Player Matchup

Mercury
Mercury
Auzzie14
Mercury
Level 83
God Stats
8W - 6L
1,530 SR
Queue Stats
209W - 198L
1,400 Elo+
Party 1
Ymir
Ymir
Hmg02
Ymir
Level 43
God Stats
10W - 7L
1,602 SR
Queue Stats
54W - 80L
1,426 Elo+
Party 1
Anubis
Anubis
TylerTuBa
Anubis
Level 33
God Stats
29W - 23L
1,518 SR
Queue Stats
85W - 93L
1,408 Elo+
Party 1
Izanami
Izanami
Wizzay
Izanami
Level 47
God Stats
28W - 25L
1,491 SR
Queue Stats
81W - 97L
1,435 Elo+
Party 1
Kumbhakarna
Kumbhakarna
nova86703
Kumbhakarna
Level 123
God Stats
8W - 9L
1,539 SR
Queue Stats
271W - 255L
1,469 Elo+
Solo
Team Averages
Level 66
1,536 SR
1,428 Elo+

VS

Team Averages
Level 49
1,440 SR
1,457 Elo+
Arachne
Arachne
 
Arachne
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
RetroGamer500-je
Skadi
Level 6
God Stats
0W - 4L
1,301 SR
Queue Stats
25W - 31L
1,242 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
StoicAsStone
Morgan Le Fay
Level 42
God Stats
1W - 2L
1,638 SR
Queue Stats
77W - 77L
1,515 Elo+
Party 2
Cerberus
Cerberus
TheFirstmcdonald
Cerberus
Level 77
God Stats
0W - 3L
1,263 SR
Queue Stats
94W - 78L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Auzzie14
Mercury
11
3 / 0 / 2
5,873
653
2,410
6,604
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Hmg02
Ymir
10
3 / 0 / 4
6,208
690
4,045
6,271
4,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
TylerTuBa
Anubis
10
5 / 0 / 4
6,227
692
7,219
4,423
1,820
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Wizzay
Izanami
10
3 / 1 / 3
5,939
660
5,265
4,736
1,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
nova86703
Kumbhakarna
11
4 / 0 / 0
6,529
725
6,652
6,879
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
1 / 4 / 0
4,736
526
2,165
7,178
1,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bellona
 
Bellona
6
0 / 3 / 0
4,213
468
1,391
7,258
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

7
0 / 4 / 1
4,149
461
2,492
5,463
1,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
StoicAsStone
Morgan Le Fay
7
0 / 4 / 0
4,261
473
2,864
7,337
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 3 / 1
4,498
500
3,938
8,653
5,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
18
Kills
1
1
Deaths
18
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
4
0
0.25
L
Bellona
 
Bellona
0
3
0
0
W
Mercury
Auzzie14
Mercury
3
0
2
4
W
Ymir
Hmg02
Ymir
3
0
4
5
L
0
4
1
0.13
L
Morgan Le Fay
StoicAsStone
Morgan Le Fay
0
4
0
0
L
0
3
1
0.17
W
Anubis
TylerTuBa
Anubis
5
0
4
7
W
Izanami
Wizzay
Izanami
3
1
3
4.5
W
Kumbhakarna
nova86703
Kumbhakarna
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,591
Damage
12,850
28,913
Taken
35,889
12,587
Mitigated
13,950
11,302
Healing
7,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,165
1,401
0
1,829
7,178
1,549
0
3,922
3,124
0
13,716
L
Bellona
 
Bellona
1,391
485
0
1,870
7,258
3,738
0
4,043
2,807
0
17,224
W
Mercury
Auzzie14
Mercury
2,410
528
0
1,422
6,604
2,276
0
665
5,939
0
46,035
W
Ymir
Hmg02
Ymir
4,045
741
0
1,936
6,271
4,433
265
1,927
4,344
17,973
0
L
2,492
519
0
418
5,463
1,583
0
2,396
3,067
0
18,433
L
Morgan Le Fay
StoicAsStone
Morgan Le Fay
2,864
441
0
870
7,337
1,756
0
4,924
2,367
16,044
647
L
3,938
159
0
2,353
8,653
5,324
0
1,884
6,769
16,249
0
W
Anubis
TylerTuBa
Anubis
7,219
721
0
2,874
4,423
1,820
405
2,255
2,168
34,511
0
W
Izanami
Wizzay
Izanami
5,265
3,051
0
2,415
4,736
1,421
834
1,816
2,920
0
40,161
W
Kumbhakarna
nova86703
Kumbhakarna
6,652
798
0
2,655
6,879
2,637
0
226
6,653
34,538
1,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,776
Gold Earned
21,857
311
Minions Killed
142
0
Camps Cleared
0
982,036
Distance Traveled
866,234
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,736
526
24
3
0
203,365
0
L
Bellona
4,213
468
26
3
0
133,306
0
W
Mercury
5,873
653
89
10
0
262,964
0
W
Ymir
6,208
690
27
3
0
187,482
0
L
Skadi
4,149
461
29
3
0
162,668
0
L
Morgan Le Fay
4,261
473
21
2
0
180,366
0
L
Cerberus
4,498
500
42
5
0
186,529
0
W
Anubis
6,227
692
54
6
0
194,375
0
W
Izanami
5,939
660
65
7
0
163,949
0
W
Kumbhakarna
6,529
725
76
8
0
173,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role