Player Matchup

Vulcan
Vulcan
Ichor Fusion
Vulcan
Level 28
God Stats
17W - 21L
1,528 SR
Queue Stats
47W - 43L
1,539 Elo+
Party 2
Ix Chel
Ix Chel
Ichor Gear
Ix Chel
Level 128
God Stats
7W - 2L
1,708 SR
Queue Stats
45W - 43L
1,525 Elo+
Party 2
Bakasura
Bakasura
IchorIsopod
Bakasura
Level 149
God Stats
4W - 4L
1,470 SR
Queue Stats
78W - 67L
1,527 Elo+
Party 2
Team Averages
Level 102
1,569 SR
1,530 Elo+

VS

Team Averages
Level 102
1,419 SR
1,565 Elo+
Tiamat
Tiamat
HurtByWomen-
Tiamat
Level 137
God Stats
0W - 1L
1,155 SR
Queue Stats
61W - 60L
1,587 Elo+
Party 1
Hun Batz
Hun Batz
Kwickiez
Hun Batz
Level 28
God Stats
9W - 10L
1,536 SR
Queue Stats
59W - 75L
1,553 Elo+
Party 1
King Arthur
King Arthur
Rest1ess_Le024
King Arthur
Level 141
God Stats
2W - 1L
1,567 SR
Queue Stats
26W - 20L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
3 / 0 / 9
10,349
862
11,202
3,939
1,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
Ichor Gear
Ix Chel
17
3 / 1 / 8
10,272
856
9,878
7,131
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
IchorIsopod
Bakasura
16
8 / 4 / 4
10,785
899
10,626
11,968
5,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
2 / 4 / 3
9,506
792
8,280
9,085
3,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hun Batz
Kwickiez
Hun Batz
14
1 / 5 / 3
8,786
732
4,463
12,437
4,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

King Arthur
Rest1ess_Le024
King Arthur
15
1 / 5 / 3
9,087
757
4,494
14,521
8,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
14
Kills
4
5
Deaths
14
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
4
3
0.88
W
Vulcan
3
0
9
7.5
W
Ix Chel
Ichor Gear
Ix Chel
3
1
8
7
W
Bakasura
IchorIsopod
Bakasura
8
4
4
2.5
L
Hun Batz
Kwickiez
Hun Batz
1
5
3
0.5
L
King Arthur
Rest1ess_Le024
King Arthur
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,706
Damage
17,237
23,038
Taken
36,043
9,540
Mitigated
17,189
5,757
Healing
5,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,280
263
0
1,885
9,085
3,813
0
5,142
3,249
39,455
0
W
Vulcan
11,202
0
0
0
3,939
1,361
868
1,895
1,723
30,381
0
W
Ix Chel
Ichor Gear
Ix Chel
9,878
686
267
2,056
7,131
2,489
549
1,935
4,870
39,336
0
W
Bakasura
IchorIsopod
Bakasura
10,626
6,965
0
3,434
11,968
5,690
0
3,408
8,126
0
24,819
L
Hun Batz
Kwickiez
Hun Batz
4,463
978
0
1,794
12,437
4,576
0
6,132
5,578
0
19,199
L
King Arthur
Rest1ess_Le024
King Arthur
4,494
592
0
2,243
14,521
8,800
0
7,968
5,576
0
42,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,406
Gold Earned
27,379
166
Minions Killed
183
0
Camps Cleared
0
728,907
Distance Traveled
671,083
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,506
792
72
6
0
205,898
0
W
Vulcan
10,349
862
51
4
0
262,141
0
W
Ix Chel
10,272
856
66
6
0
243,223
4
W
Bakasura
10,785
899
49
4
0
223,543
0
L
Hun Batz
8,786
732
35
3
0
232,968
0
L
King Arthur
9,087
757
76
6
0
232,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role