Player Matchup

Sun Wukong
Sun Wukong
Gold V
MONEYTEAM2K
Sun Wukong
Gold V
Level 99
God Stats
0W - 1L
1,673 SR
Queue Stats
19W - 17L
1,680 MMR
Party 1
Khepri
Khepri
Gold III
Promortyus
Khepri
Gold III
Level 104
God Stats
1W - 3L
1,683 SR
Queue Stats
15W - 10L
1,883 MMR
Party 1
Hachiman
Hachiman
Gold III
eating1drywall
Hachiman
Gold III
Level 68
God Stats
0W - 1L
1,606 SR
Queue Stats
18W - 16L
1,812 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 90
1,654 SR
1,792 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,568 SR
1,583 MMR
Ao Kuang
Ao Kuang
Platinum V
 
Ao Kuang
Platinum V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum I
ILoveBeingOG
Medusa
Platinum I
Level 183
God Stats
25W - 15L
1,703 SR
Queue Stats
823W - 939L
1,750 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MONEYTEAM2K
Sun Wukong
15
3 / 4 / 2
10,106
842
9,629
19,781
22,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Khepri
Promortyus
Khepri
15
1 / 5 / 3
8,957
746
4,882
13,413
12,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hachiman
15
1 / 7 / 2
9,328
777
8,398
12,127
5,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
CthulhuNe ZhaZeusKuzenboAgni

VS

Bans
AchillesAresPersephoneAthenaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
17
6 / 3 / 7
11,271
939
11,512
13,719
13,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
 
Bacchus
17
4 / 1 / 12
10,749
896
13,484
12,630
18,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
18
6 / 1 / 9
11,846
987
14,453
9,371
4,317
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
5
Kills
16
16
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
6
3
7
3.17
W
Bacchus
 
Bacchus
4
1
12
10
W
Medusa
6
1
9
10.5
L
Sun Wukong
MONEYTEAM2K
Sun Wukong
3
4
2
1
L
Khepri
Promortyus
Khepri
1
5
3
0.5
L
Hachiman
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,909
Damage
39,449
45,321
Taken
35,720
40,248
Mitigated
36,772
6,133
Healing
10,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
11,512
2,440
0
5,150
13,719
13,590
877
1,482
11,549
31,319
1,161
W
Bacchus
 
Bacchus
13,484
1,665
0
2,605
12,630
18,865
30
1,339
10,473
28,710
2,936
W
Medusa
14,453
7,445
0
2,748
9,371
4,317
2,634
1,294
7,686
0
60,661
L
Sun Wukong
MONEYTEAM2K
Sun Wukong
9,629
1,250
0
3,553
19,781
22,002
0
9,156
9,544
0
26,445
L
Khepri
Promortyus
Khepri
4,882
358
446
1,349
13,413
12,940
0
6,363
6,548
12,896
0
L
Hachiman
8,398
5,741
0
785
12,127
5,306
0
5,675
5,990
0
40,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,391
Gold Earned
33,866
117
Minions Killed
165
0
Camps Cleared
0
642,793
Distance Traveled
731,620
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,271
939
40
3
0
244,712
2
W
Bacchus
10,749
896
34
3
0
239,773
3
W
Medusa
11,846
987
91
8
0
247,135
2
L
Sun Wukong
10,106
842
40
3
0
238,301
0
L
Khepri
8,957
746
17
1
0
224,478
1
L
Hachiman
9,328
777
60
5
0
180,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role