Player Matchup

Ra
Ra
Albireo94
Ra
Level 144
God Stats
25W - 14L
1,690 SR
Queue Stats
129W - 119L
1,521 Elo+
Solo
Athena
Athena
FlawlessPlacebo
Athena
Level 157
God Stats
10W - 8L
1,613 SR
Queue Stats
113W - 103L
1,572 Elo+
Party 1
Hachiman
Hachiman
Harmonic Harbor
Hachiman
Level 176
God Stats
1W - 7L
1,348 SR
Queue Stats
194W - 197L
1,593 Elo+
Party 1
King Arthur
King Arthur
TheKing2314h1
King Arthur
Level 147
God Stats
2W - 7L
1,304 SR
Queue Stats
92W - 81L
1,569 Elo+
Solo
Bastet
Bastet
mrgravity96
Bastet
Level 143
God Stats
5W - 5L
1,640 SR
Queue Stats
388W - 349L
1,561 Elo+
Solo
Team Averages
Level 153
1,519 SR
1,563 Elo+

VS

Team Averages
Level 168
1,609 SR
1,533 Elo+
Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
CrashDavis22
Shiva
Level 159
God Stats
1W - 1L
1,519 SR
Queue Stats
248W - 220L
1,509 Elo+
Solo
Xing Tian
Xing Tian
Dügan16
Xing Tian
Level 184
God Stats
4W - 1L
1,677 SR
Queue Stats
272W - 225L
1,540 Elo+
Solo
Medusa
Medusa
SabresOwn
Medusa
Level 206
God Stats
18W - 6L
1,786 SR
Queue Stats
482W - 434L
1,595 Elo+
Solo
Kukulkan
Kukulkan
jbear159
Kukulkan
Level 133
God Stats
8W - 4L
1,565 SR
Queue Stats
363W - 321L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 5 / 1
7,678
591
11,483
7,730
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 3 / 1
5,911
455
3,714
9,568
8,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
11
0 / 3 / 1
5,708
439
2,193
8,156
2,032
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
TheKing2314h1
King Arthur
11
0 / 4 / 0
6,270
482
7,280
13,823
8,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
11
2 / 4 / 2
6,287
484
6,078
9,953
3,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 3 / 3
7,026
540
5,310
10,012
3,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
5 / 1 / 6
7,684
591
9,500
11,217
7,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xing Tian
Dügan16
Xing Tian
14
5 / 0 / 0
9,095
700
10,780
14,574
14,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
SabresOwn
Medusa
14
5 / 1 / 3
8,169
628
5,704
6,544
2,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
jbear159
Kukulkan
12
2 / 3 / 4
7,120
548
4,395
8,545
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
8
Kills
19
19
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
3
3
1.17
L
6
5
1
1.3
W
5
1
6
8
W
Xing Tian
Dügan16
Xing Tian
5
0
0
5
L
0
3
1
0.17
L
Hachiman
0
3
1
0.17
W
Medusa
SabresOwn
Medusa
5
1
3
6.5
L
King Arthur
TheKing2314h1
King Arthur
0
4
0
0
W
Kukulkan
jbear159
Kukulkan
2
3
4
1.33
L
Bastet
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,748
Damage
35,689
49,230
Taken
50,892
25,443
Mitigated
29,772
12,456
Healing
9,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,310
2,510
0
1,104
10,012
3,442
0
2,562
7,214
0
54,409
L
11,483
905
823
1,879
7,730
3,257
0
2,465
5,237
57,958
0
W
9,500
1,239
420
1,744
11,217
7,302
204
4,768
6,068
1,288
34,103
W
Xing Tian
Dügan16
Xing Tian
10,780
1,174
0
3,166
14,574
14,437
0
543
14,011
55,239
5,349
L
3,714
1,400
0
1,880
9,568
8,542
0
1,153
8,415
13,934
0
L
Hachiman
2,193
1,091
0
2,383
8,156
2,032
0
148
8,008
0
35,412
W
Medusa
SabresOwn
Medusa
5,704
1,285
0
1,782
6,544
2,308
1,668
1,618
4,866
0
66,183
L
King Arthur
TheKing2314h1
King Arthur
7,280
1,177
0
1,807
13,823
8,380
0
9,001
3,845
0
45,341
W
Kukulkan
jbear159
Kukulkan
4,395
472
0
1,421
8,545
2,283
0
4,555
3,536
40,654
0
L
Bastet
6,078
1,493
0
3,684
9,953
3,232
0
1,454
8,459
0
37,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,854
Gold Earned
39,094
343
Minions Killed
449
0
Camps Cleared
0
1,370,638
Distance Traveled
1,342,893
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,026
540
99
8
0
314,350
0
L
Ra
7,678
591
111
9
0
277,085
4
W
Shiva
7,684
591
53
4
0
289,069
0
W
Xing Tian
9,095
700
121
9
0
210,276
0
L
Athena
5,911
455
16
1
0
269,708
4
L
Hachiman
5,708
439
64
5
0
233,328
2
W
Medusa
8,169
628
108
8
0
270,569
0
L
King Arthur
6,270
482
85
7
0
273,446
3
W
Kukulkan
7,120
548
68
5
0
258,629
0
L
Bastet
6,287
484
67
5
0
317,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role