Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
FineeTing
Sylvanus
Level 114
God Stats
1W - 0L
1,318 SR
Queue Stats
32W - 30L
1,484 Elo+
Party 2
Merlin
Merlin
SPMB
Merlin
Level 66
God Stats
19W - 7L
1,719 SR
Queue Stats
145W - 132L
1,516 Elo+
Party 2
Ne Zha
Ne Zha
aBustedNut15T
Ne Zha
Level 100
God Stats
1W - 2L
1,102 SR
Queue Stats
15W - 6L
1,543 Elo+
Party 1
Artemis
Artemis
yeetdhab
Artemis
Level 126
God Stats
3W - 1L
1,634 SR
Queue Stats
39W - 28L
1,562 Elo+
Party 1
Team Averages
Level 109
1,454 SR
1,521 Elo+

VS

Team Averages
Level 137
1,557 SR
1,485 Elo+
Horus
Horus
DrMeowMD
Horus
Level 147
God Stats
1W - 2L
1,682 SR
Queue Stats
26W - 30L
1,471 Elo+
Solo
Cu Chulainn
Cu Chulainn
Halstedd
Cu Chulainn
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,535 Elo+
Party 3
Danzaburou
Danzaburou
MadDog1710
Danzaburou
Level 79
God Stats
0W - 2L
1,220 SR
Queue Stats
11W - 14L
1,433 Elo+
Party 3
Ganesha
Ganesha
MrAkiff____xx
Ganesha
Level 127
God Stats
3W - 3L
1,701 SR
Queue Stats
100W - 127L
1,380 Elo+
Solo
Nu Wa
Nu Wa
SabresOwn
Nu Wa
Level 206
God Stats
94W - 61L
1,682 SR
Queue Stats
514W - 462L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
4 / 0 / 3
9,583
639
6,606
13,256
12,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
FineeTing
Sylvanus
14
6 / 0 / 7
8,675
578
6,855
10,981
8,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
SPMB
Merlin
15
2 / 1 / 3
8,472
565
6,637
5,516
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

14
4 / 2 / 7
8,145
543
6,847
10,293
4,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
yeetdhab
Artemis
13
1 / 1 / 11
7,950
530
9,706
9,666
3,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DrMeowMD
Horus
14
2 / 2 / 1
7,387
492
8,008
12,982
6,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Halstedd
Cu Chulainn
12
0 / 3 / 0
7,337
489
4,947
9,184
7,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
MadDog1710
Danzaburou
11
0 / 4 / 2
6,844
456
3,627
9,589
2,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
10
0 / 6 / 1
5,718
381
3,012
14,175
9,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
SabresOwn
Nu Wa
11
1 / 2 / 0
6,879
459
6,310
6,087
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
17
Kills
3
4
Deaths
17
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
3
5.5
L
Horus
DrMeowMD
Horus
2
2
1
1.25
W
Sylvanus
FineeTing
Sylvanus
6
0
7
9.5
L
Cu Chulainn
Halstedd
Cu Chulainn
0
3
0
0
L
Danzaburou
MadDog1710
Danzaburou
0
4
2
0.25
L
Ganesha
0
6
1
0.08
W
Merlin
SPMB
Merlin
2
1
3
3.5
L
Nu Wa
SabresOwn
Nu Wa
1
2
0
0.5
W
4
2
7
3.75
W
Artemis
yeetdhab
Artemis
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,651
Damage
25,904
49,712
Taken
52,017
30,281
Mitigated
27,212
16,217
Healing
9,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,606
782
0
2,999
13,256
12,640
0
1,008
12,124
0
72,163
L
Horus
DrMeowMD
Horus
8,008
3,788
120
3,556
12,982
6,398
0
1,899
11,053
0
63,503
W
Sylvanus
FineeTing
Sylvanus
6,855
2,722
1,629
3,901
10,981
8,172
254
2,396
8,260
37,117
15,545
L
Cu Chulainn
Halstedd
Cu Chulainn
4,947
486
0
1,127
9,184
7,302
0
609
8,539
403
54,464
L
Danzaburou
MadDog1710
Danzaburou
3,627
1,649
0
3,414
9,589
2,543
0
2,355
7,184
0
39,448
L
Ganesha
3,012
190
0
716
14,175
9,117
0
5,223
8,576
13,561
0
W
Merlin
SPMB
Merlin
6,637
620
0
297
5,516
2,019
359
1,833
3,474
70,975
846
L
Nu Wa
SabresOwn
Nu Wa
6,310
1,317
0
616
6,087
1,852
0
2,196
3,663
43,263
349
W
6,847
2,236
0
1,524
10,293
4,115
0
1,070
9,023
0
44,221
W
Artemis
yeetdhab
Artemis
9,706
5,169
0
5,867
9,666
3,335
961
2,073
7,400
0
55,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,825
Gold Earned
34,165
489
Minions Killed
414
0
Camps Cleared
0
1,477,833
Distance Traveled
1,449,047
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,583
639
117
8
0
286,837
5
L
Horus
7,387
492
106
7
0
346,328
2
W
Sylvanus
8,675
578
92
6
0
279,915
0
L
Cu Chulainn
7,337
489
111
7
0
286,682
0
L
Danzaburou
6,844
456
85
6
0
280,292
0
L
Ganesha
5,718
381
5
0
0
284,867
2
W
Merlin
8,472
565
140
9
0
280,097
0
L
Nu Wa
6,879
459
107
7
0
250,878
0
W
Ne Zha
8,145
543
68
5
0
327,713
0
W
Artemis
7,950
530
72
5
0
303,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role