Player Matchup

Morgan Le Fay
Morgan Le Fay
GamertagViper
Morgan Le Fay
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 58L
1,539 Elo+
Solo
Ra
Ra
Madslyy
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 27L
1,392 Elo+
Party 2
Cerberus
Cerberus
Plasmido91
Cerberus
Level 84
God Stats
3W - 3L
1,476 SR
Queue Stats
247W - 253L
1,450 Elo+
Solo
Martichoras
Martichoras
SnakeWasHere
Martichoras
Level 88
God Stats
5W - 2L
1,647 SR
Queue Stats
67W - 54L
1,455 Elo+
Party 2
Da Ji
Da Ji
Theorax21
Da Ji
Level 85
God Stats
3W - 0L
1,818 SR
Queue Stats
177W - 187L
1,431 Elo+
Solo
Team Averages
Level 74
1,588 SR
1,453 Elo+

VS

Team Averages
Level 95
1,451 SR
1,491 Elo+
Medusa
Medusa
EL3CTR1C Blue
Medusa
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,557 Elo+
Party 1
Sylvanus
Sylvanus
Maldita_Quan
Sylvanus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,379 Elo+
Solo
Danzaburou
Danzaburou
SunnyD456
Danzaburou
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,541 Elo+
Party 1
King Arthur
King Arthur
ZERO9OO
King Arthur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,503 Elo+
Party 1
Artemis
Artemis
cookiecrumbler14
Artemis
Level 109
God Stats
0W - 2L
1,254 SR
Queue Stats
63W - 68L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GamertagViper
Morgan Le Fay
19
6 / 3 / 15
12,147
715
18,204
17,718
9,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

20
6 / 1 / 12
11,976
704
10,472
13,421
6,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cerberus
Plasmido91
Cerberus
20
2 / 2 / 24
11,887
699
18,146
25,372
30,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Martichoras
SnakeWasHere
Martichoras
20
11 / 1 / 15
14,289
841
18,097
8,663
4,868
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
Theorax21
Da Ji
15
5 / 7 / 12
10,957
645
8,484
13,374
6,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 1
10,296
606
8,838
12,639
5,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
Maldita_Quan
Sylvanus
18
0 / 4 / 9
10,555
621
4,653
18,186
20,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
SunnyD456
Danzaburou
18
3 / 7 / 9
10,889
641
17,120
16,832
7,313
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
ZERO9OO
King Arthur
15
0 / 7 / 6
9,063
533
5,000
15,575
19,378
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

19
7 / 7 / 3
11,434
673
27,730
16,533
6,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
42
30
Kills
14
14
Deaths
30
78
Assists
28
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
W
Morgan Le Fay
GamertagViper
Morgan Le Fay
6
3
15
4.5
W
6
1
12
12
L
Sylvanus
Maldita_Quan
Sylvanus
0
4
9
1.13
W
Cerberus
Plasmido91
Cerberus
2
2
24
7
W
Martichoras
SnakeWasHere
Martichoras
11
1
15
18.5
L
Danzaburou
SunnyD456
Danzaburou
3
7
9
1.07
W
Da Ji
Theorax21
Da Ji
5
7
12
1.57
L
King Arthur
ZERO9OO
King Arthur
0
7
6
0.43
L
7
7
3
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,403
Damage
63,341
78,548
Taken
79,765
57,856
Mitigated
58,566
39,410
Healing
20,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,838
2,503
0
229
12,639
5,448
0
7,900
4,603
0
31,763
W
Morgan Le Fay
GamertagViper
Morgan Le Fay
18,204
1,362
1,122
6,491
17,718
9,478
63
1,386
16,332
41,089
0
W
10,472
900
10,633
8,249
13,421
6,249
847
925
12,496
23,387
0
L
Sylvanus
Maldita_Quan
Sylvanus
4,653
817
5,691
4,949
18,186
20,096
0
10,603
7,231
12,069
0
W
Cerberus
Plasmido91
Cerberus
18,146
283
1,285
5,307
25,372
30,835
0
1,577
23,795
33,870
952
W
Martichoras
SnakeWasHere
Martichoras
18,097
3,020
3,154
2,648
8,663
4,868
1,944
80
8,583
0
52,701
L
Danzaburou
SunnyD456
Danzaburou
17,120
5,588
545
2,780
16,832
7,313
0
9,888
6,944
0
40,864
W
Da Ji
Theorax21
Da Ji
8,484
397
423
98
13,374
6,426
0
685
12,689
0
11,634
L
King Arthur
ZERO9OO
King Arthur
5,000
538
1,511
935
15,575
19,378
0
7,505
7,954
0
11,307
L
27,730
10,095
76
3,332
16,533
6,331
0
10,084
6,364
0
42,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,256
Gold Earned
52,237
229
Minions Killed
146
0
Camps Cleared
0
1,484,799
Distance Traveled
1,374,806
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,296
606
48
3
0
306,650
0
W
Morgan Le Fay
12,147
715
51
3
0
322,326
0
W
Ra
11,976
704
40
2
0
305,918
0
L
Sylvanus
10,555
621
11
1
0
274,093
0
W
Cerberus
11,887
699
48
3
0
268,852
0
W
Martichoras
14,289
841
79
5
0
337,919
0
L
Danzaburou
10,889
641
39
2
0
250,447
0
W
Da Ji
10,957
645
11
1
0
249,784
0
L
King Arthur
9,063
533
14
1
0
277,543
0
L
Artemis
11,434
673
34
2
0
266,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role