Player Matchup

Hun Batz
Hun Batz
Platinum I
 
Hun Batz
Platinum I
Level 260
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum II
Goaliedudex98
Charybdis
Platinum II
Level 69
God Stats
6W - 9L
1,463 SR
Queue Stats
154W - 153L
1,879 MMR
Solo
Bacchus
Bacchus
Platinum V
KanyeMainsRa
Bacchus
Platinum V
Level 65
God Stats
2W - 4L
1,500 SR
Queue Stats
37W - 27L
1,896 MMR
Solo
Nox
Nox
Platinum II
SeaPandas16
Nox
Platinum II
Level 159
God Stats
27W - 32L
1,560 SR
Queue Stats
387W - 379L
1,885 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
vComet
Cu Chulainn
Platinum III
Level 157
God Stats
16W - 12L
1,639 SR
Queue Stats
340W - 329L
1,905 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,532 SR
1,813 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,659 SR
1,893 MMR
Xing Tian
Xing Tian
Platinum III
Awesomes
Xing Tian
Platinum III
Level 187
God Stats
0W - 1L
1,835 SR
Queue Stats
42W - 32L
1,826 MMR
Party 1
Zeus
Zeus
Platinum I
MantisShrimp
Zeus
Platinum I
Level 159
God Stats
4W - 2L
1,818 SR
Queue Stats
131W - 121L
1,959 MMR
Party 1
Jing Wei
Jing Wei
Platinum III
NoGodss
Jing Wei
Platinum III
Level 147
God Stats
0W - 3L
1,534 SR
Queue Stats
125W - 119L
1,875 MMR
Solo
Maui
Maui
Platinum I
TheMooseRules
Maui
Platinum I
Level 155
God Stats
3W - 2L
1,250 SR
Queue Stats
117W - 92L
1,985 MMR
Party 2
Arachne
Arachne
Platinum V
pppetS
Arachne
Platinum V
Level 123
God Stats
2W - 1L
1,858 SR
Queue Stats
72W - 57L
1,817 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
4 / 0 / 4
9,103
607
6,724
9,753
3,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
Goaliedudex98
Charybdis
16
1 / 4 / 2
9,170
611
6,897
9,670
3,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
KanyeMainsRa
Bacchus
13
1 / 0 / 9
8,564
571
4,715
9,374
9,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 2 / 4
9,478
632
8,296
6,552
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
vComet
Cu Chulainn
17
5 / 0 / 3
10,109
674
12,438
12,221
9,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bans
Ah Muzen CabSusanoLancelotMaman Brigitte

VS

Bans
AgniThorAthenaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Awesomes
Xing Tian
13
0 / 3 / 1
7,878
525
6,265
15,049
9,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 5 / 0
7,258
484
3,400
8,180
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
NoGodss
Jing Wei
15
3 / 4 / 0
9,082
605
9,022
10,903
3,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 1 / 2
7,943
530
4,234
12,747
8,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
pppetS
Arachne
13
0 / 2 / 2
7,138
476
3,073
10,485
3,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
15
Kills
6
6
Deaths
15
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
0
4
6
L
Xing Tian
Awesomes
Xing Tian
0
3
1
0.17
W
Charybdis
Goaliedudex98
Charybdis
1
4
2
0.5
W
Bacchus
KanyeMainsRa
Bacchus
1
0
9
5.5
L
1
5
0
0.2
L
Jing Wei
NoGodss
Jing Wei
3
4
0
0.75
W
4
2
4
3
L
2
1
2
3
L
Arachne
pppetS
Arachne
0
2
2
0.5
W
Cu Chulainn
vComet
Cu Chulainn
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,070
Damage
25,994
47,570
Taken
57,364
28,201
Mitigated
26,790
14,015
Healing
15,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,724
1,062
0
4,348
9,753
3,383
715
2,282
7,303
0
71,680
L
Xing Tian
Awesomes
Xing Tian
6,265
194
0
1,986
15,049
9,042
0
1,590
13,459
44,951
2,936
W
Charybdis
Goaliedudex98
Charybdis
6,897
3,585
0
2,468
9,670
3,274
3,078
1,581
8,037
0
75,619
W
Bacchus
KanyeMainsRa
Bacchus
4,715
438
0
3,433
9,374
9,441
0
2,385
6,912
17,793
0
L
3,400
320
0
480
8,180
2,349
0
4,647
3,533
42,634
2,853
L
Jing Wei
NoGodss
Jing Wei
9,022
8,164
0
2,102
10,903
3,620
836
5,056
5,847
0
78,654
W
8,296
619
0
560
6,552
2,313
0
2,430
4,122
73,550
0
L
4,234
942
2,216
2,795
12,747
8,152
0
3,080
9,667
27,657
0
L
Arachne
pppetS
Arachne
3,073
2,135
0
5,734
10,485
3,627
0
729
9,756
0
52,807
W
Cu Chulainn
vComet
Cu Chulainn
12,438
1,215
0
3,206
12,221
9,790
24
3,938
7,821
9,034
76,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,424
Gold Earned
39,299
555
Minions Killed
489
0
Camps Cleared
0
1,666,912
Distance Traveled
1,557,605
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,103
607
111
7
0
386,598
0
L
Xing Tian
7,878
525
113
8
0
310,213
2
W
Charybdis
9,170
611
140
9
0
277,666
7
W
Bacchus
8,564
571
28
2
0
361,460
4
L
Zeus
7,258
484
97
6
0
267,884
1
L
Jing Wei
9,082
605
138
9
0
293,609
2
W
Nox
9,478
632
130
9
0
337,531
2
L
Maui
7,943
530
49
3
0
325,531
6
L
Arachne
7,138
476
92
6
0
360,368
0
W
Cu Chulainn
10,109
674
146
10
0
303,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role