Player Matchup

Cupid
Cupid
Beatie
Cupid
Level 128
God Stats
3W - 1L
1,677 SR
Queue Stats
186W - 177L
1,532 Elo+
Solo
Da Ji
Da Ji
DemonStick
Da Ji
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
400W - 404L
1,544 Elo+
Solo
Surtr
Surtr
POSHVENOM
Surtr
Level 89
God Stats
18W - 13L
1,657 SR
Queue Stats
315W - 315L
1,564 Elo+
Party 2
Thor
Thor
awayfromsafety
Thor
Level 120
God Stats
2W - 4L
1,595 SR
Queue Stats
176W - 170L
1,494 Elo+
Party 2
Xing Tian
Xing Tian
darkalchemist98
Xing Tian
Level 139
God Stats
6W - 3L
1,711 SR
Queue Stats
371W - 373L
1,492 Elo+
Party 2
Team Averages
Level 113
1,628 SR
1,525 Elo+

VS

Team Averages
Level 143
1,322 SR
1,496 Elo+
Cthulhu
Cthulhu
SingleYumYum
Cthulhu
Level 152
God Stats
1W - 2L
1,173 SR
Queue Stats
4W - 4L
1,487 Elo+
Party 1
Artio
Artio
Snishnrbobbertin
Artio
Level 132
God Stats
1W - 2L
1,200 SR
Queue Stats
119W - 78L
1,620 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tingling Tip
Ah Muzen Cab
Level 168
God Stats
11W - 15L
1,419 SR
Queue Stats
764W - 783L
1,478 Elo+
Solo
Chaac
Chaac
blur59
Chaac
Level 123
God Stats
1W - 1L
1,296 SR
Queue Stats
2W - 3L
1,359 Elo+
Party 1
Khepri
Khepri
vahezzz
Khepri
Level 141
God Stats
6W - 1L
1,524 SR
Queue Stats
114W - 82L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Beatie
Cupid
19
4 / 1 / 6
11,246
803
17,331
13,599
6,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
16
2 / 5 / 6
9,872
705
8,817
15,012
9,083
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
POSHVENOM
Surtr
12
0 / 3 / 6
8,373
598
3,253
8,448
7,630
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
3 / 3 / 8
10,283
735
4,481
12,091
12,205
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
darkalchemist98
Xing Tian
16
2 / 3 / 9
10,588
756
8,006
16,650
16,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SingleYumYum
Cthulhu
18
4 / 2 / 10
10,800
771
15,298
10,367
10,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
2 / 3 / 11
10,099
721
11,811
14,616
9,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Tingling Tip
Ah Muzen Cab
18
6 / 2 / 5
11,209
801
18,933
7,535
4,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
blur59
Chaac
15
1 / 2 / 9
9,380
670
10,590
12,557
13,706
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Khepri
vahezzz
Khepri
16
1 / 2 / 8
10,398
743
3,969
7,952
8,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
57
11
Kills
14
15
Deaths
11
35
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cupid
Beatie
Cupid
4
1
6
7
L
Da Ji
2
5
6
1
L
Surtr
POSHVENOM
Surtr
0
3
6
1
W
Cthulhu
SingleYumYum
Cthulhu
4
2
10
4.5
W
2
3
11
2.5
W
Ah Muzen Cab
Tingling Tip
Ah Muzen Cab
6
2
5
4.25
L
3
3
8
2.33
W
Chaac
blur59
Chaac
1
2
9
2.75
L
Xing Tian
darkalchemist98
Xing Tian
2
3
9
2.17
W
Khepri
vahezzz
Khepri
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,888
Damage
60,601
65,800
Taken
53,027
51,539
Mitigated
46,329
25,099
Healing
17,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Beatie
Cupid
17,331
8,556
5,636
8,074
13,599
6,293
2,963
5,673
7,926
0
49,765
L
Da Ji
8,817
1,204
736
2,809
15,012
9,083
384
6,443
8,569
0
16,231
L
Surtr
POSHVENOM
Surtr
3,253
404
613
656
8,448
7,630
216
4,532
3,916
107
8,280
W
Cthulhu
SingleYumYum
Cthulhu
15,298
87
1,823
199
10,367
10,890
490
1,440
8,927
32,181
1,912
W
11,811
257
2,378
4,391
14,616
9,437
336
2,429
12,187
22,163
600
W
Ah Muzen Cab
Tingling Tip
Ah Muzen Cab
18,933
5,414
89
144
7,535
4,120
2,119
932
6,603
0
45,267
L
4,481
307
2,582
1,588
12,091
12,205
92
4,829
7,262
0
12,694
W
Chaac
blur59
Chaac
10,590
669
598
2,758
12,557
13,706
499
1,774
10,783
0
20,926
L
Xing Tian
darkalchemist98
Xing Tian
8,006
565
365
2,040
16,650
16,328
0
7,054
9,596
19,478
0
W
Khepri
vahezzz
Khepri
3,969
165
3,538
1,447
7,952
8,176
662
1,538
6,414
10,671
728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,362
Gold Earned
51,886
169
Minions Killed
201
0
Camps Cleared
0
1,327,883
Distance Traveled
1,276,727
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
11,246
803
107
8
0
253,434
0
L
Da Ji
9,872
705
21
2
0
268,169
0
L
Surtr
8,373
598
11
1
0
255,084
0
W
Cthulhu
10,800
771
68
5
0
251,679
0
W
Artio
10,099
721
32
2
0
282,902
0
W
Ah Muzen Cab
11,209
801
69
5
0
253,824
0
L
Thor
10,283
735
19
1
0
279,645
0
W
Chaac
9,380
670
13
1
0
233,822
1
L
Xing Tian
10,588
756
11
1
0
271,551
0
W
Khepri
10,398
743
19
1
0
254,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role