Player Matchup

Zeus
Zeus
 
Zeus
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
BDB x JDATCH
Ares
Level 147
God Stats
0W - 1L
1,506 SR
Queue Stats
38W - 44L
1,439 Elo+
Party 1
Medusa
Medusa
BDB x SOL
Medusa
Level 125
God Stats
2W - 4L
1,441 SR
Queue Stats
32W - 40L
1,409 Elo+
Party 1
Eset
Eset
Zayycamp
Eset
Level 88
God Stats
3W - 1L
1,672 SR
Queue Stats
61W - 57L
1,524 Elo+
Solo
Team Averages
Level 140
1,524 SR
1,474 Elo+

VS

Team Averages
Level 114
1,569 SR
1,530 Elo+
Chaac
Chaac
MajiinJay
Chaac
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 17L
1,478 Elo+
Party 2
Discordia
Discordia
TryMePlz
Discordia
Level 187
God Stats
4W - 1L
1,650 SR
Queue Stats
167W - 155L
1,515 Elo+
Party 3
Kumbhakarna
Kumbhakarna
UncleClapDaddi
Kumbhakarna
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
8W - 7L
1,563 Elo+
Party 2
Anhur
Anhur
YeaaaImFat
Anhur
Level 102
God Stats
6W - 2L
1,533 SR
Queue Stats
187W - 172L
1,579 Elo+
Party 2
Mulan
Mulan
andybw
Mulan
Level 64
God Stats
119W - 69L
1,665 SR
Queue Stats
174W - 163L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
3 / 4 / 1
9,033
645
12,113
13,621
8,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ravana
 
Ravana
12
3 / 6 / 1
7,178
513
6,662
8,980
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 5 / 1
6,745
482
3,959
14,035
9,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
BDB x SOL
Medusa
10
0 / 7 / 2
6,251
447
6,664
10,771
2,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eset
13
0 / 5 / 0
7,444
532
3,760
8,806
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MajiinJay
Chaac
12
2 / 1 / 2
7,265
519
5,639
12,700
6,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
TryMePlz
Discordia
15
5 / 0 / 3
8,720
623
7,042
4,581
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
UncleClapDaddi
Kumbhakarna
13
6 / 2 / 7
8,517
608
5,326
14,245
12,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anhur
14
5 / 4 / 8
7,909
565
12,987
10,247
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
andybw
Mulan
14
9 / 1 / 6
8,509
608
11,374
10,868
5,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
8
Kills
27
27
Deaths
8
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
4
1
0.88
L
Ravana
 
Ravana
3
6
1
0.58
L
2
5
1
0.5
L
Medusa
BDB x SOL
Medusa
0
7
2
0.14
W
Chaac
MajiinJay
Chaac
2
1
2
3
W
Discordia
TryMePlz
Discordia
5
0
3
6.5
W
Kumbhakarna
UncleClapDaddi
Kumbhakarna
6
2
7
4.75
W
Anhur
5
4
8
2.25
L
Eset
0
5
0
0
W
Mulan
andybw
Mulan
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,158
Damage
42,368
56,213
Taken
52,641
27,114
Mitigated
28,536
13,139
Healing
17,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
12,113
2,421
90
6,334
13,621
8,464
0
2,465
11,156
68,746
2,227
L
Ravana
 
Ravana
6,662
1,941
0
1,318
8,980
3,114
194
1,409
7,571
0
37,840
L
3,959
244
161
3,663
14,035
9,748
0
2,778
11,257
16,481
0
L
Medusa
BDB x SOL
Medusa
6,664
1,782
0
530
10,771
2,697
0
1,503
9,268
0
43,932
W
Chaac
MajiinJay
Chaac
5,639
651
0
6,181
12,700
6,743
0
6,084
6,024
0
44,059
W
Discordia
TryMePlz
Discordia
7,042
581
0
919
4,581
1,303
689
1,952
2,311
59,915
950
W
Kumbhakarna
UncleClapDaddi
Kumbhakarna
5,326
663
0
2,845
14,245
12,194
0
4,417
9,650
22,446
212
W
Anhur
12,987
7,140
0
3,818
10,247
3,271
124
1,266
8,981
0
58,391
L
Eset
3,760
95
0
1,043
8,806
3,091
0
4,049
4,757
52,839
1,648
W
Mulan
andybw
Mulan
11,374
2,332
0
3,394
10,868
5,025
458
4,495
6,004
0
55,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,651
Gold Earned
40,920
392
Minions Killed
410
0
Camps Cleared
0
1,334,785
Distance Traveled
1,441,813
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,033
645
125
9
0
237,414
2
L
Ravana
7,178
513
60
4
0
293,410
0
L
Ares
6,745
482
22
2
0
276,575
0
L
Medusa
6,251
447
68
5
0
252,221
2
W
Chaac
7,265
519
83
6
0
276,365
2
W
Discordia
8,720
623
119
9
0
294,229
5
W
Kumbhakarna
8,517
608
20
1
0
292,334
2
W
Anhur
7,909
565
106
8
0
257,211
0
L
Eset
7,444
532
117
8
0
275,165
0
W
Mulan
8,509
608
82
6
0
321,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role