Player Matchup

Ne Zha
Ne Zha
REY D MAGNUS
Ne Zha
Level 208
God Stats
6W - 7L
1,473 SR
Queue Stats
177W - 178L
1,460 Elo+
Solo
Sol
Sol
TT_Allyre33
Sol
Level 137
God Stats
0W - 4L
1,258 SR
Queue Stats
48W - 41L
1,568 Elo+
Party 1
Sylvanus
Sylvanus
TT_Chocolate
Sylvanus
Level 172
God Stats
1W - 1L
1,447 SR
Queue Stats
116W - 113L
1,559 Elo+
Party 1
Chang'e
Chang'e
TT_Sasuke8x42
Chang'e
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 62L
1,547 Elo+
Party 1
Nike
Nike
ghosthunter754
Nike
Level 122
God Stats
1W - 2L
1,275 SR
Queue Stats
25W - 24L
1,559 Elo+
Party 1
Team Averages
Level 159
1,391 SR
1,539 Elo+

VS

Team Averages
Level 106
1,629 SR
1,528 Elo+
Ishtar
Ishtar
 
Ishtar
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
 
Cerberus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
ClutchVdz16
Bellona
Level 66
God Stats
1W - 0L
1,803 SR
Queue Stats
125W - 111L
1,555 Elo+
Party 2
Baron Samedi
Baron Samedi
UsedSocks--
Baron Samedi
Level 134
God Stats
3W - 1L
1,581 SR
Queue Stats
49W - 44L
1,522 Elo+
Solo
Nemesis
Nemesis
iCurlyyy
Nemesis
Level 88
God Stats
5W - 1L
1,761 SR
Queue Stats
144W - 131L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
3 / 5 / 3
6,611
601
2,924
8,328
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 0
4,801
436
3,911
4,710
1,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
TT_Chocolate
Sylvanus
12
6 / 1 / 1
7,730
703
7,075
9,443
4,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
12
1 / 2 / 2
6,566
597
4,612
6,943
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 1 / 0
5,405
491
1,684
6,871
2,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
3 / 0 / 2
6,422
584
6,302
3,686
1,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Cerberus
 
Cerberus
10
2 / 0 / 2
6,370
579
2,470
6,472
3,710
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
ClutchVdz16
Bellona
9
0 / 5 / 3
5,083
462
4,464
9,237
6,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
UsedSocks--
Baron Samedi
13
3 / 2 / 1
6,662
606
3,085
6,020
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
iCurlyyy
Nemesis
12
4 / 3 / 2
6,475
589
6,529
7,469
2,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
10
Kills
12
12
Deaths
10
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
0
2
4
W
Cerberus
 
Cerberus
2
0
2
3
W
Bellona
ClutchVdz16
Bellona
0
5
3
0.3
L
Ne Zha
3
5
3
0.9
L
0
3
0
0
L
Sylvanus
TT_Chocolate
Sylvanus
6
1
1
6.5
L
Chang'e
1
2
2
1
W
Baron Samedi
UsedSocks--
Baron Samedi
3
2
1
1.75
L
0
1
0
0
W
Nemesis
iCurlyyy
Nemesis
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,206
Damage
22,850
36,295
Taken
32,884
14,103
Mitigated
15,580
12,464
Healing
9,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
6,302
3,219
0
2,798
3,686
1,082
0
1,285
2,401
0
61,531
W
Cerberus
 
Cerberus
2,470
162
0
2,516
6,472
3,710
0
2,369
4,103
16,374
924
W
Bellona
ClutchVdz16
Bellona
4,464
942
0
2,310
9,237
6,401
0
4,863
4,356
0
27,676
L
Ne Zha
2,924
344
0
984
8,328
3,448
168
1,194
6,998
0
37,535
L
3,911
1,379
0
1,492
4,710
1,002
0
780
3,930
27,977
4,916
L
Sylvanus
TT_Chocolate
Sylvanus
7,075
1,429
56
3,936
9,443
4,840
48
0
9,007
36,700
11,841
L
Chang'e
4,612
441
440
3,416
6,943
1,978
0
1,650
5,020
38,507
977
W
Baron Samedi
UsedSocks--
Baron Samedi
3,085
60
0
946
6,020
1,725
0
2,871
2,809
42,341
0
L
1,684
0
0
2,140
6,871
2,835
0
1,445
5,426
0
14,683
W
Nemesis
iCurlyyy
Nemesis
6,529
3,014
0
1,075
7,469
2,662
0
2,651
4,632
0
46,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,113
Gold Earned
31,012
300
Minions Killed
375
0
Camps Cleared
0
994,408
Distance Traveled
1,067,180
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,422
584
114
10
0
211,596
2
W
Cerberus
6,370
579
42
4
0
219,964
2
W
Bellona
5,083
462
45
4
0
186,200
0
L
Ne Zha
6,611
601
64
6
0
217,786
0
L
Sol
4,801
436
59
5
0
201,527
3
L
Sylvanus
7,730
703
73
7
0
170,643
0
L
Chang'e
6,566
597
84
8
0
201,096
2
W
Baron Samedi
6,662
606
107
10
0
192,562
0
L
Nike
5,405
491
20
2
0
203,356
2
W
Nemesis
6,475
589
67
6
0
256,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role