Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
 
Hades
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BannedKneecap
Yemoja
Level 87
God Stats
3W - 7L
1,552 SR
Queue Stats
360W - 336L
1,480 Elo+
Solo
Anubis
Anubis
Its PX4
Anubis
Level 122
God Stats
7W - 5L
1,045 SR
Queue Stats
331W - 323L
1,481 Elo+
Solo
Hou Yi
Hou Yi
OnMUMS
Hou Yi
Level 100
God Stats
3W - 2L
1,583 SR
Queue Stats
35W - 44L
1,438 Elo+
Party 2
Team Averages
Level 117
1,436 SR
1,480 Elo+

VS

Team Averages
Level 145
1,518 SR
1,499 Elo+
Merlin
Merlin
 
Merlin
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Grillomatador12
Ravana
Level 128
God Stats
2W - 8L
1,320 SR
Queue Stats
232W - 220L
1,513 Elo+
Party 1
Anhur
Anhur
KitzuneeDn
Anhur
Level 137
God Stats
5W - 8L
1,495 SR
Queue Stats
190W - 167L
1,506 Elo+
Party 1
Jormungandr
Jormungandr
Shadowkipz
Jormungandr
Level 163
God Stats
18W - 17L
1,620 SR
Queue Stats
87W - 80L
1,523 Elo+
Solo
Charon
Charon
oG HazrD
Charon
Level 105
God Stats
18W - 13L
1,654 SR
Queue Stats
323W - 327L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
5 / 0 / 2
7,834
783
6,768
8,764
3,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
 
Hades
11
2 / 0 / 0
6,112
611
1,644
3,977
1,197
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 0 / 1
5,700
570
2,207
5,728
2,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Its PX4
Anubis
11
3 / 2 / 4
6,194
619
5,594
7,163
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
OnMUMS
Hou Yi
11
1 / 3 / 2
5,714
571
4,297
7,920
1,889
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 1 / 0
5,986
599
2,052
3,526
870
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 3 / 0
5,155
516
4,065
6,594
2,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
11
2 / 1 / 2
5,938
594
4,173
5,059
1,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Shadowkipz
Jormungandr
9
1 / 2 / 4
5,699
570
6,169
8,234
4,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon
oG HazrD
Charon
8
0 / 4 / 0
4,748
475
2,702
6,895
1,604
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
11
Kills
5
5
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
0
2
6
W
Hades
 
Hades
2
0
0
2
L
Merlin
 
Merlin
0
1
0
0
W
0
0
1
0.5
L
2
3
0
0.67
W
Anubis
Its PX4
Anubis
3
2
4
2.5
L
Anhur
2
1
2
3
W
Hou Yi
OnMUMS
Hou Yi
1
3
2
0.67
L
Jormungandr
Shadowkipz
Jormungandr
1
2
4
1.5
L
Charon
oG HazrD
Charon
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,510
Damage
19,161
33,552
Taken
30,308
11,943
Mitigated
10,129
15,152
Healing
6,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,768
4,045
0
4,508
8,764
3,405
603
3,593
5,171
0
51,603
W
Hades
 
Hades
1,644
119
94
3,274
3,977
1,197
0
1,407
2,570
30,845
1,461
L
Merlin
 
Merlin
2,052
215
0
1,120
3,526
870
0
1,389
1,997
42,088
0
W
2,207
282
222
1,259
5,728
2,612
0
2,033
3,695
19,429
0
L
4,065
477
0
711
6,594
2,036
253
2,677
3,457
0
34,224
W
Anubis
Its PX4
Anubis
5,594
278
0
2,852
7,163
2,840
0
1,759
5,404
33,372
753
L
Anhur
4,173
2,543
0
1,020
5,059
1,248
426
1,572
3,487
0
38,594
W
Hou Yi
OnMUMS
Hou Yi
4,297
2,716
0
2,943
7,920
1,889
0
2,147
5,773
0
34,192
L
Jormungandr
Shadowkipz
Jormungandr
6,169
1,376
0
1,780
8,234
4,371
263
3,443
4,581
31,002
1,805
L
Charon
oG HazrD
Charon
2,702
440
0
1,751
6,895
1,604
0
97
6,114
22,783
1,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,554
Gold Earned
27,526
331
Minions Killed
297
0
Camps Cleared
0
991,566
Distance Traveled
933,335
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,834
783
107
11
0
227,056
0
W
Hades
6,112
611
65
7
0
185,660
0
L
Merlin
5,986
599
87
9
0
181,518
1
W
Yemoja
5,700
570
39
4
0
192,087
2
L
Ravana
5,155
516
54
5
0
233,465
0
W
Anubis
6,194
619
60
6
0
196,983
3
L
Anhur
5,938
594
75
8
0
206,075
1
W
Hou Yi
5,714
571
60
6
0
189,780
0
L
Jormungandr
5,699
570
44
4
0
173,270
2
L
Charon
4,748
475
37
4
0
139,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role