Player Matchup

Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
AlterEgoMason
Bacchus
Level 29
God Stats
1W - 1L
1,724 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Shiva
Shiva
Nemo_07_05
Shiva
Level 138
God Stats
2W - 1L
1,405 SR
Queue Stats
31W - 27L
1,493 Elo+
Solo
Pele
Pele
justme121
Pele
Level 32
God Stats
37W - 24L
1,683 SR
Queue Stats
105W - 89L
1,569 Elo+
Solo
Team Averages
Level 103
1,562 SR
1,512 Elo+

VS

Team Averages
Level 92
1,590 SR
1,547 Elo+
Apollo
Apollo
 
Apollo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Skubi
Aphrodite
Level 83
God Stats
0W - 1L
1,565 SR
Queue Stats
13W - 19L
1,442 Elo+
Solo
Poseidon
Poseidon
boujeebill
Poseidon
Level 109
God Stats
14W - 18L
1,678 SR
Queue Stats
745W - 620L
1,624 Elo+
Solo
Nu Wa
Nu Wa
furtivo_black
Nu Wa
Level 27
God Stats
1W - 2L
1,706 SR
Queue Stats
3W - 4L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
7 / 0 / 1
6,505
1,301
3,815
3,969
1,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Tiamat
 
Tiamat
11
0 / 0 / 5
5,520
1,104
3,789
2,406
787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
9
0 / 2 / 3
4,993
999
1,800
4,361
3,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
10
0 / 0 / 5
5,255
1,051
2,848
5,073
2,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Pele
11
2 / 1 / 3
5,811
1,162
4,222
4,346
2,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
1 / 2 / 0
5,251
1,050
2,469
4,674
1,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serqet
 
Serqet
7
0 / 0 / 0
4,497
899
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Skubi
Aphrodite
10
0 / 3 / 0
5,160
1,032
1,661
4,726
2,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Poseidon
boujeebill
Poseidon
11
1 / 2 / 2
5,675
1,135
6,491
4,759
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 2 / 2
5,241
1,048
3,727
3,925
758
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
9
Kills
3
3
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
0
1
7.5
W
Tiamat
 
Tiamat
0
0
5
2.5
L
Apollo
 
Apollo
1
2
0
0.5
L
Serqet
 
Serqet
0
0
0
0
W
Bacchus
0
2
3
0.75
W
Shiva
0
0
5
2.5
L
Aphrodite
Skubi
Aphrodite
0
3
0
0
L
Poseidon
boujeebill
Poseidon
1
2
2
1
L
1
2
2
1
W
Pele
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,474
Damage
14,348
20,155
Taken
18,084
9,803
Mitigated
5,327
4,152
Healing
4,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,815
1,271
0
606
3,969
1,246
268
1,768
2,111
0
11,013
W
Tiamat
 
Tiamat
3,789
143
0
1,063
2,406
787
0
1,292
1,014
13,342
228
L
Apollo
 
Apollo
2,469
622
0
689
4,674
1,168
0
1,401
3,019
0
13,422
L
Serqet
 
Serqet
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
1,800
124
0
776
4,361
3,179
0
3,555
626
5,848
0
W
Shiva
2,848
459
110
810
5,073
2,372
0
3,562
1,319
0
11,098
L
Aphrodite
Skubi
Aphrodite
1,661
147
657
1,432
4,726
2,244
0
1,646
2,721
9,318
75
L
Poseidon
boujeebill
Poseidon
6,491
1,419
0
1,255
4,759
1,157
0
1,078
3,427
20,769
0
L
3,727
1,574
45
619
3,925
758
0
578
3,166
7,225
0
W
Pele
4,222
539
0
787
4,346
2,219
94
1,057
3,215
0
19,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,084
Gold Earned
25,824
114
Minions Killed
101
0
Camps Cleared
0
621,261
Distance Traveled
417,472
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,505
1,301
14
3
0
119,100
0
W
Tiamat
5,520
1,104
37
7
0
124,316
0
L
Apollo
5,251
1,050
30
6
0
102,262
0
L
Serqet
4,497
899
0
0
0
0
0
W
Bacchus
4,993
999
8
2
0
118,974
0
W
Shiva
5,255
1,051
24
5
0
123,095
0
L
Aphrodite
5,160
1,032
18
4
0
107,891
0
L
Poseidon
5,675
1,135
39
8
0
111,652
0
L
Nu Wa
5,241
1,048
14
3
0
95,667
1
W
Pele
5,811
1,162
31
6
0
135,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role