Player Matchup

Fafnir
Fafnir
Gold I
 
Fafnir
Gold I
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Gold II
Tio7331
Ix Chel
Gold II
Level 139
God Stats
6W - 1L
1,883 SR
Queue Stats
142W - 140L
1,588 MMR
Solo
Hun Batz
Hun Batz
Gold III
UncleJohner
Hun Batz
Gold III
Level 157
God Stats
6W - 2L
1,924 SR
Queue Stats
385W - 375L
1,616 MMR
Solo
Izanami
Izanami
Gold II
XpectdefectzV2
Izanami
Gold II
Level 119
God Stats
3W - 2L
1,900 SR
Queue Stats
461W - 468L
1,606 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
papiSBAxx
Ao Kuang
Platinum IV
Level 161
God Stats
3W - 5L
1,589 SR
Queue Stats
119W - 118L
1,694 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,759 SR
1,601 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,493 SR
1,622 MMR
Ares
Ares
Gold III
DatSugarCooky
Ares
Gold III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,580 MMR
Solo
Neith
Neith
Gold I
Dawlf
Neith
Gold I
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 19L
1,752 MMR
Party 2
Chaac
Chaac
Gold II
Dèmonax
Chaac
Gold II
Level 159
God Stats
2W - 0L
1,366 SR
Queue Stats
59W - 51L
1,554 MMR
Party 2
Scylla
Scylla
Gold II
Themammothh
Scylla
Gold II
Level 154
God Stats
4W - 0L
1,863 SR
Queue Stats
143W - 156L
1,633 MMR
Solo
Arachne
Arachne
Silver I
natetuck
Arachne
Silver I
Level 128
God Stats
1W - 1L
1,237 SR
Queue Stats
15W - 17L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 0 / 0
4,040
673
616
1,868
1,437
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Tio7331
Ix Chel
8
2 / 0 / 0
4,412
735
3,619
1,869
451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
UncleJohner
Hun Batz
7
0 / 2 / 1
3,855
643
2,210
5,416
1,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

5
0 / 1 / 0
3,249
542
0
959
253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
papiSBAxx
Ao Kuang
7
1 / 1 / 1
3,902
650
1,614
4,061
973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
MulanGebKumbhakarnaBastet

VS

Bans
AtlasCabrakanCerberusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 1
4,124
687
1,074
3,369
1,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
Dawlf
Neith
8
0 / 0 / 0
4,244
707
539
2,208
692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chaac
Dèmonax
Chaac
8
2 / 0 / 0
4,898
816
2,751
5,209
1,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
8
1 / 1 / 0
4,353
726
1,321
3,073
691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
natetuck
Arachne
7
0 / 1 / 1
3,790
632
1,126
4,900
1,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
3
Kills
4
4
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
0
0
0
W
1
1
1
1.5
W
Neith
Dawlf
Neith
0
0
0
0
W
Chaac
Dèmonax
Chaac
2
0
0
2
W
Scylla
1
1
0
1
L
Ix Chel
Tio7331
Ix Chel
2
0
0
2
L
Hun Batz
UncleJohner
Hun Batz
0
2
1
0.25
L
0
1
0
0
W
Arachne
natetuck
Arachne
0
1
1
0.5
L
Ao Kuang
papiSBAxx
Ao Kuang
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,059
Damage
6,811
14,173
Taken
18,759
4,682
Mitigated
6,428
4,646
Healing
7,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
616
34
0
796
1,868
1,437
0
131
1,737
9,475
0
W
1,074
177
0
1,270
3,369
1,832
0
891
2,420
11,913
0
W
Neith
Dawlf
Neith
539
143
0
1,156
2,208
692
0
480
1,728
0
31,649
W
Chaac
Dèmonax
Chaac
2,751
543
28
2,018
5,209
1,725
0
725
4,422
0
27,191
W
Scylla
1,321
76
0
1,000
3,073
691
0
1,131
1,824
25,049
0
L
Ix Chel
Tio7331
Ix Chel
3,619
605
82
865
1,869
451
0
390
1,479
21,193
0
L
Hun Batz
UncleJohner
Hun Batz
2,210
275
0
860
5,416
1,568
0
801
4,615
0
17,756
L
0
0
0
0
959
253
0
144
815
0
13,085
W
Arachne
natetuck
Arachne
1,126
779
0
2,022
4,900
1,488
0
2,210
2,568
0
21,380
L
Ao Kuang
papiSBAxx
Ao Kuang
1,614
667
0
2,043
4,061
973
0
929
3,132
13,025
406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,458
Gold Earned
21,409
168
Minions Killed
232
0
Camps Cleared
0
610,342
Distance Traveled
696,325
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,040
673
16
3
0
148,887
2
W
Ares
4,124
687
9
2
0
137,997
1
W
Neith
4,244
707
63
11
0
123,165
0
W
Chaac
4,898
816
59
10
0
152,892
0
W
Scylla
4,353
726
58
10
0
132,198
0
L
Ix Chel
4,412
735
63
11
0
139,537
3
L
Hun Batz
3,855
643
35
6
0
145,246
0
L
Izanami
3,249
542
20
3
0
57,276
1
W
Arachne
3,790
632
43
7
0
150,073
0
L
Ao Kuang
3,902
650
34
6
0
119,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role