Player Matchup

Hun Batz
Hun Batz
BeTnu
Hun Batz
Level 153
God Stats
1W - 0L
1,702 SR
Queue Stats
12W - 6L
1,411 Elo+
Party 1
Athena
Athena
Doing Work O24
Athena
Level 143
God Stats
5W - 2L
1,641 SR
Queue Stats
310W - 283L
1,524 Elo+
Party 3
Hades
Hades
HEAVYTHRUST O24
Hades
Level 139
God Stats
7W - 6L
1,430 SR
Queue Stats
328W - 315L
1,509 Elo+
Party 3
Mulan
Mulan
LitoLoko1875807
Mulan
Level 143
God Stats
3W - 4L
1,497 SR
Queue Stats
431W - 465L
1,465 Elo+
Party 1
Zhong Kui
Zhong Kui
NovaExpress89
Zhong Kui
Level 129
God Stats
12W - 3L
1,706 SR
Queue Stats
168W - 156L
1,578 Elo+
Party 1
Team Averages
Level 141
1,595 SR
1,497 Elo+

VS

Team Averages
Level 92
1,419 SR
1,371 Elo+
Ares
Ares
Be50VIXIV
Ares
Level 42
God Stats
1W - 4L
1,426 SR
Queue Stats
104W - 138L
1,297 Elo+
Party 2
Bacchus
Bacchus
Broseidon9745
Bacchus
Level 28
God Stats
1W - 4L
1,280 SR
Queue Stats
89W - 104L
1,305 Elo+
Party 2
Hercules
Hercules
Indy3762
Hercules
Level 152
God Stats
2W - 4L
1,389 SR
Queue Stats
154W - 179L
1,361 Elo+
Party 2
Merlin
Merlin
cooldonkey612
Merlin
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 106L
1,449 Elo+
Party 2
Artemis
Artemis
jamover1998
Artemis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BeTnu
Hun Batz
10
3 / 3 / 11
6,304
1,261
4,806
4,041
1,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
2 / 1 / 17
7,010
1,402
3,647
8,618
4,580
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

12
3 / 1 / 13
6,859
1,372
4,999
3,650
1,746
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
4 / 2 / 4
6,055
1,211
1,706
4,179
1,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
NovaExpress89
Zhong Kui
13
7 / 1 / 9
7,542
1,508
10,775
4,455
2,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
0 / 5 / 4
5,023
1,005
1,876
7,356
6,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
10
2 / 4 / 6
5,813
1,163
3,897
7,238
6,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
Indy3762
Hercules
10
3 / 3 / 5
6,076
1,215
3,850
7,755
7,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
3 / 4 / 1
5,979
1,196
6,163
4,479
1,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
jamover1998
Artemis
8
0 / 3 / 1
5,023
1,005
373
3,468
1,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
25
19
Kills
8
8
Deaths
19
54
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ares
0
5
4
0.4
W
Hun Batz
BeTnu
Hun Batz
3
3
11
2.83
L
Bacchus
2
4
6
1.25
W
2
1
17
10.5
W
3
1
13
9.5
L
Hercules
Indy3762
Hercules
3
3
5
1.83
W
4
2
4
3
W
Zhong Kui
NovaExpress89
Zhong Kui
7
1
9
11.5
L
3
4
1
0.88
L
Artemis
jamover1998
Artemis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,933
Damage
16,159
24,943
Taken
30,296
12,703
Mitigated
24,662
10,191
Healing
2,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
1,876
425
0
132
7,356
6,712
0
3,032
4,324
4,646
0
W
Hun Batz
BeTnu
Hun Batz
4,806
2,210
338
179
4,041
1,861
77
1,980
2,061
0
7,481
L
Bacchus
3,897
745
0
380
7,238
6,978
0
5,557
1,681
6,697
0
W
3,647
990
553
4,213
8,618
4,580
148
5,184
3,434
8,195
0
W
4,999
194
645
967
3,650
1,746
12
1,482
2,168
10,980
0
L
Hercules
Indy3762
Hercules
3,850
1,087
0
1,873
7,755
7,656
0
4,765
2,990
0
4,854
W
1,706
320
241
465
4,179
1,531
112
1,069
3,110
0
3,555
W
Zhong Kui
NovaExpress89
Zhong Kui
10,775
2,747
469
2,121
4,455
2,985
916
2,221
2,234
18,735
1,370
L
6,163
903
299
111
4,479
1,708
0
3,719
760
12,614
0
L
Artemis
jamover1998
Artemis
373
117
0
74
3,468
1,608
8
1,881
1,587
0
1,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,770
Gold Earned
27,914
55
Minions Killed
27
0
Camps Cleared
0
542,267
Distance Traveled
451,404
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,023
1,005
6
1
0
91,959
0
W
Hun Batz
6,304
1,261
5
1
0
107,250
0
L
Bacchus
5,813
1,163
6
1
0
99,102
0
W
Athena
7,010
1,402
16
3
0
124,126
0
W
Hades
6,859
1,372
12
2
0
118,030
0
L
Hercules
6,076
1,215
2
0
0
102,487
0
W
Mulan
6,055
1,211
3
1
0
91,165
0
W
Zhong Kui
7,542
1,508
19
4
0
101,696
0
L
Merlin
5,979
1,196
11
2
0
89,748
0
L
Artemis
5,023
1,005
2
0
0
68,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role