Player Matchup

Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
KingEJay98
Horus
Level 55
God Stats
10W - 14L
1,393 SR
Queue Stats
35W - 55L
1,382 Elo+
Solo
Cu Chulainn
Cu Chulainn
Shuckamuxus
Cu Chulainn
Level 118
God Stats
162W - 109L
1,656 SR
Queue Stats
501W - 494L
1,450 Elo+
Solo
Scylla
Scylla
dottu
Scylla
Level 86
God Stats
13W - 12L
1,499 SR
Queue Stats
31W - 29L
1,457 Elo+
Party 2
Pele
Pele
ethoughty
Pele
Level 84
God Stats
3W - 2L
1,485 SR
Queue Stats
78W - 84L
1,496 Elo+
Party 2
Team Averages
Level 94
1,507 SR
1,457 Elo+

VS

Team Averages
Level 111
1,540 SR
1,482 Elo+
Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Grizzlybeard8562
Freya
Level 68
God Stats
0W - 2L
1,287 SR
Queue Stats
77W - 74L
1,458 Elo+
Solo
Kumbhakarna
Kumbhakarna
Jred7399TTV
Kumbhakarna
Level 68
God Stats
19W - 13L
1,595 SR
Queue Stats
190W - 160L
1,476 Elo+
Solo
Neith
Neith
Yellowninja6904
Neith
Level 121
God Stats
3W - 3L
1,562 SR
Queue Stats
71W - 68L
1,513 Elo+
Party 1
Sylvanus
Sylvanus
marc 5658
Sylvanus
Level 140
God Stats
3W - 1L
1,757 SR
Queue Stats
166W - 165L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
5 / 1 / 5
6,184
618
7,151
4,279
1,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Horus
11
3 / 0 / 8
7,106
711
4,133
7,615
5,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
Shuckamuxus
Cu Chulainn
13
7 / 1 / 0
8,203
820
7,146
6,330
2,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
dottu
Scylla
10
2 / 0 / 5
6,003
600
4,564
3,316
701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
11
3 / 2 / 3
5,993
599
4,391
6,797
2,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
4 / 3 / 0
6,227
623
6,255
9,066
4,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

7
0 / 5 / 2
4,532
453
3,201
7,264
1,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kumbhakarna
Jred7399TTV
Kumbhakarna
7
0 / 3 / 2
4,741
474
1,856
8,377
3,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 1
5,159
516
3,247
6,415
1,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
marc 5658
Sylvanus
8
0 / 7 / 2
4,700
470
2,361
9,367
4,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
20
Kills
4
4
Deaths
20
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
5
7.5
L
Bakasura
 
Bakasura
4
3
0
1.33
L
0
5
2
0.2
L
Kumbhakarna
Jred7399TTV
Kumbhakarna
0
3
2
0.33
W
Horus
3
0
8
7
W
Cu Chulainn
Shuckamuxus
Cu Chulainn
7
1
0
7
L
0
2
1
0.25
W
Scylla
dottu
Scylla
2
0
5
4.5
W
Pele
3
2
3
2.25
L
Sylvanus
marc 5658
Sylvanus
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,385
Damage
16,920
28,337
Taken
40,489
12,345
Mitigated
15,460
8,608
Healing
8,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,151
2,863
0
447
4,279
1,428
921
2,355
1,744
0
35,976
L
Bakasura
 
Bakasura
6,255
3,738
0
2,066
9,066
4,278
0
997
7,903
0
37,088
L
3,201
765
0
1,357
7,264
1,856
0
554
6,682
20,181
0
L
Kumbhakarna
Jred7399TTV
Kumbhakarna
1,856
455
0
914
8,377
3,558
0
522
7,775
14,311
0
W
Horus
4,133
1,739
947
3,831
7,615
5,645
92
2,459
4,540
1,892
17,645
W
Cu Chulainn
Shuckamuxus
Cu Chulainn
7,146
1,687
0
1,432
6,330
2,288
371
1,925
4,228
1,563
54,908
L
3,247
648
0
1,868
6,415
1,735
0
1,977
4,144
0
30,963
W
Scylla
dottu
Scylla
4,564
332
0
988
3,316
701
0
114
3,192
31,586
511
W
Pele
4,391
970
0
963
6,797
2,283
0
417
6,143
0
42,091
L
Sylvanus
marc 5658
Sylvanus
2,361
532
228
1,943
9,367
4,033
0
72
9,295
16,245
6,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,489
Gold Earned
25,359
333
Minions Killed
243
0
Camps Cleared
0
1,062,517
Distance Traveled
916,306
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,184
618
54
5
0
206,244
2
L
Bakasura
6,227
623
91
9
0
216,715
0
L
Freya
4,532
453
41
4
0
183,905
1
L
Kumbhakarna
4,741
474
15
2
0
205,508
4
W
Horus
7,106
711
35
4
0
207,626
0
W
Cu Chulainn
8,203
820
108
11
0
213,121
2
L
Neith
5,159
516
55
6
0
153,465
1
W
Scylla
6,003
600
63
6
0
210,635
2
W
Pele
5,993
599
73
7
0
224,891
0
L
Sylvanus
4,700
470
41
4
0
156,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role