Player Matchup

Chaac
Chaac
Gold V
MONEYTEAM2K
Chaac
Gold V
Level 99
God Stats
1W - 1L
1,510 SR
Queue Stats
19W - 17L
1,599 MMR
Party 1
Ganesha
Ganesha
Gold III
Promortyus
Ganesha
Gold III
Level 104
God Stats
2W - 1L
1,708 SR
Queue Stats
15W - 10L
1,802 MMR
Party 1
Chernobog
Chernobog
Gold III
eating1drywall
Chernobog
Gold III
Level 68
God Stats
6W - 1L
1,736 SR
Queue Stats
18W - 16L
1,732 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 90
1,651 SR
1,711 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 164
1,558 SR
1,610 MMR
Hel
Hel
Platinum III
 
Hel
Platinum III
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold I
 
Serqet
Gold I
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum I
ILoveBeingOG
Fafnir
Platinum I
Level 183
God Stats
92W - 90L
1,674 SR
Queue Stats
845W - 960L
1,830 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
8,740
874
5,759
8,828
5,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ganesha
Promortyus
Ganesha
14
0 / 1 / 2
7,821
782
2,883
6,233
5,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
eating1drywall
Chernobog
14
1 / 1 / 1
8,298
830
4,341
6,160
2,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KuzenboGebZeusThothHou Yi

VS

Bans
Ne ZhaApolloPersephoneAgniHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 2 / 0
7,020
702
1,295
2,716
760
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
 
Serqet
7
0 / 1 / 0
6,094
609
1,065
1,753
744
Cudgel

Cudgel

+10
Physical Power
+50
Health

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fafnir
16
3 / 0 / 1
8,713
871
7,734
12,221
14,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
3
Kills
4
4
Deaths
3
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
2
0
0.5
L
Serqet
 
Serqet
0
1
0
0
L
Fafnir
3
0
1
3.5
W
2
2
1
1.25
W
Ganesha
Promortyus
Ganesha
0
1
2
1
W
Chernobog
eating1drywall
Chernobog
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,983
Damage
10,094
21,221
Taken
16,690
13,054
Mitigated
16,284
5,887
Healing
5,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,295
0
688
704
2,716
760
0
184
2,415
8,150
0
L
Serqet
 
Serqet
1,065
36
0
742
1,753
744
0
247
1,322
0
2,990
L
Fafnir
7,734
1,413
0
3,186
12,221
14,780
0
1,563
9,852
24,043
0
W
5,759
1,475
0
3,005
8,828
5,489
829
3,258
5,153
0
34,482
W
Ganesha
Promortyus
Ganesha
2,883
414
0
830
6,233
5,256
78
1,775
4,202
9,050
2,249
W
Chernobog
eating1drywall
Chernobog
4,341
2,662
0
2,052
6,160
2,309
2,606
3,061
2,680
0
37,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,859
Gold Earned
21,827
146
Minions Killed
64
0
Camps Cleared
0
559,061
Distance Traveled
321,681
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,020
702
14
1
0
94,425
0
L
Serqet
6,094
609
4
0
0
40,571
0
L
Fafnir
8,713
871
46
5
0
186,685
0
W
Chaac
8,740
874
67
7
0
201,445
0
W
Ganesha
7,821
782
0
0
0
199,935
1
W
Chernobog
8,298
830
79
8
0
157,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role