Player Matchup

Anubis
Anubis
 
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DiaoBrocador
Arachne
Level 84
God Stats
4W - 4L
1,182 SR
Queue Stats
26W - 27L
1,447 Elo+
Party 2
Horus
Horus
FelicsRibeiro
Horus
Level 128
God Stats
6W - 2L
1,709 SR
Queue Stats
174W - 167L
1,485 Elo+
Party 2
Thor
Thor
GeroA
Thor
Level 145
God Stats
4W - 2L
1,400 SR
Queue Stats
126W - 113L
1,524 Elo+
Solo
Skadi
Skadi
tonieto01
Skadi
Level 111
God Stats
1W - 1L
1,236 SR
Queue Stats
65W - 67L
1,482 Elo+
Party 2
Team Averages
Level 125
1,405 SR
1,488 Elo+

VS

Team Averages
Level 138
1,554 SR
1,489 Elo+
Tyr
Tyr
 
Tyr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
MonterGamer
Charon
Level 145
God Stats
4W - 4L
1,620 SR
Queue Stats
70W - 59L
1,570 Elo+
Party 1
Fenrir
Fenrir
Neetz
Fenrir
Level 168
God Stats
8W - 7L
1,585 SR
Queue Stats
62W - 49L
1,592 Elo+
Party 1
Nu Wa
Nu Wa
ValeoNH
Nu Wa
Level 35
God Stats
18W - 19L
1,511 SR
Queue Stats
39W - 58L
1,245 Elo+
Solo
Rama
Rama
lBullet
Rama
Level 218
God Stats
3W - 3L
1,556 SR
Queue Stats
254W - 232L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
6 / 1 / 2
6,778
678
10,560
5,819
2,524
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
DiaoBrocador
Arachne
11
2 / 0 / 4
5,563
556
3,158
6,461
1,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
2 / 1 / 3
5,883
588
2,519
5,667
3,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Thor
GeroA
Thor
12
4 / 0 / 0
6,740
674
5,713
8,702
3,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
tonieto01
Skadi
11
1 / 1 / 2
5,788
579
4,034
5,471
1,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
0 / 2 / 0
5,099
510
3,770
8,319
4,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charon
8
0 / 5 / 1
4,709
471
3,416
9,218
5,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Neetz
Fenrir
9
1 / 3 / 0
4,974
497
3,675
10,202
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Nu Wa
ValeoNH
Nu Wa
8
0 / 5 / 1
4,659
466
3,320
5,727
790
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
lBullet
Rama
11
2 / 1 / 0
5,993
599
4,415
6,517
1,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
15
Kills
3
3
Deaths
16
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
1
2
7
L
Tyr
 
Tyr
0
2
0
0
W
Arachne
DiaoBrocador
Arachne
2
0
4
4
W
2
1
3
3.5
W
Thor
GeroA
Thor
4
0
0
4
L
Charon
0
5
1
0.1
L
Fenrir
Neetz
Fenrir
1
3
0
0.33
L
Nu Wa
ValeoNH
Nu Wa
0
5
1
0.1
L
Rama
lBullet
Rama
2
1
0
2
W
Skadi
tonieto01
Skadi
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,984
Damage
18,596
32,120
Taken
39,983
13,469
Mitigated
15,623
15,191
Healing
13,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,560
367
0
3,857
5,819
2,524
0
2,596
3,223
54,200
0
L
Tyr
 
Tyr
3,770
600
0
2,316
8,319
4,827
0
1,017
7,302
5,502
31,014
W
Arachne
DiaoBrocador
Arachne
3,158
1,994
0
3,714
6,461
1,894
15
1,062
5,399
0
34,865
W
2,519
843
388
2,773
5,667
3,857
12
1,802
3,865
0
13,736
W
Thor
GeroA
Thor
5,713
1,653
0
3,162
8,702
3,533
0
1,136
7,566
0
49,080
L
Charon
3,416
996
0
1,428
9,218
5,073
0
2,395
6,823
12,674
0
L
Fenrir
Neetz
Fenrir
3,675
1,209
0
5,721
10,202
3,026
0
2,420
7,782
0
39,767
L
Nu Wa
ValeoNH
Nu Wa
3,320
1,076
0
1,298
5,727
790
0
4,728
999
23,351
0
L
Rama
lBullet
Rama
4,415
3,468
0
2,792
6,517
1,907
0
0
6,517
0
47,103
W
Skadi
tonieto01
Skadi
4,034
1,664
0
1,297
5,471
1,661
0
781
4,690
0
48,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,752
Gold Earned
25,434
345
Minions Killed
285
0
Camps Cleared
0
1,004,404
Distance Traveled
953,714
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,778
678
86
9
0
185,381
0
L
Tyr
5,099
510
70
7
0
181,986
0
W
Arachne
5,563
556
61
6
0
231,185
0
W
Horus
5,883
588
18
2
0
217,311
3
W
Thor
6,740
674
93
9
0
196,437
0
L
Charon
4,709
471
26
3
0
200,007
0
L
Fenrir
4,974
497
70
7
0
209,751
1
L
Nu Wa
4,659
466
36
4
0
177,350
0
L
Rama
5,993
599
83
8
0
184,620
3
W
Skadi
5,788
579
87
9
0
174,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role