Player Matchup

Tiamat
Tiamat
BuffBabby
Tiamat
Level 153
God Stats
2W - 3L
1,634 SR
Queue Stats
116W - 109L
1,602 Elo+
Party 3
Mulan
Mulan
CodeGeo
Mulan
Level 161
God Stats
1W - 4L
1,232 SR
Queue Stats
48W - 40L
1,535 Elo+
Party 1
He Bo
He Bo
MarioOPxD
He Bo
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,506 Elo+
Party 1
Horus
Horus
ShaftCheeseVegan
Horus
Level 157
God Stats
1W - 1L
1,310 SR
Queue Stats
115W - 98L
1,653 Elo+
Party 3
Rama
Rama
Wilhαuk
Rama
Level 164
God Stats
11W - 16L
1,586 SR
Queue Stats
287W - 276L
1,576 Elo+
Solo
Team Averages
Level 158
1,452 SR
1,574 Elo+

VS

Team Averages
Level 143
1,593 SR
1,534 Elo+
King Arthur
King Arthur
ATrashApe
King Arthur
Level 93
God Stats
5W - 4L
1,643 SR
Queue Stats
58W - 48L
1,572 Elo+
Party 2
Ares
Ares
ATrashWeeb
Ares
Level 127
God Stats
7W - 4L
1,706 SR
Queue Stats
89W - 83L
1,527 Elo+
Party 2
Ao Kuang
Ao Kuang
FancyFishSwitch
Ao Kuang
Level 231
God Stats
4W - 3L
1,615 SR
Queue Stats
416W - 367L
1,506 Elo+
Solo
Freya
Freya
PanchoClos
Freya
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 170L
1,562 Elo+
Solo
Skadi
Skadi
jumpinborders69
Skadi
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
145W - 135L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BuffBabby
Tiamat
11
4 / 5 / 0
6,097
610
3,899
5,715
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mulan
CodeGeo
Mulan
9
1 / 6 / 0
5,260
526
4,926
10,032
3,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
MarioOPxD
He Bo
7
1 / 3 / 0
4,640
464
3,179
4,909
1,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 6 / 3
5,136
514
5,069
9,917
3,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
11
1 / 2 / 1
5,857
586
5,311
5,423
1,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ATrashApe
King Arthur
12
4 / 1 / 4
6,549
655
3,965
7,214
3,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
4 / 0 / 5
5,999
600
4,661
6,936
3,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
12
6 / 5 / 6
6,637
664
8,395
9,941
2,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Freya
11
0 / 1 / 4
5,523
552
2,519
6,779
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

12
8 / 0 / 6
7,139
714
6,147
5,728
1,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
7
Kills
22
22
Deaths
7
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ATrashApe
King Arthur
4
1
4
6
W
4
0
5
6.5
L
Tiamat
BuffBabby
Tiamat
4
5
0
0.8
L
Mulan
CodeGeo
Mulan
1
6
0
0.17
W
Ao Kuang
6
5
6
1.8
L
He Bo
MarioOPxD
He Bo
1
3
0
0.33
W
Freya
0
1
4
2
L
0
6
3
0.25
L
Rama
1
2
1
0.75
W
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,384
Damage
25,687
35,996
Taken
36,598
12,426
Mitigated
12,874
6,865
Healing
14,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ATrashApe
King Arthur
3,965
769
0
2,306
7,214
3,569
0
107
7,107
174
38,735
W
4,661
511
1,424
1,954
6,936
3,116
0
1,752
5,184
19,697
0
L
Tiamat
BuffBabby
Tiamat
3,899
436
0
703
5,715
2,251
0
2,089
3,626
29,978
720
L
Mulan
CodeGeo
Mulan
4,926
864
0
1,711
10,032
3,560
0
2,969
7,063
0
31,896
W
Ao Kuang
8,395
2,118
0
3,424
9,941
2,719
0
2,776
7,165
42,706
0
L
He Bo
MarioOPxD
He Bo
3,179
527
0
938
4,909
1,206
0
3,163
1,746
19,672
0
W
Freya
2,519
866
0
3,433
6,779
2,054
0
1,046
5,733
28,129
9,083
L
5,069
2,883
105
1,091
9,917
3,780
0
3,712
6,205
0
32,091
L
Rama
5,311
4,235
0
2,317
5,423
1,629
0
3,359
2,064
0
41,330
W
6,147
2,403
0
2,082
5,728
1,416
0
1,320
4,408
0
41,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,990
Gold Earned
31,847
289
Minions Killed
326
0
Camps Cleared
0
950,331
Distance Traveled
1,075,609
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,549
655
71
7
0
212,913
0
W
Ares
5,999
600
27
3
0
208,406
2
L
Tiamat
6,097
610
60
6
0
193,734
0
L
Mulan
5,260
526
59
6
0
197,530
0
W
Ao Kuang
6,637
664
75
8
0
227,268
0
L
He Bo
4,640
464
32
3
0
195,380
0
W
Freya
5,523
552
72
7
0
208,158
1
L
Horus
5,136
514
58
6
0
191,358
0
L
Rama
5,857
586
80
8
0
172,329
2
W
Skadi
7,139
714
81
8
0
218,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role