Player Matchup

Cerberus
Cerberus
HERCMAIN69
Cerberus
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,689 Elo+
Party 1
Erlang Shen
Erlang Shen
JordandOne
Erlang Shen
Level 158
God Stats
1W - 1L
1,309 SR
Queue Stats
25W - 19L
1,614 Elo+
Party 2
Danzaburou
Danzaburou
Kraniel Desent
Danzaburou
Level 152
God Stats
1W - 1L
1,441 SR
Queue Stats
44W - 42L
1,640 Elo+
Party 2
Sun Wukong
Sun Wukong
Sawwwwwwwy
Sun Wukong
Level 125
God Stats
4W - 1L
1,753 SR
Queue Stats
87W - 55L
1,659 Elo+
Party 1
Vulcan
Vulcan
xJynxx
Vulcan
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,690 Elo+
Party 1
Team Averages
Level 117
1,501 SR
1,659 Elo+

VS

Team Averages
Level 122
1,503 SR
1,549 Elo+
Ah Puch
Ah Puch
HE D1D
Ah Puch
Level 158
God Stats
7W - 4L
1,721 SR
Queue Stats
214W - 205L
1,515 Elo+
Solo
Ymir
Ymir
ItsPoppinTart
Ymir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,575 Elo+
Party 3
Tyr
Tyr
Ninjataco520
Tyr
Level 102
God Stats
0W - 2L
1,298 SR
Queue Stats
149W - 134L
1,569 Elo+
Party 3
Baba Yaga
Baba Yaga
alfredosauce1
Baba Yaga
Level 115
God Stats
1W - 2L
1,557 SR
Queue Stats
144W - 138L
1,561 Elo+
Party 3
Artemis
Artemis
sev3nleafkilla
Artemis
Level 112
God Stats
4W - 8L
1,441 SR
Queue Stats
385W - 377L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HERCMAIN69
Cerberus
18
3 / 3 / 21
10,092
776
9,589
21,535
18,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Erlang Shen
JordandOne
Erlang Shen
16
3 / 2 / 14
9,217
709
11,583
14,802
16,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
Kraniel Desent
Danzaburou
16
7 / 4 / 11
9,908
762
16,492
11,346
4,761
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sun Wukong
Sawwwwwwwy
Sun Wukong
18
9 / 1 / 12
10,859
835
16,153
13,015
11,343
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
xJynxx
Vulcan
16
3 / 4 / 10
9,577
737
13,747
10,085
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
HE D1D
Ah Puch
18
5 / 2 / 5
10,375
798
17,625
8,388
3,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 7 / 6
8,242
634
4,616
22,369
14,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 7 / 4
8,722
671
6,291
18,160
14,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baba Yaga
alfredosauce1
Baba Yaga
16
3 / 5 / 8
9,898
761
18,674
11,979
5,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 4 / 11
9,064
697
15,933
12,386
4,923
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
47
25
Kills
13
14
Deaths
25
68
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
HE D1D
Ah Puch
5
2
5
3.75
W
Cerberus
HERCMAIN69
Cerberus
3
3
21
4.5
L
0
7
6
0.43
W
Erlang Shen
JordandOne
Erlang Shen
3
2
14
5
W
Danzaburou
Kraniel Desent
Danzaburou
7
4
11
3.13
L
3
7
4
0.71
W
Sun Wukong
Sawwwwwwwy
Sun Wukong
9
1
12
15
L
Baba Yaga
alfredosauce1
Baba Yaga
3
5
8
1.4
L
2
4
11
1.88
W
Vulcan
xJynxx
Vulcan
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,564
Damage
63,139
70,783
Taken
73,282
54,660
Mitigated
43,118
32,773
Healing
20,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
HE D1D
Ah Puch
17,625
663
564
3,457
8,388
3,224
0
2,434
5,710
44,001
0
W
Cerberus
HERCMAIN69
Cerberus
9,589
530
2,433
10,233
21,535
18,360
106
11,776
9,759
22,031
0
L
4,616
311
1,673
5,488
22,369
14,620
0
6,796
15,106
8,893
957
W
Erlang Shen
JordandOne
Erlang Shen
11,583
3,366
3,190
6,105
14,802
16,051
176
9,044
5,758
0
15,790
W
Danzaburou
Kraniel Desent
Danzaburou
16,492
6,268
1,758
3,126
11,346
4,761
594
7,688
3,658
0
35,349
L
6,291
535
589
2,432
18,160
14,922
0
8,294
9,468
0
8,902
W
Sun Wukong
Sawwwwwwwy
Sun Wukong
16,153
1,680
629
5,083
13,015
11,343
0
6,902
6,113
0
33,533
L
Baba Yaga
alfredosauce1
Baba Yaga
18,674
646
1,029
4,177
11,979
5,429
0
2,764
9,002
35,871
0
L
15,933
4,115
114
1,379
12,386
4,923
0
3,048
9,250
1,079
30,069
W
Vulcan
xJynxx
Vulcan
13,747
594
0
216
10,085
4,145
436
5,827
4,258
23,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,653
Gold Earned
46,301
173
Minions Killed
155
0
Camps Cleared
0
1,278,511
Distance Traveled
1,105,375
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,375
798
57
4
0
242,964
0
W
Cerberus
10,092
776
36
3
0
265,214
0
L
Ymir
8,242
634
7
1
0
203,973
0
W
Erlang Shen
9,217
709
16
1
0
263,631
0
W
Danzaburou
9,908
762
54
4
0
233,042
0
L
Tyr
8,722
671
10
1
0
226,555
0
W
Sun Wukong
10,859
835
31
2
0
282,740
0
L
Baba Yaga
9,898
761
50
4
0
222,640
0
L
Artemis
9,064
697
31
2
0
209,243
0
W
Vulcan
9,577
737
36
3
0
233,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role