Player Matchup

Danzaburou
Danzaburou
EliudVII
Danzaburou
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 43L
1,496 Elo+
Solo
Mulan
Mulan
FMx Progend
Mulan
Level 159
God Stats
24W - 30L
1,518 SR
Queue Stats
414W - 363L
1,576 Elo+
Party 1
Ares
Ares
FMxGAIA
Ares
Level 142
God Stats
4W - 11L
1,366 SR
Queue Stats
462W - 424L
1,528 Elo+
Party 1
Hel
Hel
MonopolyKing
Hel
Level 147
God Stats
4W - 2L
1,762 SR
Queue Stats
75W - 44L
1,688 Elo+
Solo
Mercury
Mercury
Reciprotar
Mercury
Level 153
God Stats
1W - 2L
1,361 SR
Queue Stats
74W - 73L
1,512 Elo+
Solo
Team Averages
Level 149
1,501 SR
1,560 Elo+

VS

Team Averages
Level 134
1,608 SR
1,519 Elo+
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
ArcadedImagery
Loki
Level 137
God Stats
23W - 21L
1,531 SR
Queue Stats
221W - 217L
1,540 Elo+
Party 2
Cabrakan
Cabrakan
Beechay
Cabrakan
Level 127
God Stats
4W - 0L
1,912 SR
Queue Stats
168W - 167L
1,551 Elo+
Party 2
Camazotz
Camazotz
Sloth Jerky4000
Camazotz
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 171L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
TheFilthyFella20
Zhong Kui
Level 110
God Stats
18W - 11L
1,597 SR
Queue Stats
174W - 161L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EliudVII
Danzaburou
9
0 / 5 / 0
5,018
456
3,132
7,710
2,375
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 0
7,173
652
8,342
7,845
4,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
FMxGAIA
Ares
9
1 / 2 / 0
5,447
495
3,308
8,798
6,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 2 / 1
5,599
509
4,613
4,899
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
Reciprotar
Mercury
10
0 / 1 / 1
5,268
479
3,079
7,373
2,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
4 / 0 / 2
6,829
621
5,761
3,078
1,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

11
3 / 0 / 4
5,996
545
2,806
5,191
1,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
Beechay
Cabrakan
10
1 / 1 / 5
5,956
541
4,308
9,389
8,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Camazotz
10
0 / 2 / 1
5,553
505
3,920
12,364
6,203
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
12
3 / 0 / 1
6,396
581
6,557
7,646
4,696
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
11
11
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
2
5
W
3
0
4
5
W
Cabrakan
Beechay
Cabrakan
1
1
5
3.5
L
Danzaburou
EliudVII
Danzaburou
0
5
0
0
L
2
1
0
2
L
Ares
FMxGAIA
Ares
1
2
0
0.5
L
0
2
1
0.25
L
Mercury
Reciprotar
Mercury
0
1
1
0.5
W
Camazotz
0
2
1
0.25
W
Zhong Kui
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,474
Damage
23,352
36,625
Taken
37,668
18,098
Mitigated
21,729
10,295
Healing
21,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,761
1,512
0
1,831
3,078
1,023
0
145
2,933
0
47,881
W
2,806
605
0
4,010
5,191
1,578
0
522
4,669
0
40,972
W
Cabrakan
Beechay
Cabrakan
4,308
648
1,093
3,208
9,389
8,229
0
2,717
6,598
29,168
2,059
L
Danzaburou
EliudVII
Danzaburou
3,132
1,091
0
1,978
7,710
2,375
0
445
7,265
0
36,492
L
8,342
2,534
0
2,385
7,845
4,246
0
425
7,420
0
57,747
L
Ares
FMxGAIA
Ares
3,308
532
0
1,999
8,798
6,871
0
3,804
4,994
14,001
0
L
4,613
73
705
1,848
4,899
1,933
0
3,432
1,467
42,967
0
L
Mercury
Reciprotar
Mercury
3,079
1,051
0
1,380
7,373
2,673
0
2,508
4,865
0
39,129
W
Camazotz
3,920
1,665
0
6,294
12,364
6,203
0
0
12,364
0
35,275
W
Zhong Kui
6,557
639
0
4,757
7,646
4,696
0
3,981
3,183
44,476
1,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,505
Gold Earned
30,730
352
Minions Killed
368
0
Camps Cleared
0
1,161,641
Distance Traveled
1,061,150
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,829
621
88
8
0
196,743
1
W
Loki
5,996
545
79
7
0
271,725
0
W
Cabrakan
5,956
541
45
4
0
185,141
0
L
Danzaburou
5,018
456
69
6
0
215,039
2
L
Mulan
7,173
652
102
9
0
215,201
0
L
Ares
5,447
495
18
2
0
224,891
4
L
Hel
5,599
509
99
9
0
236,198
4
L
Mercury
5,268
479
64
6
0
270,312
1
W
Camazotz
5,553
505
69
6
0
194,580
2
W
Zhong Kui
6,396
581
87
8
0
212,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role