Player Matchup

Nemesis
Nemesis
Ligmasoul
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,578 Elo+
Party 2
Sun Wukong
Sun Wukong
alexdoesntcare
Sun Wukong
Level 24
God Stats
2W - 3L
1,552 SR
Queue Stats
15W - 18L
1,406 Elo+
Party 2
Discordia
Discordia
ligmapole
Discordia
Level 128
God Stats
43W - 40L
1,532 SR
Queue Stats
138W - 127L
1,486 Elo+
Party 2
Team Averages
Level 56
1,528 SR
1,490 Elo+

VS

Team Averages
Level 82
1,628 SR
1,579 Elo+
Arachne
Arachne
DirtyJerseyy
Arachne
Level 69
God Stats
21W - 12L
1,554 SR
Queue Stats
61W - 62L
1,548 Elo+
Party 1
Bacchus
Bacchus
LordRevan123
Bacchus
Level 73
God Stats
2W - 2L
1,749 SR
Queue Stats
147W - 134L
1,636 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NDraggin
Ah Muzen Cab
Level 103
God Stats
10W - 5L
1,581 SR
Queue Stats
32W - 27L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ligmasoul
Nemesis
15
3 / 5 / 0
10,090
721
12,115
16,186
16,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
alexdoesntcare
Sun Wukong
17
1 / 3 / 3
10,368
741
8,788
14,538
15,995
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
ligmapole
Discordia
16
1 / 3 / 2
10,105
722
13,642
10,025
3,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DirtyJerseyy
Arachne
17
3 / 1 / 3
11,471
819
6,390
14,758
10,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bacchus
LordRevan123
Bacchus
18
5 / 3 / 5
11,931
852
15,687
22,428
23,896
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
NDraggin
Ah Muzen Cab
19
3 / 1 / 5
12,599
900
13,026
10,932
4,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
11
11
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
DirtyJerseyy
Arachne
3
1
3
4.5
L
Nemesis
Ligmasoul
Nemesis
3
5
0
0.6
W
Bacchus
LordRevan123
Bacchus
5
3
5
2.5
W
Ah Muzen Cab
NDraggin
Ah Muzen Cab
3
1
5
5.5
L
Sun Wukong
alexdoesntcare
Sun Wukong
1
3
3
0.83
L
Discordia
ligmapole
Discordia
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,545
Damage
35,103
40,749
Taken
48,118
35,998
Mitigated
38,731
2,737
Healing
18,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DirtyJerseyy
Arachne
6,390
3,899
0
6,472
14,758
10,815
1,004
4,314
10,104
0
41,545
L
Nemesis
Ligmasoul
Nemesis
12,115
4,630
0
2,122
16,186
16,215
0
5,602
9,672
0
32,858
W
Bacchus
LordRevan123
Bacchus
15,687
2,050
0
9,758
22,428
23,896
154
6,981
14,895
30,424
2,534
W
Ah Muzen Cab
NDraggin
Ah Muzen Cab
13,026
3,625
56
2,284
10,932
4,020
2,308
2,930
7,833
0
72,182
L
Sun Wukong
alexdoesntcare
Sun Wukong
8,788
1,710
0
615
14,538
15,995
0
4,154
9,803
0
28,389
L
Discordia
ligmapole
Discordia
13,642
172
0
0
10,025
3,788
0
3,526
6,154
43,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,563
Gold Earned
36,001
179
Minions Killed
201
0
Camps Cleared
0
829,979
Distance Traveled
858,395
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,471
819
53
4
0
293,804
0
L
Nemesis
10,090
721
39
3
0
265,258
3
W
Bacchus
11,931
852
30
2
0
285,627
0
W
Ah Muzen Cab
12,599
900
118
8
0
278,964
1
L
Sun Wukong
10,368
741
46
3
0
283,148
0
L
Discordia
10,105
722
94
7
0
281,573
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role