Player Matchup

King Arthur
King Arthur
CrimsonGuardian3
King Arthur
Level 117
God Stats
17W - 18L
1,589 SR
Queue Stats
847W - 777L
1,581 Elo+
Solo
Kumbhakarna
Kumbhakarna
PeekabooXD
Kumbhakarna
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,666 Elo+
Party 4
Tsukuyomi
Tsukuyomi
VQT1
Tsukuyomi
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 111L
1,590 Elo+
Party 2
Atlas
Atlas
iggyboyslugy33
Atlas
Level 127
God Stats
9W - 7L
1,646 SR
Queue Stats
128W - 94L
1,581 Elo+
Party 2
Heimdallr
Heimdallr
yikeslol
Heimdallr
Level 107
God Stats
1W - 1L
1,783 SR
Queue Stats
17W - 10L
1,666 Elo+
Party 4
Team Averages
Level 117
1,604 SR
1,617 Elo+

VS

Team Averages
Level 119
1,646 SR
1,585 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Bilalbasaur
Apollo
Level 103
God Stats
7W - 2L
1,790 SR
Queue Stats
124W - 94L
1,634 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
J0J072
Morgan Le Fay
Level 122
God Stats
7W - 4L
1,654 SR
Queue Stats
121W - 92L
1,609 Elo+
Party 3
Bakasura
Bakasura
JonathanFcx
Bakasura
Level 153
God Stats
28W - 20L
1,565 SR
Queue Stats
272W - 229L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
PIGGL3
Cthulhu
Level 109
God Stats
4W - 1L
1,720 SR
Queue Stats
170W - 117L
1,647 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrimsonGuardian3
King Arthur
11
1 / 2 / 0
7,762
431
6,577
9,951
6,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kumbhakarna
PeekabooXD
Kumbhakarna
12
0 / 3 / 2
7,666
426
6,544
18,237
14,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
VQT1
Tsukuyomi
17
3 / 2 / 1
8,949
497
4,411
12,349
4,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

16
3 / 2 / 0
9,300
517
8,541
9,472
3,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
yikeslol
Heimdallr
12
0 / 9 / 1
7,194
400
6,740
15,540
5,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
2 / 2 / 6
9,890
549
4,908
11,662
3,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
16
5 / 1 / 8
9,342
519
9,428
7,585
2,952
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morgan Le Fay
J0J072
Morgan Le Fay
18
3 / 3 / 2
10,556
586
9,441
9,325
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
JonathanFcx
Bakasura
18
3 / 1 / 1
10,962
609
8,294
14,259
8,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Cthulhu
PIGGL3
Cthulhu
16
5 / 0 / 10
9,429
524
16,107
17,446
15,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
7
Kills
18
18
Deaths
7
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
2
6
2.5
W
Apollo
5
1
8
9
L
King Arthur
CrimsonGuardian3
King Arthur
1
2
0
0.5
W
Morgan Le Fay
J0J072
Morgan Le Fay
3
3
2
1.33
W
Bakasura
JonathanFcx
Bakasura
3
1
1
3.5
W
Cthulhu
PIGGL3
Cthulhu
5
0
10
10
L
Kumbhakarna
PeekabooXD
Kumbhakarna
0
3
2
0.33
L
Tsukuyomi
VQT1
Tsukuyomi
3
2
1
1.75
L
3
2
0
1.5
L
Heimdallr
yikeslol
Heimdallr
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,813
Damage
48,178
65,549
Taken
60,277
33,311
Mitigated
34,146
15,626
Healing
24,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,908
1,244
0
5,087
11,662
3,836
1,204
1,950
9,596
0
89,606
W
Apollo
9,428
5,482
0
2,675
7,585
2,952
2,123
2,902
4,663
0
57,287
L
King Arthur
CrimsonGuardian3
King Arthur
6,577
1,237
0
2,435
9,951
6,103
0
0
9,063
546
49,725
W
Morgan Le Fay
J0J072
Morgan Le Fay
9,441
777
0
1,903
9,325
2,996
0
4,226
4,749
82,260
0
W
Bakasura
JonathanFcx
Bakasura
8,294
4,402
0
7,463
14,259
8,731
0
2,132
12,039
0
66,960
W
Cthulhu
PIGGL3
Cthulhu
16,107
238
862
6,090
17,446
15,631
289
3,186
14,145
49,457
2,397
L
Kumbhakarna
PeekabooXD
Kumbhakarna
6,544
503
480
3,290
18,237
14,071
0
7,629
9,697
32,614
0
L
Tsukuyomi
VQT1
Tsukuyomi
4,411
767
0
5,664
12,349
4,336
24
3,623
8,516
0
75,676
L
8,541
1,359
214
1,915
9,472
3,597
0
4,577
4,825
56,577
0
L
Heimdallr
yikeslol
Heimdallr
6,740
2,578
0
1,628
15,540
5,204
0
6,707
8,155
0
47,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,871
Gold Earned
50,179
477
Minions Killed
628
0
Camps Cleared
0
1,649,093
Distance Traveled
1,909,928
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,890
549
152
8
0
397,717
0
W
Apollo
9,342
519
118
7
0
370,837
0
L
King Arthur
7,762
431
96
5
0
186,142
0
W
Morgan Le Fay
10,556
586
141
8
0
348,520
2
W
Bakasura
10,962
609
161
9
0
362,019
1
W
Cthulhu
9,429
524
56
3
0
430,835
5
L
Kumbhakarna
7,666
426
39
2
0
352,585
4
L
Tsukuyomi
8,949
497
129
7
0
433,662
0
L
Atlas
9,300
517
138
8
0
361,748
0
L
Heimdallr
7,194
400
75
4
0
314,956
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role