Player Matchup

Cthulhu
Cthulhu
Pudulvendehumo
Cthulhu
Level 85
God Stats
0W - 1L
1,588 SR
Queue Stats
40W - 46L
1,439 Elo+
Party 2
Shiva
Shiva
SuperSmashBoost
Shiva
Level 47
God Stats
1W - 2L
1,551 SR
Queue Stats
34W - 31L
1,547 Elo+
Party 3
Charon
Charon
alejandrex123031
Charon
Level 174
God Stats
3W - 3L
1,501 SR
Queue Stats
62W - 45L
1,564 Elo+
Party 2
Arachne
Arachne
lFiFl
Arachne
Level 163
God Stats
3W - 1L
1,587 SR
Queue Stats
37W - 33L
1,546 Elo+
Party 3
Zhong Kui
Zhong Kui
smokinthekush420
Zhong Kui
Level 159
God Stats
22W - 18L
1,586 SR
Queue Stats
519W - 501L
1,508 Elo+
Solo
Team Averages
Level 126
1,563 SR
1,521 Elo+

VS

Team Averages
Level 152
1,461 SR
1,524 Elo+
Apollo
Apollo
 
Apollo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
HughBaijin
Gilgamesh
Level 126
God Stats
74W - 75L
1,506 SR
Queue Stats
412W - 400L
1,571 Elo+
Solo
Cliodhna
Cliodhna
K1ngAlexander
Cliodhna
Level 157
God Stats
3W - 2L
1,337 SR
Queue Stats
184W - 203L
1,558 Elo+
Party 1
Ix Chel
Ix Chel
LuigiisGOOD
Ix Chel
Level 193
God Stats
2W - 6L
1,597 SR
Queue Stats
219W - 220L
1,561 Elo+
Party 1
Ah Puch
Ah Puch
solaetresol
Ah Puch
Level 157
God Stats
10W - 6L
1,364 SR
Queue Stats
129W - 186L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,562
456
3,587
6,687
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
3 / 0 / 1
6,051
605
3,069
7,772
4,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

10
1 / 4 / 1
5,438
544
5,484
6,759
2,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
lFiFl
Arachne
9
2 / 2 / 2
5,298
530
2,231
8,745
2,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Zhong Kui
10
0 / 1 / 1
5,455
546
776
3,036
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
0 / 1 / 0
6,033
603
779
4,016
1,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
HughBaijin
Gilgamesh
13
1 / 0 / 1
7,380
738
4,516
8,598
3,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
K1ngAlexander
Cliodhna
11
2 / 2 / 3
5,892
589
2,757
8,300
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
LuigiisGOOD
Ix Chel
11
3 / 1 / 2
6,218
622
5,056
7,758
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
solaetresol
Ah Puch
10
2 / 2 / 4
5,621
562
5,758
5,201
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
6
Kills
8
8
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
0
1
0
0
W
Gilgamesh
HughBaijin
Gilgamesh
1
0
1
1.5
W
Cliodhna
K1ngAlexander
Cliodhna
2
2
3
1.75
W
Ix Chel
LuigiisGOOD
Ix Chel
3
1
2
4
L
0
1
0
0
L
3
0
1
3.5
L
1
4
1
0.38
L
Arachne
lFiFl
Arachne
2
2
2
1.5
L
Zhong Kui
0
1
1
0.5
W
Ah Puch
solaetresol
Ah Puch
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,147
Damage
18,866
32,999
Taken
33,873
13,258
Mitigated
11,369
11,573
Healing
16,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
779
590
0
2,347
4,016
1,197
0
1,221
2,713
0
41,018
W
Gilgamesh
HughBaijin
Gilgamesh
4,516
1,555
0
1,910
8,598
3,575
0
3,564
5,034
0
60,413
W
Cliodhna
K1ngAlexander
Cliodhna
2,757
148
0
4,346
8,300
2,672
0
1,239
6,915
0
38,270
W
Ix Chel
LuigiisGOOD
Ix Chel
5,056
709
1,380
4,811
7,758
2,107
44
3,229
4,169
33,829
893
L
3,587
167
0
2,250
6,687
2,308
0
0
6,687
26,313
0
L
3,069
348
0
1,687
7,772
4,213
0
2,497
5,123
0
22,908
L
5,484
852
0
770
6,759
2,494
0
3,865
2,695
33,723
0
L
Arachne
lFiFl
Arachne
2,231
1,420
0
4,926
8,745
2,639
0
3,077
5,579
0
31,557
L
Zhong Kui
776
197
0
1,940
3,036
1,604
0
861
2,175
25,990
441
W
Ah Puch
solaetresol
Ah Puch
5,758
302
0
1,317
5,201
1,818
0
788
4,283
22,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,804
Gold Earned
31,144
261
Minions Killed
388
0
Camps Cleared
0
1,025,511
Distance Traveled
1,059,519
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,033
603
89
9
0
184,407
0
W
Gilgamesh
7,380
738
110
11
0
204,582
0
W
Cliodhna
5,892
589
86
9
0
250,080
0
W
Ix Chel
6,218
622
61
6
0
218,642
0
L
Cthulhu
4,562
456
33
3
0
231,890
0
L
Shiva
6,051
605
30
3
0
220,613
8
L
Charon
5,438
544
61
6
0
185,782
3
L
Arachne
5,298
530
59
6
0
243,495
1
L
Zhong Kui
5,455
546
78
8
0
143,731
0
W
Ah Puch
5,621
562
42
4
0
201,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role