Player Matchup

Arachne
Arachne
 
Arachne
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
LeDukeski
Cthulhu
Level 57
God Stats
2W - 2L
1,249 SR
Queue Stats
10W - 11L
1,337 Elo+
Party 1
Kukulkan
Kukulkan
elder-2_
Kukulkan
Level 134
God Stats
7W - 4L
1,856 SR
Queue Stats
129W - 111L
1,490 Elo+
Party 2
Danzaburou
Danzaburou
trevoqr
Danzaburou
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,366 Elo+
Party 1
Sun Wukong
Sun Wukong
x_omar_x0123
Sun Wukong
Level 149
God Stats
6W - 3L
1,810 SR
Queue Stats
137W - 118L
1,499 Elo+
Party 2
Team Averages
Level 111
1,583 SR
1,438 Elo+

VS

Team Averages
Level 101
1,631 SR
1,474 Elo+
Sylvanus
Sylvanus
Mez_theBattousai
Sylvanus
Level 88
God Stats
52W - 46L
1,515 SR
Queue Stats
262W - 246L
1,493 Elo+
Solo
Nemesis
Nemesis
SevereLee
Nemesis
Level 88
God Stats
2W - 1L
1,805 SR
Queue Stats
16W - 24L
1,424 Elo+
Solo
Apollo
Apollo
Shadow One23
Apollo
Level 68
God Stats
2W - 3L
1,765 SR
Queue Stats
4W - 6L
1,417 Elo+
Solo
Horus
Horus
barquatious
Horus
Level 106
God Stats
6W - 9L
1,390 SR
Queue Stats
326W - 305L
1,466 Elo+
Solo
Discordia
Discordia
shrimpypibbles
Discordia
Level 154
God Stats
33W - 21L
1,679 SR
Queue Stats
181W - 178L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
2 / 2 / 3
7,092
546
3,624
11,511
4,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
LeDukeski
Cthulhu
11
0 / 0 / 1
6,893
530
5,315
6,720
4,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
elder-2_
Kukulkan
13
3 / 1 / 1
7,602
585
4,524
6,453
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
trevoqr
Danzaburou
11
1 / 2 / 0
6,252
481
4,378
4,907
1,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
x_omar_x0123
Sun Wukong
13
1 / 0 / 0
8,010
616
6,807
9,146
7,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
6,736
518
5,112
9,268
4,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Nemesis
SevereLee
Nemesis
10
0 / 3 / 2
5,948
458
5,401
9,561
3,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
9
0 / 1 / 0
5,330
410
1,535
7,172
2,156
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

12
1 / 0 / 2
7,198
554
3,612
8,383
6,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
shrimpypibbles
Discordia
13
2 / 2 / 0
6,982
537
4,971
5,090
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
7
Kills
5
5
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
2
3
1.75
W
Cthulhu
LeDukeski
Cthulhu
0
0
1
0.5
L
2
1
1
2.5
L
Nemesis
SevereLee
Nemesis
0
3
2
0.33
L
Apollo
0
1
0
0
L
1
0
2
2
W
Kukulkan
elder-2_
Kukulkan
3
1
1
3.5
L
Discordia
shrimpypibbles
Discordia
2
2
0
1
W
Danzaburou
trevoqr
Danzaburou
1
2
0
0.5
W
Sun Wukong
x_omar_x0123
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,648
Damage
20,631
38,737
Taken
39,474
18,791
Mitigated
18,241
8,256
Healing
12,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,624
2,776
0
3,995
11,511
4,227
88
2,178
9,167
0
51,098
W
Cthulhu
LeDukeski
Cthulhu
5,315
165
53
668
6,720
4,111
0
2,193
4,527
35,180
0
L
5,112
2,031
978
4,242
9,268
4,812
0
3,413
5,855
44,727
12,252
L
Nemesis
SevereLee
Nemesis
5,401
1,777
0
1,765
9,561
3,246
0
2,439
7,122
0
46,453
L
Apollo
1,535
603
0
154
7,172
2,156
0
0
7,172
0
20,561
L
3,612
1,329
910
3,261
8,383
6,576
184
2,159
6,224
0
30,661
W
Kukulkan
elder-2_
Kukulkan
4,524
409
23
921
6,453
2,210
0
2,444
3,773
50,752
254
L
Discordia
shrimpypibbles
Discordia
4,971
122
0
1,149
5,090
1,451
517
1,739
3,351
47,881
0
W
Danzaburou
trevoqr
Danzaburou
4,378
2,209
0
894
4,907
1,173
0
1,758
3,149
0
33,560
W
Sun Wukong
x_omar_x0123
Sun Wukong
6,807
665
0
1,702
9,146
7,070
579
442
8,704
0
56,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,849
Gold Earned
32,194
389
Minions Killed
373
0
Camps Cleared
0
1,212,184
Distance Traveled
1,274,228
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,092
546
78
6
0
263,681
0
W
Cthulhu
6,893
530
43
3
0
250,934
0
L
Sylvanus
6,736
518
102
8
0
201,659
0
L
Nemesis
5,948
458
77
6
0
311,798
2
L
Apollo
5,330
410
26
2
0
226,601
0
L
Horus
7,198
554
54
4
0
262,533
0
W
Kukulkan
7,602
585
100
8
0
236,497
0
L
Discordia
6,982
537
114
9
0
271,637
2
W
Danzaburou
6,252
481
65
5
0
230,589
4
W
Sun Wukong
8,010
616
103
8
0
230,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role