Player Matchup

Jing Wei
Jing Wei
DerSchutze
Jing Wei
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 71L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
Mercenary-xyz
Cthulhu
Level 125
God Stats
14W - 17L
1,330 SR
Queue Stats
233W - 220L
1,473 Elo+
Solo
Shiva
Shiva
Ramseyssj
Shiva
Level 45
God Stats
3W - 3L
1,578 SR
Queue Stats
79W - 61L
1,580 Elo+
Party 1
Agni
Agni
WorldWideCoffee
Agni
Level 123
God Stats
52W - 36L
1,542 SR
Queue Stats
52W - 36L
1,573 Elo+
Party 1
Tiamat
Tiamat
sSpaded
Tiamat
Level 153
God Stats
1W - 0L
1,249 SR
Queue Stats
20W - 22L
1,484 Elo+
Solo
Team Averages
Level 107
1,440 SR
1,531 Elo+

VS

Team Averages
Level 86
1,486 SR
1,465 Elo+
Loki
Loki
 
Loki
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
LarsUF3
Rama
Level 57
God Stats
22W - 27L
1,531 SR
Queue Stats
120W - 123L
1,504 Elo+
Solo
Tyr
Tyr
Lionel bT
Tyr
Level 88
God Stats
5W - 6L
1,385 SR
Queue Stats
239W - 221L
1,575 Elo+
Solo
Ymir
Ymir
OrneryThrone777
Ymir
Level 152
God Stats
31W - 25L
1,514 SR
Queue Stats
467W - 478L
1,503 Elo+
Solo
Nu Wa
Nu Wa
SaltySpitoon98
Nu Wa
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 11L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DerSchutze
Jing Wei
11
0 / 0 / 4
5,771
1,154
1,946
2,782
928
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
11
3 / 0 / 3
6,466
1,293
5,306
2,243
1,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shiva
Ramseyssj
Shiva
11
6 / 2 / 2
7,133
1,427
9,245
4,942
2,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 9
6,032
1,206
5,906
4,161
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
sSpaded
Tiamat
11
1 / 1 / 7
6,316
1,263
4,338
3,285
2,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

374

VS

Team 2 Tickets

338

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
1 / 4 / 3
6,073
1,215
3,485
5,708
1,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
LarsUF3
Rama
10
1 / 1 / 1
5,876
1,175
2,194
4,768
1,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 1 / 3
6,170
1,234
3,339
7,350
4,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 4
6,493
1,299
3,896
9,988
7,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
1 / 2 / 2
5,783
1,157
2,004
2,567
557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
10
Kills
5
5
Deaths
10
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
4
3
0.63
W
Jing Wei
DerSchutze
Jing Wei
0
0
4
2
L
Rama
LarsUF3
Rama
1
1
1
1.5
L
2
1
3
3.5
W
Cthulhu
3
0
3
4.5
L
0
2
4
1
W
Shiva
Ramseyssj
Shiva
6
2
2
3.5
L
1
2
2
1
W
0
2
9
2.25
W
Tiamat
sSpaded
Tiamat
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,741
Damage
14,918
17,413
Taken
30,381
8,798
Mitigated
15,254
2,401
Healing
3,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,485
614
0
334
5,708
1,369
0
3,389
1,918
0
14,434
W
Jing Wei
DerSchutze
Jing Wei
1,946
1,565
0
629
2,782
928
0
1,158
1,624
0
17,435
L
Rama
LarsUF3
Rama
2,194
1,298
0
630
4,768
1,265
0
1,601
2,933
0
13,755
L
3,339
207
0
445
7,350
4,953
0
3,474
3,322
0
9,702
W
Cthulhu
5,306
37
0
366
2,243
1,660
0
933
1,310
14,710
13
L
3,896
860
0
2,541
9,988
7,110
0
3,861
5,324
8,634
1,376
W
Shiva
Ramseyssj
Shiva
9,245
1,637
0
216
4,942
2,480
0
1,188
3,754
0
15,319
L
2,004
392
0
0
2,567
557
0
871
1,545
6,790
0
W
5,906
243
0
480
4,161
1,421
0
1,073
3,088
10,768
370
W
Tiamat
sSpaded
Tiamat
4,338
163
0
710
3,285
2,309
0
770
2,515
8,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,718
Gold Earned
30,395
104
Minions Killed
101
3
Camps Cleared
5
522,600
Distance Traveled
446,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,073
1,215
41
8
1
103,556
0
W
Jing Wei
5,771
1,154
45
9
1
106,888
0
L
Rama
5,876
1,175
28
6
2
83,951
0
L
Tyr
6,170
1,234
19
4
2
108,179
0
W
Cthulhu
6,466
1,293
9
2
0
114,373
0
L
Ymir
6,493
1,299
6
1
0
99,865
0
W
Shiva
7,133
1,427
14
3
0
97,907
0
L
Nu Wa
5,783
1,157
7
1
0
51,281
0
W
Agni
6,032
1,206
16
3
0
103,882
0
W
Tiamat
6,316
1,263
20
4
2
99,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role