Player Matchup

Freya
Freya
blunder115
Freya
Level 123
God Stats
1W - 0L
1,959 SR
Queue Stats
14W - 9L
1,593 Elo+
Party 1
Guan Yu
Guan Yu
daddymelquiades
Guan Yu
Level 99
God Stats
2W - 0L
1,683 SR
Queue Stats
9W - 3L
1,630 Elo+
Party 1
Geb
Geb
mauhers00
Geb
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,243 Elo+
Party 1
Team Averages
Level 80
1,714 SR
1,489 Elo+

VS

Team Averages
Level 69
1,505 SR
1,261 Elo+
Discordia
Discordia
Colosuss_ofClout
Discordia
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,276 Elo+
Party 2
Jing Wei
Jing Wei
KoppVII
Jing Wei
Level 120
God Stats
1W - 1L
1,697 SR
Queue Stats
17W - 39L
1,230 Elo+
Solo
Cthulhu
Cthulhu
opks
Cthulhu
Level 28
God Stats
1W - 3L
1,318 SR
Queue Stats
12W - 21L
1,276 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
18
6 / 3 / 7
12,789
853
10,544
13,161
4,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

19
10 / 3 / 5
13,177
878
15,213
15,001
17,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
0 / 4 / 11
10,724
715
7,096
15,318
15,738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
18
5 / 4 / 3
11,632
775
14,973
8,823
2,128
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
KoppVII
Jing Wei
14
0 / 7 / 3
9,707
647
2,848
11,043
3,111
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
opks
Cthulhu
17
4 / 5 / 3
11,395
760
10,481
19,088
11,776
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
16
Kills
9
10
Deaths
16
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Discordia
5
4
3
1.63
L
Jing Wei
KoppVII
Jing Wei
0
7
3
0.21
W
Freya
6
3
7
3.17
W
10
3
5
4.17
W
0
4
11
1.38
L
Cthulhu
opks
Cthulhu
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,853
Damage
28,302
43,480
Taken
38,954
37,894
Mitigated
17,015
14,741
Healing
6,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
14,973
1,046
334
1,445
8,823
2,128
270
3,318
5,131
37,334
1,260
L
Jing Wei
KoppVII
Jing Wei
2,848
2,010
0
384
11,043
3,111
0
5,255
5,439
0
23,550
W
Freya
10,544
2,730
0
6,232
13,161
4,162
2,249
8,551
4,610
47,073
332
W
15,213
2,864
2,065
4,836
15,001
17,994
705
7,005
7,996
783
41,396
W
7,096
528
0
1,608
15,318
15,738
0
9,698
5,620
21,582
0
L
Cthulhu
opks
Cthulhu
10,481
746
337
3,590
19,088
11,776
0
9,868
8,491
32,912
740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,690
Gold Earned
32,734
154
Minions Killed
155
0
Camps Cleared
0
781,747
Distance Traveled
690,311
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,632
775
50
3
0
232,500
0
L
Jing Wei
9,707
647
46
3
0
224,578
0
W
Freya
12,789
853
86
6
0
228,417
0
W
Guan Yu
13,177
878
46
3
0
313,226
0
W
Geb
10,724
715
22
1
0
240,104
0
L
Cthulhu
11,395
760
59
4
0
233,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role