Player Matchup

Merlin
Merlin
Aesc
Merlin
Level 147
God Stats
3W - 2L
1,414 SR
Queue Stats
109W - 85L
1,704 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ChristmasButter
Ah Muzen Cab
Level 143
God Stats
2W - 0L
1,736 SR
Queue Stats
185W - 174L
1,539 Elo+
Party 4
Cthulhu
Cthulhu
Dmills1337
Cthulhu
Level 158
God Stats
5W - 2L
1,673 SR
Queue Stats
216W - 200L
1,560 Elo+
Solo
Terra
Terra
OOMBRB
Terra
Level 141
God Stats
2W - 1L
1,252 SR
Queue Stats
214W - 193L
1,557 Elo+
Party 4
Erlang Shen
Erlang Shen
TheB1rdman
Erlang Shen
Level 159
God Stats
6W - 4L
1,322 SR
Queue Stats
109W - 90L
1,684 Elo+
Party 2
Team Averages
Level 150
1,479 SR
1,609 Elo+

VS

Team Averages
Level 150
1,653 SR
1,600 Elo+
Geb
Geb
Azorathum
Geb
Level 148
God Stats
5W - 1L
1,942 SR
Queue Stats
204W - 183L
1,667 Elo+
Party 1
Kukulkan
Kukulkan
Critful
Kukulkan
Level 153
God Stats
3W - 4L
1,381 SR
Queue Stats
40W - 34L
1,532 Elo+
Party 3
Cerberus
Cerberus
QXJK
Cerberus
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
204W - 189L
1,640 Elo+
Party 1
Danzaburou
Danzaburou
RuneEndresz
Danzaburou
Level 143
God Stats
4W - 1L
1,729 SR
Queue Stats
161W - 149L
1,616 Elo+
Party 1
Thanatos
Thanatos
Thekid579
Thanatos
Level 149
God Stats
5W - 4L
1,711 SR
Queue Stats
47W - 45L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aesc
Merlin
16
7 / 0 / 8
10,094
673
12,944
6,264
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
ChristmasButter
Ah Muzen Cab
13
0 / 2 / 5
7,808
521
9,573
10,656
3,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
Dmills1337
Cthulhu
16
4 / 0 / 3
10,470
698
9,396
11,362
5,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
OOMBRB
Terra
13
3 / 0 / 3
8,244
550
6,339
11,452
10,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Erlang Shen
TheB1rdman
Erlang Shen
14
7 / 3 / 5
8,817
588
12,104
13,213
5,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
6,861
457
6,012
14,309
8,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Critful
Kukulkan
13
1 / 6 / 2
7,731
515
3,476
9,395
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
QXJK
Cerberus
13
1 / 5 / 0
7,728
515
6,359
19,185
9,673
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
RuneEndresz
Danzaburou
14
2 / 2 / 0
8,533
569
8,006
11,230
4,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
Thekid579
Thanatos
12
1 / 4 / 1
6,766
451
7,464
14,962
4,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
21
Kills
5
5
Deaths
21
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
Aesc
Merlin
7
0
8
11
L
0
4
2
0.25
W
Ah Muzen Cab
ChristmasButter
Ah Muzen Cab
0
2
5
1.25
L
Kukulkan
Critful
Kukulkan
1
6
2
0.33
W
Cthulhu
Dmills1337
Cthulhu
4
0
3
5.5
W
Terra
OOMBRB
Terra
3
0
3
4.5
L
Cerberus
QXJK
Cerberus
1
5
0
0.2
L
Danzaburou
RuneEndresz
Danzaburou
2
2
0
1
W
Erlang Shen
TheB1rdman
Erlang Shen
7
3
5
3.17
L
Thanatos
Thekid579
Thanatos
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,356
Damage
31,317
52,947
Taken
69,081
26,840
Mitigated
29,640
16,355
Healing
26,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Aesc
Merlin
12,944
445
0
649
6,264
2,250
565
2,667
3,597
75,985
551
L
6,012
957
2,093
3,281
14,309
8,487
0
4,753
9,422
18,146
1,160
W
Ah Muzen Cab
ChristmasButter
Ah Muzen Cab
9,573
2,529
0
955
10,656
3,871
162
2,188
8,468
0
67,517
L
Kukulkan
Critful
Kukulkan
3,476
244
0
500
9,395
2,788
0
5,580
3,815
48,238
0
W
Cthulhu
Dmills1337
Cthulhu
9,396
1,063
56
4,170
11,362
5,342
0
5,671
5,691
69,554
1,540
W
Terra
OOMBRB
Terra
6,339
773
1,486
3,291
11,452
10,005
0
2,741
8,711
24,248
665
L
Cerberus
QXJK
Cerberus
6,359
932
0
6,479
19,185
9,673
0
8,070
10,607
58,789
0
L
Danzaburou
RuneEndresz
Danzaburou
8,006
3,545
0
3,859
11,230
4,501
0
2,985
8,245
0
79,504
W
Erlang Shen
TheB1rdman
Erlang Shen
12,104
7,356
0
5,748
13,213
5,372
0
3,636
9,577
0
67,388
L
Thanatos
Thekid579
Thanatos
7,464
1,360
0
10,223
14,962
4,191
0
6,245
8,663
0
52,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,433
Gold Earned
37,619
499
Minions Killed
518
0
Camps Cleared
0
1,602,559
Distance Traveled
1,503,079
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,094
673
106
7
0
320,512
2
L
Geb
6,861
457
32
2
0
307,619
3
W
Ah Muzen Cab
7,808
521
108
7
0
310,350
3
L
Kukulkan
7,731
515
113
8
0
283,842
2
W
Cthulhu
10,470
698
146
10
0
301,062
0
W
Terra
8,244
550
44
3
0
322,572
0
L
Cerberus
7,728
515
128
9
0
294,018
4
L
Danzaburou
8,533
569
150
10
0
275,551
4
W
Erlang Shen
8,817
588
95
6
0
348,063
2
L
Thanatos
6,766
451
95
6
0
342,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role