Player Matchup

Ravana
Ravana
JWSquigglyWorm
Ravana
Level 159
God Stats
22W - 22L
1,609 SR
Queue Stats
904W - 979L
1,551 Elo+
Party 3
Cernunnos
Cernunnos
LoreistLapis
Cernunnos
Level 154
God Stats
2W - 1L
1,616 SR
Queue Stats
360W - 436L
1,488 Elo+
Party 3
Cthulhu
Cthulhu
MTD-Train
Cthulhu
Level 135
God Stats
15W - 12L
1,585 SR
Queue Stats
256W - 235L
1,514 Elo+
Party 1
Hera
Hera
Moar Death
Hera
Level 155
God Stats
5W - 9L
1,313 SR
Queue Stats
356W - 408L
1,488 Elo+
Party 3
Ne Zha
Ne Zha
SkiaMonarchis
Ne Zha
Level 145
God Stats
3W - 1L
1,333 SR
Queue Stats
259W - 239L
1,511 Elo+
Party 1
Team Averages
Level 150
1,491 SR
1,510 Elo+

VS

Team Averages
Level 123
1,658 SR
1,606 Elo+
Achilles
Achilles
Bunkerleader08
Achilles
Level 93
God Stats
0W - 1L
1,257 SR
Queue Stats
5W - 6L
1,574 Elo+
Party 2
Fenrir
Fenrir
ConsoleSimp
Fenrir
Level 138
God Stats
0W - 1L
1,778 SR
Queue Stats
20W - 11L
1,669 Elo+
Party 2
Sobek
Sobek
DrJDM
Sobek
Level 123
God Stats
5W - 2L
1,795 SR
Queue Stats
131W - 124L
1,544 Elo+
Solo
Ra
Ra
LordBeanyBaby
Ra
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,569 Elo+
Party 2
Danzaburou
Danzaburou
WeenieWarden
Danzaburou
Level 128
God Stats
1W - 1L
1,960 SR
Queue Stats
36W - 18L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,866
715
3,610
1,676
698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
LoreistLapis
Cernunnos
12
3 / 1 / 2
7,251
659
3,942
4,996
1,646
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
MTD-Train
Cthulhu
10
2 / 0 / 5
5,783
526
2,641
4,891
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
5 / 0 / 1
7,481
680
8,463
3,976
1,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 3
5,558
505
2,397
7,601
2,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
0 / 3 / 0
5,140
467
96
6,554
4,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Fenrir
11
1 / 1 / 0
5,732
521
1,838
7,409
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
DrJDM
Sobek
9
0 / 4 / 0
5,498
500
2,633
8,470
5,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 2 / 0
5,695
518
1,511
6,541
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
WeenieWarden
Danzaburou
11
0 / 3 / 0
5,697
518
3,063
5,898
2,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
13
Kills
1
1
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
3
0
0
L
Fenrir
1
1
0
1
L
Sobek
DrJDM
Sobek
0
4
0
0
W
3
0
2
4
L
0
2
0
0
W
Cernunnos
LoreistLapis
Cernunnos
3
1
2
4
W
Cthulhu
MTD-Train
Cthulhu
2
0
5
4.5
W
5
0
1
5.5
W
0
0
3
1.5
L
Danzaburou
WeenieWarden
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,053
Damage
9,141
23,140
Taken
34,872
8,531
Mitigated
16,963
9,510
Healing
9,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
96
48
0
1,236
6,554
4,974
0
551
5,654
0
20,959
L
Fenrir
1,838
219
0
1,144
7,409
2,737
0
1,916
5,493
0
38,190
L
Sobek
DrJDM
Sobek
2,633
146
0
1,878
8,470
5,775
0
3,382
5,047
14,627
938
W
3,610
792
0
782
1,676
698
444
0
1,647
31
48,706
L
1,511
171
409
2,300
6,541
1,439
0
4,248
2,293
47,199
1,465
W
Cernunnos
LoreistLapis
Cernunnos
3,942
1,638
0
2,386
4,996
1,646
642
508
4,488
0
52,564
W
Cthulhu
MTD-Train
Cthulhu
2,641
299
48
1,192
4,891
2,764
15
1,402
3,489
17,188
930
W
8,463
1,956
0
500
3,976
1,240
790
1,014
2,962
61,162
493
W
2,397
669
0
4,602
7,601
2,183
0
934
6,667
0
29,761
L
Danzaburou
WeenieWarden
Danzaburou
3,063
1,832
0
2,344
5,898
2,038
0
864
5,034
0
40,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,939
Gold Earned
27,762
396
Minions Killed
332
0
Camps Cleared
0
1,201,220
Distance Traveled
1,132,708
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,140
467
45
4
0
182,900
0
L
Fenrir
5,732
521
77
7
0
274,098
0
L
Sobek
5,498
500
23
2
0
246,067
2
W
Ravana
7,866
715
94
9
0
225,782
2
L
Ra
5,695
518
99
9
0
221,003
1
W
Cernunnos
7,251
659
106
10
0
233,698
0
W
Cthulhu
5,783
526
14
1
0
251,052
2
W
Hera
7,481
680
108
10
0
232,624
0
W
Ne Zha
5,558
505
74
7
0
258,064
0
L
Danzaburou
5,697
518
88
8
0
208,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role