Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
EvG Rogue
Gilgamesh
Level 146
God Stats
23W - 16L
1,644 SR
Queue Stats
345W - 317L
1,530 Elo+
Party 1
Pele
Pele
MXXSHUU
Pele
Level 79
God Stats
4W - 5L
1,259 SR
Queue Stats
282W - 267L
1,488 Elo+
Party 3
Tyr
Tyr
NovaPoiint
Tyr
Level 80
God Stats
17W - 20L
1,473 SR
Queue Stats
329W - 320L
1,487 Elo+
Party 3
Janus
Janus
SetoKaiba666lol
Janus
Level 154
God Stats
9W - 19L
1,387 SR
Queue Stats
453W - 401L
1,541 Elo+
Party 1
Team Averages
Level 123
1,453 SR
1,509 Elo+

VS

Team Averages
Level 112
1,525 SR
1,486 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
CDR Francis
Amaterasu
Level 59
God Stats
9W - 8L
1,491 SR
Queue Stats
73W - 70L
1,428 Elo+
Solo
Danzaburou
Danzaburou
TriFeathers
Danzaburou
Level 104
God Stats
296W - 235L
1,594 SR
Queue Stats
604W - 593L
1,435 Elo+
Solo
Da Ji
Da Ji
VeruSpiritus
Da Ji
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 32L
1,598 Elo+
Party 2
Aphrodite
Aphrodite
bookfreak99
Aphrodite
Level 200
God Stats
10W - 11L
1,538 SR
Queue Stats
31W - 34L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
7
1 / 0 / 0
3,947
658
1,699
2,536
606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Gilgamesh
EvG Rogue
Gilgamesh
6
0 / 0 / 1
3,769
628
1,314
4,946
2,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
MXXSHUU
Pele
8
1 / 0 / 1
4,114
686
976
3,467
847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
2 / 0 / 0
4,539
757
2,388
3,965
2,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
2 / 0 / 1
4,170
695
2,862
1,319
298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
0 / 1 / 0
3,455
576
918
3,686
2,016
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Amaterasu
CDR Francis
Amaterasu
3
0 / 1 / 0
2,990
498
764
1,971
530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
TriFeathers
Danzaburou
7
0 / 1 / 0
3,684
614
2,426
2,824
720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 3 / 0
3,412
569
2,001
5,582
1,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
bookfreak99
Aphrodite
6
0 / 0 / 0
3,618
603
1,738
2,475
1,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
6
Kills
0
0
Deaths
6
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
1
0
0
1
L
Zhong Kui
 
Zhong Kui
0
1
0
0
L
Amaterasu
CDR Francis
Amaterasu
0
1
0
0
W
Gilgamesh
EvG Rogue
Gilgamesh
0
0
1
0.5
W
Pele
MXXSHUU
Pele
1
0
1
1.5
W
2
0
0
2
W
2
0
1
2.5
L
Danzaburou
TriFeathers
Danzaburou
0
1
0
0
L
0
3
0
0
L
Aphrodite
bookfreak99
Aphrodite
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,239
Damage
7,847
16,233
Taken
16,538
5,934
Mitigated
5,934
8,149
Healing
7,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
1,699
901
0
2,034
2,536
606
0
881
1,655
0
20,900
L
Zhong Kui
 
Zhong Kui
918
0
0
1,483
3,686
2,016
0
1,083
2,393
15,890
0
L
Amaterasu
CDR Francis
Amaterasu
764
391
0
1,020
1,971
530
0
0
1,971
0
5,533
W
Gilgamesh
EvG Rogue
Gilgamesh
1,314
329
0
1,585
4,946
2,124
0
756
4,190
0
10,285
W
Pele
MXXSHUU
Pele
976
166
0
2,733
3,467
847
0
255
3,212
0
19,251
W
2,388
358
0
909
3,965
2,059
0
554
3,411
0
21,080
W
2,862
350
0
888
1,319
298
0
210
1,109
23,350
0
L
Danzaburou
TriFeathers
Danzaburou
2,426
717
0
838
2,824
720
0
0
2,824
0
17,973
L
2,001
439
0
1,866
5,582
1,502
0
1,395
4,013
0
14,794
L
Aphrodite
bookfreak99
Aphrodite
1,738
319
771
1,239
2,475
1,166
0
0
2,475
11,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,539
Gold Earned
17,159
193
Minions Killed
118
0
Camps Cleared
0
649,420
Distance Traveled
537,183
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
3,947
658
39
7
0
106,927
0
L
Zhong Kui
3,455
576
27
5
0
145,910
0
L
Amaterasu
2,990
498
14
2
0
37,710
0
W
Gilgamesh
3,769
628
26
4
0
127,519
2
W
Pele
4,114
686
39
7
0
142,618
0
W
Tyr
4,539
757
41
7
0
130,631
0
W
Janus
4,170
695
48
8
0
141,725
0
L
Danzaburou
3,684
614
32
5
0
116,101
0
L
Da Ji
3,412
569
32
5
0
128,593
0
L
Aphrodite
3,618
603
13
2
0
108,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role