Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
Chris59706
Artemis
Level 122
God Stats
3W - 2L
1,418 SR
Queue Stats
19W - 20L
1,452 Elo+
Party 2
Hercules
Hercules
SwoIby
Hercules
Level 149
God Stats
47W - 46L
1,549 SR
Queue Stats
68W - 76L
1,485 Elo+
Party 2
Ymir
Ymir
Tacticsmatt
Ymir
Level 98
God Stats
3W - 2L
1,852 SR
Queue Stats
204W - 194L
1,510 Elo+
Party 3
Chaac
Chaac
TheLastStarman
Chaac
Level 194
God Stats
3W - 0L
1,651 SR
Queue Stats
25W - 16L
1,574 Elo+
Party 2
Team Averages
Level 126
1,594 SR
1,504 Elo+

VS

Team Averages
Level 104
1,602 SR
1,497 Elo+
Vulcan
Vulcan
Andres_X999
Vulcan
Level 89
God Stats
5W - 5L
1,548 SR
Queue Stats
263W - 240L
1,514 Elo+
Party 1
Artemis
Artemis
TrxshInbound
Artemis
Level 144
God Stats
1W - 1L
1,521 SR
Queue Stats
33W - 33L
1,488 Elo+
Solo
Bellona
Bellona
Water-_-Bugs
Bellona
Level 69
God Stats
6W - 5L
1,650 SR
Queue Stats
228W - 207L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
WillowWisp379
Cthulhu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,313 Elo+
Solo
Lancelot
Lancelot
Wolfman9
Lancelot
Level 154
God Stats
4W - 5L
1,793 SR
Queue Stats
40W - 33L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
3 / 0 / 1
5,016
717
3,870
4,730
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Artemis
Chris59706
Artemis
7
1 / 1 / 1
4,719
674
2,876
2,180
554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
SwoIby
Hercules
9
3 / 1 / 1
5,128
733
2,492
4,390
1,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 3 / 1
4,386
627
3,102
5,410
2,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
4 / 1 / 1
5,870
839
4,291
5,388
2,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
8
0 / 2 / 1
4,700
671
3,560
3,395
994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
TrxshInbound
Artemis
6
1 / 2 / 1
3,883
555
1,712
3,970
1,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
Water-_-Bugs
Bellona
7
0 / 5 / 0
3,748
535
2,434
7,232
3,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
8
2 / 2 / 1
4,786
684
3,206
5,883
2,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
Wolfman9
Lancelot
8
3 / 2 / 2
4,676
668
3,104
6,014
2,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
13
Kills
6
6
Deaths
13
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
0
1
3.5
L
Vulcan
0
2
1
0.25
W
Artemis
Chris59706
Artemis
1
1
1
1.5
W
Hercules
SwoIby
Hercules
3
1
1
3.5
W
2
3
1
0.83
W
4
1
1
4.5
L
Artemis
TrxshInbound
Artemis
1
2
1
0.75
L
Bellona
Water-_-Bugs
Bellona
0
5
0
0
L
Cthulhu
2
2
1
1.25
L
Lancelot
Wolfman9
Lancelot
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,631
Damage
14,016
22,098
Taken
26,494
9,285
Mitigated
10,671
5,718
Healing
6,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
3,870
478
0
2,274
4,730
2,539
0
1,981
2,453
23,713
1,160
L
Vulcan
3,560
92
0
1,010
3,395
994
179
2,227
1,168
28,345
0
W
Artemis
Chris59706
Artemis
2,876
490
0
0
2,180
554
0
721
1,459
0
16,880
W
Hercules
SwoIby
Hercules
2,492
725
0
962
4,390
1,616
0
724
3,594
0
27,448
W
3,102
739
0
734
5,410
2,380
0
2,929
2,404
12,371
0
W
4,291
786
0
1,748
5,388
2,196
358
0
5,076
0
35,241
L
Artemis
TrxshInbound
Artemis
1,712
996
0
568
3,970
1,015
0
1,588
2,230
0
14,692
L
Bellona
Water-_-Bugs
Bellona
2,434
709
0
1,458
7,232
3,846
0
0
7,232
0
15,668
L
Cthulhu
3,206
419
893
1,431
5,883
2,716
0
1,116
4,526
14,316
0
L
Lancelot
Wolfman9
Lancelot
3,104
903
0
750
6,014
2,100
0
1,498
4,380
0
18,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,119
Gold Earned
21,793
211
Minions Killed
173
0
Camps Cleared
0
783,654
Distance Traveled
755,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,016
717
48
7
0
189,031
0
L
Vulcan
4,700
671
55
8
0
156,877
0
W
Artemis
4,719
674
28
4
0
125,369
0
W
Hercules
5,128
733
51
7
0
173,176
0
W
Ymir
4,386
627
23
3
0
142,995
0
W
Chaac
5,870
839
61
9
0
153,083
0
L
Artemis
3,883
555
29
4
0
99,082
0
L
Bellona
3,748
535
21
3
0
153,971
0
L
Cthulhu
4,786
684
36
5
0
156,127
0
L
Lancelot
4,676
668
32
5
0
189,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role