Player Matchup

Amaterasu
Amaterasu
Gold II
 
Amaterasu
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold I
Dawlf
Hachiman
Gold I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 19L
1,775 MMR
Party 2
Janus
Janus
Gold II
Dèmonax
Janus
Gold II
Level 159
God Stats
0W - 1L
1,658 SR
Queue Stats
59W - 55L
1,577 MMR
Party 2
Susano
Susano
Platinum IV
FeliTime
Susano
Platinum IV
Level 136
God Stats
1W - 2L
1,307 SR
Queue Stats
97W - 84L
1,661 MMR
Solo
Ares
Ares
Gold I
richomiedave
Ares
Gold I
Level 149
God Stats
2W - 2L
1,619 SR
Queue Stats
235W - 237L
1,680 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,517 SR
1,639 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 160
1,609 SR
1,622 MMR
Osiris
Osiris
Gold I
 
Osiris
Gold I
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Platinum III
 
Ymir
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum I
Budir
Danzaburou
Platinum I
Level 148
God Stats
35W - 17L
1,882 SR
Queue Stats
147W - 130L
1,928 MMR
Party 3
Hun Batz
Hun Batz
Platinum IV
papiSBAxx
Hun Batz
Platinum IV
Level 161
God Stats
5W - 7L
1,515 SR
Queue Stats
119W - 120L
1,694 MMR
Party 1
Discordia
Discordia
Gold II
sirrebel
Discordia
Gold II
Level 157
God Stats
26W - 22L
1,649 SR
Queue Stats
228W - 224L
1,488 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
3
0 / 1 / 0
2,955
591
704
2,496
687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
Dawlf
Hachiman
6
1 / 0 / 0
3,899
780
2,848
2,493
596
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Dèmonax
Janus
8
2 / 0 / 0
4,247
849
1,226
1,583
335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Susano
FeliTime
Susano
7
0 / 0 / 1
3,605
721
1,552
3,530
828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 1
3,753
751
550
4,359
1,952
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
CthulhuAgniBacchus

VS

Bans
KumbhakarnaCerberusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
1 / 0 / 0
4,544
909
1,429
2,056
678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
 
Ymir
6
1 / 1 / 0
3,923
785
1,389
3,572
1,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Budir
Danzaburou
7
0 / 0 / 1
3,851
770
1,999
1,840
422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hun Batz
papiSBAxx
Hun Batz
8
0 / 0 / 0
3,714
743
837
2,986
952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
sirrebel
Discordia
7
0 / 2 / 0
3,641
728
1,436
2,532
525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
2
2
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
0
0
W
Osiris
 
Osiris
1
0
0
1
W
Ymir
 
Ymir
1
1
0
1
W
Danzaburou
Budir
Danzaburou
0
0
1
0.5
L
Hachiman
Dawlf
Hachiman
1
0
0
1
L
Janus
Dèmonax
Janus
2
0
0
2
L
Susano
FeliTime
Susano
0
0
1
0.5
W
Hun Batz
papiSBAxx
Hun Batz
0
0
0
0
L
0
1
1
0.5
W
Discordia
sirrebel
Discordia
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,880
Damage
7,090
14,461
Taken
12,986
4,398
Mitigated
4,044
6,800
Healing
4,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
704
477
0
1,490
2,496
687
0
0
2,496
0
6,982
W
Osiris
 
Osiris
1,429
489
0
1,383
2,056
678
0
0
2,056
0
27,775
W
Ymir
 
Ymir
1,389
758
0
1,228
3,572
1,467
0
341
3,231
6,475
1,159
W
Danzaburou
Budir
Danzaburou
1,999
802
0
1,050
1,840
422
0
209
1,631
0
23,114
L
Hachiman
Dawlf
Hachiman
2,848
1,762
0
1,016
2,493
596
0
139
2,354
0
23,559
L
Janus
Dèmonax
Janus
1,226
128
0
746
1,583
335
0
809
594
22,244
0
L
Susano
FeliTime
Susano
1,552
208
0
1,748
3,530
828
0
385
3,083
0
15,552
W
Hun Batz
papiSBAxx
Hun Batz
837
291
0
250
2,986
952
0
128
2,858
0
21,292
L
550
84
0
1,800
4,359
1,952
0
1,210
3,149
9,010
0
W
Discordia
sirrebel
Discordia
1,436
80
0
579
2,532
525
0
1,030
1,434
16,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,459
Gold Earned
19,673
172
Minions Killed
206
0
Camps Cleared
0
558,936
Distance Traveled
597,339
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
2,955
591
15
3
0
44,153
0
W
Osiris
4,544
909
58
12
0
114,495
0
W
Ymir
3,923
785
10
2
0
117,190
1
W
Danzaburou
3,851
770
54
11
0
104,639
0
L
Hachiman
3,899
780
46
9
0
109,088
0
L
Janus
4,247
849
61
12
0
142,617
0
L
Susano
3,605
721
32
6
0
139,996
0
W
Hun Batz
3,714
743
53
11
0
154,075
1
L
Ares
3,753
751
18
4
0
123,082
2
W
Discordia
3,641
728
31
6
0
106,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role