Player Matchup

Sylvanus
Sylvanus
DaxfySL
Sylvanus
Level 120
God Stats
1W - 5L
1,342 SR
Queue Stats
43W - 51L
1,483 Elo+
Party 1
Hou Yi
Hou Yi
ExoWrId
Hou Yi
Level 119
God Stats
5W - 5L
1,590 SR
Queue Stats
57W - 64L
1,489 Elo+
Party 1
Susano
Susano
JusQuitx
Susano
Level 117
God Stats
3W - 9L
1,357 SR
Queue Stats
42W - 49L
1,501 Elo+
Party 1
Merlin
Merlin
Shoot-_-F1rst
Merlin
Level 88
God Stats
0W - 1L
1,768 SR
Queue Stats
7W - 12L
1,439 Elo+
Party 1
Bacchus
Bacchus
temp-11831707
Bacchus
Level 88
God Stats
0W - 2L
1,473 SR
Queue Stats
20W - 33L
1,433 Elo+
Party 1
Team Averages
Level 106
1,506 SR
1,469 Elo+

VS

Team Averages
Level 138
1,548 SR
1,535 Elo+
Chaac
Chaac
 
Chaac
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
 
Ares
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
Cartafiloz
Nox
Level 129
God Stats
23W - 22L
1,564 SR
Queue Stats
255W - 242L
1,548 Elo+
Party 3
Anubis
Anubis
Nikofuscan
Anubis
Level 165
God Stats
145W - 117L
1,618 SR
Queue Stats
357W - 335L
1,600 Elo+
Party 3
Apollo
Apollo
Yeezeus
Apollo
Level 156
God Stats
60W - 49L
1,559 SR
Queue Stats
148W - 124L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DaxfySL
Sylvanus
15
3 / 2 / 2
8,923
595
9,223
14,755
8,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hou Yi
ExoWrId
Hou Yi
10
1 / 3 / 0
6,341
423
4,461
10,075
2,550
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Susano
JusQuitx
Susano
12
4 / 6 / 1
7,242
483
6,027
12,377
2,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 3 / 0
7,646
510
6,111
5,606
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
6
0 / 2 / 0
5,283
352
463
4,398
3,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
2 / 3 / 3
9,258
617
5,303
11,993
8,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ares
 
Ares
14
5 / 1 / 6
7,587
506
7,637
11,472
9,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 2 / 2
8,683
579
1,663
5,669
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Nikofuscan
Anubis
15
4 / 1 / 6
8,812
587
10,775
8,385
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Yeezeus
Apollo
16
3 / 1 / 3
8,924
595
8,653
7,025
3,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
8
Kills
16
16
Deaths
8
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
3
3
1.17
W
Ares
 
Ares
5
1
6
8
W
2
2
2
1.5
L
Sylvanus
DaxfySL
Sylvanus
3
2
2
2
L
Hou Yi
ExoWrId
Hou Yi
1
3
0
0.33
L
Susano
JusQuitx
Susano
4
6
1
0.75
W
Anubis
Nikofuscan
Anubis
4
1
6
7
L
0
3
0
0
W
Apollo
Yeezeus
Apollo
3
1
3
4.5
L
Bacchus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,285
Damage
34,031
47,211
Taken
44,544
19,041
Mitigated
26,824
14,450
Healing
11,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,303
1,127
0
2,050
11,993
8,783
0
6,112
5,881
0
58,361
W
Ares
 
Ares
7,637
429
0
2,427
11,472
9,018
0
2,877
8,595
19,431
0
W
1,663
118
0
500
5,669
1,755
641
2,800
2,869
58,224
937
L
Sylvanus
DaxfySL
Sylvanus
9,223
3,093
56
5,079
14,755
8,901
0
5,843
8,825
50,707
13,867
L
Hou Yi
ExoWrId
Hou Yi
4,461
1,676
0
4,027
10,075
2,550
0
1,552
8,352
0
39,898
L
Susano
JusQuitx
Susano
6,027
721
0
3,972
12,377
2,948
0
5,662
6,502
0
50,747
W
Anubis
Nikofuscan
Anubis
10,775
186
0
3,168
8,385
3,613
59
3,060
5,325
82,695
547
L
6,111
378
0
856
5,606
1,529
0
4,242
1,277
65,791
0
W
Apollo
Yeezeus
Apollo
8,653
4,186
0
3,497
7,025
3,655
0
275
6,750
0
85,265
L
Bacchus
463
0
0
460
4,398
3,113
0
2,045
2,257
5,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,435
Gold Earned
43,264
403
Minions Killed
514
0
Camps Cleared
0
1,374,294
Distance Traveled
1,550,489
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,258
617
114
8
0
314,178
0
W
Ares
7,587
506
26
2
0
312,685
7
W
Nox
8,683
579
119
8
0
285,066
6
L
Sylvanus
8,923
595
116
8
0
237,622
4
L
Hou Yi
6,341
423
72
5
0
280,654
0
L
Susano
7,242
483
71
5
0
317,262
0
W
Anubis
8,812
587
128
9
0
343,534
6
L
Merlin
7,646
510
134
9
0
293,795
2
W
Apollo
8,924
595
127
8
0
295,026
0
L
Bacchus
5,283
352
10
1
0
244,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role