iTz INaCHoO
Cerberus
15
3 / 2 / 8
9,923
827
9,095
15,903
16,217
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 1 / 6
11,076
923
8,251
10,356
4,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
GebYmirMulanKumbhakarnaAgni

VS

Bans
BacchusMedusaAnubisAchillesBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
1 / 3 / 1
8,096
675
6,060
14,805
12,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Marwrecks
Anhur
14
2 / 4 / 1
8,923
744
5,482
11,647
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Raydog120
Discordia
13
0 / 6 / 2
8,206
684
12,425
9,274
2,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
13
Kills
3
3
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
3
1
0.5
L
Anhur
Marwrecks
Anhur
2
4
1
0.63
L
Discordia
Raydog120
Discordia
0
6
2
0.17
W
Charybdis
SqualidMonkey2
Charybdis
3
0
7
6.5
W
Cerberus
iTz INaCHoO
Cerberus
3
2
8
3.5
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,542
Damage
23,967
37,294
Taken
35,726
24,545
Mitigated
19,008
15,547
Healing
5,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,060
699
0
2,871
14,805
12,816
0
5,781
8,735
23,135
339
L
Anhur
Marwrecks
Anhur
5,482
2,667
0
1,613
11,647
3,365
0
6,627
4,994
0
25,125
L
Discordia
Raydog120
Discordia
12,425
459
0
1,066
9,274
2,827
0
3,220
5,998
34,931
0
W
Charybdis
SqualidMonkey2
Charybdis
14,196
6,144
0
4,900
11,035
4,273
3,355
5,623
5,234
0
55,983
W
Cerberus
iTz INaCHoO
Cerberus
9,095
178
0
2,611
15,903
16,217
344
4,891
10,304
22,681
1,357
W
8,251
841
2,620
5,416
10,356
4,055
935
6,531
3,572
52,985
622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,882
Gold Earned
25,225
210
Minions Killed
111
0
Camps Cleared
0
658,002
Distance Traveled
648,645
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,096
675
21
2
0
244,551
0
L
Anhur
8,923
744
41
3
0
202,893
4
L
Discordia
8,206
684
49
4
0
201,201
0
W
Charybdis
10,883
907
86
7
0
210,991
0
W
Cerberus
9,923
827
40
3
0
203,428
0
W
Ra
11,076
923
84
7
0
243,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role