Player Matchup

Sylvanus
Sylvanus
Gravyrobber89
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,374 Elo+
Party 2
Osiris
Osiris
Krashid
Osiris
Level 110
God Stats
1W - 1L
1,715 SR
Queue Stats
30W - 39L
1,409 Elo+
Solo
Agni
Agni
Mr_Hungswell
Agni
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 29L
1,451 Elo+
Party 2
Scylla
Scylla
SHORTI-ROQ
Scylla
Level 129
God Stats
26W - 14L
1,605 SR
Queue Stats
471W - 460L
1,461 Elo+
Solo
Maui
Maui
seanthehungry
Maui
Level 147
God Stats
1W - 2L
1,290 SR
Queue Stats
37W - 44L
1,470 Elo+
Party 2
Team Averages
Level 109
1,522 SR
1,433 Elo+

VS

Team Averages
Level 110
1,450 SR
1,462 Elo+
Loki
Loki
BigRichard37
Loki
Level 121
God Stats
1W - 1L
1,263 SR
Queue Stats
33W - 29L
1,479 Elo+
Party 3
Skadi
Skadi
JinxTheDemon
Skadi
Level 129
God Stats
5W - 2L
1,533 SR
Queue Stats
472W - 460L
1,480 Elo+
Party 1
Ix Chel
Ix Chel
Stokleyval
Ix Chel
Level 92
God Stats
1W - 1L
1,267 SR
Queue Stats
391W - 390L
1,474 Elo+
Party 1
Hou Yi
Hou Yi
flashyfitz
Hou Yi
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 38L
1,410 Elo+
Party 3
Bacchus
Bacchus
zVioletRavenz
Bacchus
Level 98
God Stats
2W - 0L
1,688 SR
Queue Stats
44W - 45L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Gravyrobber89
Sylvanus
20
3 / 2 / 12
11,842
623
7,630
18,450
19,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
Krashid
Osiris
9
0 / 1 / 6
8,498
447
2,592
4,282
3,110
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
8 / 3 / 14
13,584
715
29,604
20,458
11,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
SHORTI-ROQ
Scylla
13
2 / 4 / 3
10,056
529
9,952
8,415
3,472
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 3 / 13
12,956
682
11,773
23,603
31,250
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 5
14,205
748
11,855
13,793
6,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
1 / 8 / 8
11,959
629
17,002
20,189
10,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Ix Chel
Stokleyval
Ix Chel
19
1 / 3 / 12
12,520
659
12,085
15,328
7,579
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hou Yi
flashyfitz
Hou Yi
19
2 / 5 / 7
12,110
637
15,233
15,430
6,702
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
20
3 / 4 / 8
13,498
710
12,563
23,362
34,909
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
53
22
Kills
13
13
Deaths
24
48
Assists
40
Player
Kills
Deaths
Assists
KDA
W
6
4
5
2.13
L
Sylvanus
Gravyrobber89
Sylvanus
3
2
12
4.5
W
1
8
8
0.63
L
Osiris
Krashid
Osiris
0
1
6
3
L
8
3
14
5
L
Scylla
SHORTI-ROQ
Scylla
2
4
3
0.88
W
Ix Chel
Stokleyval
Ix Chel
1
3
12
2.33
W
Hou Yi
flashyfitz
Hou Yi
2
5
7
1.1
L
9
3
13
5.17
W
Bacchus
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,551
Damage
68,738
75,208
Taken
88,102
68,795
Mitigated
65,948
29,845
Healing
25,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,855
1,491
2,403
2,204
13,793
6,716
1,400
9,930
3,863
0
36,611
L
Sylvanus
Gravyrobber89
Sylvanus
7,630
2,175
8,071
5,878
18,450
19,797
0
5,500
12,682
17,043
127
W
17,002
1,548
269
1,670
20,189
10,042
2,887
14,461
5,728
0
37,264
L
Osiris
Krashid
Osiris
2,592
555
33
87
4,282
3,110
0
1,501
2,781
0
5,841
L
29,604
1,573
1,814
4,456
20,458
11,166
0
6,244
14,138
71,716
0
L
Scylla
SHORTI-ROQ
Scylla
9,952
658
586
317
8,415
3,472
0
3,551
4,864
23,686
0
W
Ix Chel
Stokleyval
Ix Chel
12,085
1,817
5,755
3,768
15,328
7,579
2,773
10,461
4,867
43,716
1,388
W
Hou Yi
flashyfitz
Hou Yi
15,233
3,824
1,644
1,653
15,430
6,702
198
10,839
4,591
0
34,738
L
11,773
729
3,279
5,324
23,603
31,250
0
6,362
17,241
25,234
0
W
Bacchus
12,563
848
1,719
4,586
23,362
34,909
423
13,250
10,112
21,850
1,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,936
Gold Earned
64,292
146
Minions Killed
236
0
Camps Cleared
0
1,308,801
Distance Traveled
1,749,007
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
14,205
748
37
2
0
354,232
0
L
Sylvanus
11,842
623
12
1
0
353,852
0
W
Skadi
11,959
629
41
2
0
344,836
0
L
Osiris
8,498
447
3
0
0
99,586
0
L
Agni
13,584
715
77
4
0
326,563
0
L
Scylla
10,056
529
34
2
0
151,039
0
W
Ix Chel
12,520
659
54
3
0
357,571
0
W
Hou Yi
12,110
637
70
4
0
342,094
0
L
Maui
12,956
682
20
1
0
377,761
0
W
Bacchus
13,498
710
34
2
0
350,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role