Player Matchup

Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Maui
Maui
Silver IV
ArnoldWeinerbock
Maui
Silver IV
Level 126
God Stats
0W - 1L
1,306 SR
Queue Stats
3W - 7L
1,494 MMR
Party 3
Scylla
Scylla
Gold II
Burkeinstein
Scylla
Gold II
Level 184
God Stats
5W - 7L
1,492 SR
Queue Stats
174W - 165L
1,547 MMR
Party 2
Artio
Artio
Gold IV
PineCone8530
Artio
Gold IV
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
192W - 192L
1,452 MMR
Party 2
Mercury
Mercury
Bronze III
dinamity223
Mercury
Bronze III
Level 102
God Stats
0W - 1L
1,809 SR
Queue Stats
3W - 4L
1,492 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,521 SR
1,497 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,647 SR
1,492 MMR
Janus
Janus
Silver I
CARMYY
Janus
Silver I
Level 148
God Stats
2W - 0L
1,746 SR
Queue Stats
16W - 7L
1,630 MMR
Party 1
Susano
Susano
Gold IV
DaykaJS
Susano
Gold IV
Level 143
God Stats
9W - 2L
1,708 SR
Queue Stats
182W - 175L
1,497 MMR
Solo
Charybdis
Charybdis
Silver I
ESBUxKILLER
Charybdis
Silver I
Level 158
God Stats
1W - 2L
1,455 SR
Queue Stats
64W - 71L
1,468 MMR
Solo
Surtr
Surtr
Gold V
ObeySpite
Surtr
Gold V
Level 120
God Stats
1W - 1L
1,687 SR
Queue Stats
91W - 91L
1,394 MMR
Party 1
Sylvanus
Sylvanus
Platinum IV
SpideryBacchus9
Sylvanus
Platinum IV
Level 125
God Stats
14W - 10L
1,637 SR
Queue Stats
594W - 574L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
1 / 2 / 1
4,384
487
4,512
5,851
1,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 4 / 2
4,506
501
1,888
7,585
4,384
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
10
2 / 2 / 0
5,305
589
2,585
4,116
989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 2
5,064
563
1,839
9,784
7,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mercury
dinamity223
Mercury
6
0 / 3 / 0
3,998
444
821
4,566
1,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
FreyaBastetThanatosErlang Shen

VS

Bans
ThorChang'eCthulhuBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CARMYY
Janus
11
3 / 0 / 1
6,458
718
3,607
2,442
596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
DaykaJS
Susano
10
4 / 3 / 3
5,666
630
4,204
6,902
1,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Charybdis
ESBUxKILLER
Charybdis
10
4 / 0 / 3
5,848
650
6,785
4,796
1,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
ObeySpite
Surtr
10
1 / 2 / 0
5,637
626
3,182
6,105
2,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
9
0 / 1 / 7
5,352
595
3,568
8,900
5,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
12
12
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
1
0.75
L
0
4
2
0.25
L
Scylla
2
2
0
1
W
Janus
CARMYY
Janus
3
0
1
3.5
W
Susano
DaykaJS
Susano
4
3
3
1.83
W
Charybdis
ESBUxKILLER
Charybdis
4
0
3
5.5
W
Surtr
ObeySpite
Surtr
1
2
0
0.5
L
1
1
2
2
W
Sylvanus
0
1
7
3.5
L
Mercury
dinamity223
Mercury
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,645
Damage
21,346
31,902
Taken
29,145
15,270
Mitigated
12,508
6,019
Healing
11,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,512
1,645
0
746
5,851
1,535
0
1,672
4,179
0
28,467
L
1,888
397
0
1,670
7,585
4,384
0
2,017
5,488
9,976
0
L
Scylla
2,585
506
0
360
4,116
989
0
1,340
2,738
33,530
0
W
Janus
CARMYY
Janus
3,607
463
0
720
2,442
596
0
1,081
1,201
39,813
382
W
Susano
DaykaJS
Susano
4,204
1,409
0
2,660
6,902
1,965
0
816
6,086
0
30,429
W
Charybdis
ESBUxKILLER
Charybdis
6,785
3,667
0
2,012
4,796
1,451
636
879
3,917
0
41,505
W
Surtr
ObeySpite
Surtr
3,182
1,201
0
1,700
6,105
2,868
378
1,876
4,149
275
33,714
L
1,839
129
0
2,541
9,784
7,043
0
1,196
8,202
22,333
0
W
Sylvanus
3,568
1,168
871
3,963
8,900
5,628
63
1,380
7,480
14,144
0
L
Mercury
dinamity223
Mercury
821
461
0
702
4,566
1,319
0
848
3,640
0
15,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,257
Gold Earned
28,961
216
Minions Killed
294
0
Camps Cleared
0
883,854
Distance Traveled
935,601
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,384
487
46
5
0
198,911
0
L
Maui
4,506
501
25
3
0
190,445
2
L
Scylla
5,305
589
77
9
0
189,496
0
W
Janus
6,458
718
89
10
0
207,791
2
W
Susano
5,666
630
48
5
0
221,944
0
W
Charybdis
5,848
650
79
9
0
171,298
0
W
Surtr
5,637
626
59
7
0
166,056
0
L
Artio
5,064
563
40
4
0
163,278
0
W
Sylvanus
5,352
595
19
2
0
168,512
4
L
Mercury
3,998
444
28
3
0
141,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role