Player Matchup

Vulcan
Vulcan
CHARLYSH
Vulcan
Level 86
God Stats
3W - 4L
1,289 SR
Queue Stats
92W - 91L
1,400 Elo+
Solo
Anhur
Anhur
TRF Astro
Anhur
Level 125
God Stats
4W - 1L
1,870 SR
Queue Stats
60W - 33L
1,594 Elo+
Party 1
Sylvanus
Sylvanus
TRF Cosmo
Sylvanus
Level 99
God Stats
4W - 0L
1,734 SR
Queue Stats
42W - 39L
1,457 Elo+
Party 1
Mulan
Mulan
kurdforlife1995
Mulan
Level 129
God Stats
21W - 10L
1,734 SR
Queue Stats
362W - 373L
1,472 Elo+
Solo
Arachne
Arachne
lonesmoker26
Arachne
Level 159
God Stats
1W - 0L
1,708 SR
Queue Stats
13W - 1L
1,877 Elo+
Solo
Team Averages
Level 120
1,667 SR
1,560 Elo+

VS

Team Averages
Level 92
1,484 SR
1,454 Elo+
Chaac
Chaac
Jus_DaLean420
Chaac
Level 87
God Stats
1W - 2L
1,449 SR
Queue Stats
63W - 64L
1,453 Elo+
Solo
Hou Yi
Hou Yi
KIYO-SAN-99
Hou Yi
Level 69
God Stats
6W - 6L
1,451 SR
Queue Stats
85W - 63L
1,459 Elo+
Solo
Sobek
Sobek
enzedbro
Sobek
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 191L
1,441 Elo+
Solo
Nu Wa
Nu Wa
kainaluboy808
Nu Wa
Level 155
God Stats
6W - 8L
1,563 SR
Queue Stats
1,423W - 1,359L
1,471 Elo+
Solo
Nemesis
Nemesis
tweakuhh
Nemesis
Level 83
God Stats
55W - 57L
1,458 SR
Queue Stats
321W - 293L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CHARLYSH
Vulcan
12
0 / 4 / 3
7,066
505
4,334
8,476
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
TRF Astro
Anhur
12
4 / 1 / 2
7,254
518
6,445
6,569
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
TRF Cosmo
Sylvanus
12
0 / 0 / 8
7,798
557
4,568
10,020
7,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
8 / 0 / 1
9,480
677
11,453
10,400
7,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
lonesmoker26
Arachne
15
1 / 2 / 0
8,393
600
2,092
8,826
2,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,795
414
2,445
10,982
6,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
11
1 / 1 / 0
6,313
451
4,127
6,016
1,480
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
enzedbro
Sobek
9
0 / 4 / 0
5,921
423
3,083
13,359
10,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
5 / 0 / 1
8,079
577
9,975
3,949
1,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
tweakuhh
Nemesis
11
1 / 4 / 2
6,310
451
5,291
12,367
3,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
13
Kills
7
7
Deaths
14
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Vulcan
CHARLYSH
Vulcan
0
4
3
0.38
L
0
5
0
0
L
Hou Yi
1
1
0
1
W
Anhur
TRF Astro
Anhur
4
1
2
5
W
Sylvanus
TRF Cosmo
Sylvanus
0
0
8
4
L
Sobek
enzedbro
Sobek
0
4
0
0
L
5
0
1
5.5
W
8
0
1
8.5
W
Arachne
lonesmoker26
Arachne
1
2
0
0.5
L
Nemesis
tweakuhh
Nemesis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,892
Damage
24,921
44,291
Taken
46,673
21,711
Mitigated
23,017
18,947
Healing
9,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
CHARLYSH
Vulcan
4,334
118
0
1,800
8,476
2,174
210
3,599
4,657
50,723
261
L
2,445
208
0
2,159
10,982
6,919
0
0
10,982
0
28,838
L
Hou Yi
4,127
1,295
0
1,219
6,016
1,480
0
2,052
3,951
0
42,407
W
Anhur
TRF Astro
Anhur
6,445
4,093
0
1,957
6,569
2,169
1,373
1,392
5,095
0
53,779
W
Sylvanus
TRF Cosmo
Sylvanus
4,568
1,595
2,247
4,235
10,020
7,344
484
3,039
6,808
25,887
0
L
Sobek
enzedbro
Sobek
3,083
181
0
4,116
13,359
10,084
0
3,048
10,246
16,798
0
L
9,975
1,236
0
375
3,949
1,136
0
907
2,903
57,983
0
W
11,453
1,217
0
4,788
10,400
7,329
0
1,585
8,659
0
70,811
W
Arachne
lonesmoker26
Arachne
2,092
1,585
0
3,920
8,826
2,695
593
2,558
6,014
0
68,262
L
Nemesis
tweakuhh
Nemesis
5,291
1,399
0
1,892
12,367
3,398
0
2,451
9,767
0
38,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,991
Gold Earned
32,418
440
Minions Killed
357
0
Camps Cleared
0
1,351,186
Distance Traveled
1,320,673
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,066
505
99
7
0
265,463
3
L
Chaac
5,795
414
52
4
0
192,853
0
L
Hou Yi
6,313
451
93
7
0
251,190
0
W
Anhur
7,254
518
80
6
0
244,002
0
W
Sylvanus
7,798
557
42
3
0
253,376
2
L
Sobek
5,921
423
15
1
0
286,854
4
L
Nu Wa
8,079
577
121
9
0
287,528
3
W
Mulan
9,480
677
106
8
0
257,601
0
W
Arachne
8,393
600
113
8
0
330,744
2
L
Nemesis
6,310
451
76
5
0
302,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role